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    After loserman76 released his 4-Square table, of which I had done the add-a-ball (aab) versions Astro and Star Trek, bord and I had a conversation about the merits of replay vs aab games at home where a replay isn't worth anything really, and a lot of times it's more fun to play the add-a-ball.  During that conversation Jack's Open came up, and I knew there had been aab versions of it made, so I did a little research, found some decent images and went to town on Sliderpoint's Jack's Open table.  So first, big thanks to sliderpoint and gnance for the Jack's Open version, and pinuck who's table it was based on.  I redrew the relevant parts of the playfield to convert it over to Lucky Hand (or Lucky Card), did a lot of re-scripting to change the scoring, built a directb2s for it from an image found online (I started with wildman's image from vpu which was higher res, but the other I found later was clearer imo so I used it instead), did a few minor changes to lighting on the table, swapped in bord's new Gottlieb flipper primitives.  Sliderpoint swapped in a couple of different primitives/textures he had, and I left all the physics how he had them, so you can blame him when the ball drains :)

    There are options near the top of the script for  3 or 5 ball, replay levels etc if you wish to change any of that.  At some point I'll probably add in the left-flipper menu system after the kinks have been worked out, and probably more options like freeplay.

    VPX.5

    0.95 - initial beta-ish release

    This topic contains 16 replies, has 10 voices, and was last updated by  Scooby 3 weeks, 6 days ago.

    Viewing 17 posts - 1 through 17 (of 17 total)
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    • #98622
       BorgDog 
      Participant
      MemberContributorvip

      After loserman76 released his 4-Square table, of which I had done the add-a-ball (aab) versions Astro and Star Trek, bord and I had a conversation about the merits of replay vs aab games at home where a replay isn't worth anything really, and a lot of times it's more fun to play the add-a-ball.  During that conversation Jack's Open came up, and I knew there had been aab versions of it made, so I did a little research, found some decent images and went to town on Sliderpoint's Jack's Open table.  So first, big thanks to sliderpoint and gnance for the Jack's Open version, and pinuck who's table it was based on.  I redrew the relevant parts of the playfield to convert it over to Lucky Hand (or Lucky Card), did a lot of re-scripting to change the scoring, built a directb2s for it from an image found online (I started with wildman's image from vpu which was higher res, but the other I found later was clearer imo so I used it instead), did a few minor changes to lighting on the table, swapped in bord's new Gottlieb flipper primitives.  Sliderpoint swapped in a couple of different primitives/textures he had, and I left all the physics how he had them, so you can blame him when the ball drains :)

      There are options near the top of the script for  3 or 5 ball, replay levels etc if you wish to change any of that.  At some point I'll probably add in the left-flipper menu system after the kinks have been worked out, and probably more options like freeplay.

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      #98630
       randr 
      Keymaster
      ModeratorMember

      Nice one. Thanks again :good:

      Currently playing around with FP to VP conversions. Nothing serious just trying to have fun.

      #98631
       Ben Logan2 
      Participant
      Member

      Two gems in one day. Thanks, team!

      #98639
       Thalamus 
      Participant
      ContributorMember

      Played Fire Queen yesterday,great recreation. Guess I have a date with Lucky Hand this afternoon. Thank you guys.

      #98653
       STAT 
      Participant
      MemberContributor

      Great, thanks Guys, you really let me love EM’s :good:

      #98662
       ginox 
      Participant

      salve non mi esce   il punteggio a destra   esiste la rom ?

       

      #98663
       BorgDog 
      Participant
      MemberContributorvip

      salve non mi esce   il punteggio a destra   esiste la rom ?

      There is no rom as it’s an em.  If you are desktop user (not using the backglass) you need to have disable b2s checked under Preferences, Keys, Nudge and DOF.


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      #98669
       ginox 
      Participant

      salve non mi esce il punteggio a destra esiste la rom ?

      There is no rom as it’s an em. If you are desktop user (not using the backglass) you need to have disable b2s checked under Preferences, Keys, Nudge and DOF.

      grazie mille   tutto ok

      #98675
       Micronaut 
      Participant
      Member

      wonderful table, :good:
      I like very much, :yahoo:
      thank you very much BorgDog and to all mel team that made it possible. :heart:
      Congratulations  :bye:

      #98719
       Kalavera3 
      Participant
      Member

      What good another table more high quality !, thanks guys your work is very appreciated, I’m going to play, thanks! :yahoo:

      #98871
       GatorCoop 
      Participant

      Great table, does anyone have a good POV file for the cab users? Screen shot of file.

       

      #98881
       Thalamus 
      Participant
      ContributorMember

      Same author, same era. I would just re-use a pov he has already provided in one of his other releases and maybe adjust it very slightly if it didn’t fit exactly.

      Eg. https://vpinball.com/VPBdownloads/dragon-gottlieb-1978/#


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      #98924
       Ben Logan2 
      Participant
      Member

      For my money, this is an EM physics breakthrough by Mike. This is the first VPX EM in my experience to really capture the weirdly extreme elasticity that occurs between the metal guides and “slings” (they’re not really slings on this table). The ball really bounces a lot between these two, which is a behavior I’ve seen on lots of EMs. It’s strange. Seems to defy real world energy. But, I swear — play some real EMs and you’ll see it happens!


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      #98935
       Thalamus 
      Participant
      ContributorMember

      Yepp. I agree with you Ben a 100% here. There is something about the physics that just feels better. A table to study for sure. Big thumbs up Dan and Mike. :good:

      #99133
       Scooby 
      Participant
      Member

      Super fun table to play. Is there a way to get the slingshots to fire solenoids in DOF?

      Thanks.

      #99173
       BorgDog 
      Participant
      MemberContributorvip

      Super fun table to play. Is there a way to get the slingshots to fire solenoids in DOF?

      Thanks.

      The slings are just rubbers on this machine, no actual solenoid in the real machine.


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      #99293
       Scooby 
      Participant
      Member

      Thanks Borgdog. I may poke around to see if I can figure a way to add them, even though it’s not authentic. If anyone has an idea, please let me know. Thanks!

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