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  • Thank you to TAB for the original table and DevaL for the conversion.

    Conversion from VP8, but I added all the non mechanical sounds and new ball design with scratches.

    Sounds, Lights and script enhanced by 32assassin

    Table is ready for SSF Users

    just drop the table inside then table folder

    ver 1.2

    New playfiled image thanks to Wmpimentel

    New plastics images thanks to Jicarlin

    ver 1.1

    collections created ad sound added

    Layer 1 wire triggers are now set to VPX triggers deleted the primitive wire

    copied the slingshot rubbers (for animation) from the default table they need to be shaped to fit the table

    Spinning disk code was rebuilt no more walls took Primitive and code from DJRobX Twister

    Layer 2 removed trigger s20 and s21 and used Gates as triggers

    added walls to stop ball

    Generic Triggers# are only used for generic sounds

    Layer 3 added missing lights

    Layer 4 Prim Robot is now animated

    Layer 5 GI code has been added simply add all your lights and add them to GI collection

    Layer 6 added multiple missing lights controlled by Solenoids

    Layer 7 You should consider adding components from the default VPX table some of this objects built by walls can be found in primitive form as an example I added a Lane Guide Prim

    Layer 8 No Changes just moved Plastics to Layer 8

    Layer 9 added Physical subway, only way this will work is if I built a prim PF

    all kicker codes where updated, a vertical kick is now visible.

     

    Once more Special Thanks to 32assassin, he sent me those words:

    "feel free to upload and distribute the table this is why I took the time to rebuild the code"

     

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 19 posts - 1 through 19 (of 19 total)
    • Author
      Posts
    • #170363
      Goldchicco
      Participant
      @goldchicco

      Thank you to TAB for the original table and DevaL for the conversion.

      Conversion from VP8, but I added all the non mechanical sounds and new ball design with scratches.

      Sounds, Lights and script enhanced by 32assassin

      Table is ready for SSF Users

      #170375
      Pinbolt
      Participant
      @pinbolt
      Member

      Thank you for release.

      #170411
      kds70
      Participant
      @kds70
      Member

      @goldchicco : thanks for release. i did a quick check and got you table sound working:

      1- your rolling timer is missing; simply add a timer named “RollingTimer” and enable it (Timer Value 10).

      2- in script line 412: Vol = Csng(BallVel(ball) ^2 / VolDiv)

      your VolDiv variable is not set in script. this is your ballrolling volume. btw i´ve set line 412 to this:

      Vol = Csng(BallVel(ball) ^2 / 2000) for testing; should work for you. Not sure if you need lines 415 to 418 (things for ssf ball rolling, i think this doesn´t work in this way at this moment).

      Thanks for your effort and keep going on :mail:

      there is a emulation end part missing in the script; if you exit the table vpinmame / emulation keeps running and doesnt quit. So you need this part at the end of the script:

      Sub Table1_Exit()
      Controller.Stop
      End Sub

       

      VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 28" BenQ, Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10
      Real Pin: Eight Ball Deluxe LE (1982)

      2 users thanked author for this post.
      #170518
      elmiro
      Participant
      @elmiro

      No me muestra en DMD…que puede ser? :-)

       

      #170552
      Goldchicco
      Participant
      @goldchicco

      Use external dmd and 4 colors cheched

      1 user thanked author for this post.
      #170576
      BeachBumTN
      Participant
      @beachbumtn
      Member

      Thanks to you and 32assassin for the updates!

      #170595
      kds70
      Participant
      @kds70
      Member

      Thanks for the update and @32assassin ´s support … just when i went to my pinball dealer and bought some bulbs for the missing lights ;-)

      ps: ooops, i see there are still some GI lights missing (slingsots, outlane / ballguides left and right)? :cry:

      so, ´i´ve added quick and dirty the missing lights temporary (see picture), put them into GI collection and they work like a charm. please test it (see lamp hights in picture), looks good & give´s more realism. those lamps, like i did, need another bulb over it with another hight to make them shine more to the playfield. It´s not done yet. Just would show you missing effects. screenshot is taken from table version 1.0.

      keep up the good work and thanks – it´s a funny action table :rose:

      lost in space gi

      lost in space gi 2

      VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 28" BenQ, Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10
      Real Pin: Eight Ball Deluxe LE (1982)

      #170771
      Friffy1
      Participant
      @friffy1
      Member

      Definitely appreciate all of the effort that goes into a table!

      I’ve tried this table twice now… Both times the ball got stuck.  The second time I shook my cabinet and found the ball. But then it got stuck again somewhere else. Last thing I heard was “O.” No idea where the ball is, but the ball search can’t find it and shaking the table didn’t free it.

      Figured it was worth mentioning.

      #170783
      roccodimarco
      Participant
      @roccodimarco
      Member

      Same. The ball goes into the O hole, and it seems for a second to eject but falls down into the hole. If you tilt you can see the ball roll into view for a second. The game can’t find it however and you need to restart. Happened to me two games in a row.

      #170915
      kds70
      Participant
      @kds70
      Member

      In release v 1.1 @goldchicco played with the pov and the z-scale. so try this modified POV settings:

      <fullscreen>
      <inclination>10.000000</inclination>
      <fov>40.000000</fov>
      <layback>60.000000</layback>
      <rotation>270.000000</rotation>
      <xscale>1.000000</xscale>
      <yscale>1.178000</yscale>
      <zscale>1.000000</zscale>
      <xoffset>-31.600000</xoffset>
      <yoffset>3.400000</yoffset>
      <zoffset>-200.000000</zoffset>
      </fullscreen>

       

      VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 28" BenQ, Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10
      Real Pin: Eight Ball Deluxe LE (1982)

      #171304
      jicarlin
      Participant
      @jicarlin

      Hey Goldchicco

      Thanks for sharing your work.

      I’m not much of a forum user here however I’d like to contribute wherever I can if I feel like I can. I’m by no means a photoshop expert but I think i’ve made some minor upgrades to the left and right sling decals. Feel free to use them if you think they’re any good. Thanks

      https://drive.google.com/open?id=1vGuN-3zftdA7U-THvlRRkfW7aHf1ApkO

      Attachments:
      3 users thanked author for this post.
      #171310
      Goldchicco
      Participant
      @goldchicco

      Thank you , I’m going to try those

      #171314
      wmpimentel
      Participant
      @wmpimentel

      Great Work Goldchicco

      I made a graphical update on playfield.
      I love this table.

      Thank you for your hard work.

      https://drive.google.com/file/d/1QDEmaknR3X4mUHi79L8JK3xnfe11UUq3/view?usp=sharing

      Attachments:
      2 users thanked author for this post.
      #171321
      Goldchicco
      Participant
      @goldchicco

      Thank you!! Going to update the table

      #171325
      Goldchicco
      Participant
      @goldchicco

      ver 1.2 just updated.

      Thank You

      #171612
      yinyan
      Participant
      @yinyan

      very fast and manic table – love it

      #171613
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Good job @goldchicco and thank you too @32assassin, @jicarlin and @wmpimentel – hope I didn’t miss anyone.

      #172289
      dgamboa1988
      Participant
      @dgamboa1988

      can you link the script for me i try putting it in and it still wont work any help would be cool

      #174544
      wmpimentel
      Participant
      @wmpimentel

      Hey @goldchicco , Amazing update on 1.2 version.
      I did some more visual upgrades in the playfield, plastics of some objects and a nice update on the spindisk, I tried to bring the closest to the real one. Be very happy with the result. I hope you enjoy. I love this table. Thank you!

      https://drive.google.com/file/d/1TnOb0OHhZLseF5-spNLeHpnMCZU4juSk/view?usp=sharing

      Attachments:
    Viewing 19 posts - 1 through 19 (of 19 total)
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