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  • You Have the POWER!!!  with my MASTERED Edition update to "Rom's" excellent "Masters of the Universe" Future Pinball table. I've also created an "all-new" DOFLinx cabinet mod as well. This table mod is inspired by SLAMT1LT's tables as well as the newer pinball machines (from JJP, Stern, Heighway Pinball) that now use monitors instead of DMDs.

     

    A video demonstration that shows off all the features of the MASTERED Edition as well as the DOFLinx mod can be seen here:

     

    https://youtu.be/O_5w4ocVInI

     

     

    MASTERED Edition:

    - new backglass with various fanart. Formatted specifically to work with 16:9, and 4:3 screens.

    - new full motion video sequences for almost all table actions and modes. These are NEW hi-resolution video clips that now appear on the backglass (and display HUD for desktop users)

    - new info display shown on backglass

    - new sound clips

    Watch Prince Adam dance to the beat (and the animated matching flashers) of Castle Multi-Ball!

    Experience the woosh of blower-fan air from Ripper Multi-Ball.

    FEEL the POWER (and shaker motor) when you become HE-MAN and see your power emanate from the flashers.

    FEAR Skeletor as he launches his devastating 9-Ball Multi-Ball and watch him laugh at you on the backglass.

    Go beyond the days of DMDs and see full hi resolution videos and info displays on the new animated backglass.

    Don't be a cheap skate, or Skeletor will get angry!

    With 1000's of images, and new sounds...this makes for a MOTU experience like no other, and a Pinball experience found nowhere else!

     

    DOFLinx Cabinet Edition:

    -10 solenoid feedback for flippers, bumpers, slings, kickers, etc

    -gear motor for Castle Grayskull, Ripper, and He-Man

    -shaker motor feedback to feel the power and action

    -blower fan feedback for Ripper ramp

    -5 RGB flasher animated effects

    -RGB under cabinet lighting

    -beacon and strobe effects

    -coin, start, and launch button leds

    The DOFLinx modded tables are intended for use in a virtual pinball cabinet with feedback and lighting, which require DOFLinx software to function.

     Requirements / Installation:

    Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)

     DOFLinx.vbs is included with the DOFLinx install package.

     DOFLinx install package download:

    The current download of DOFLinx can be found through this post at vpforums:

    http://www.vpforums.org/index.php?showtopic=35852

    It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future PinballTables" directory.

    ===================================

     

    DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69

    This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as flipper solenoids, shaker motor, contactors for drop targets-slingshots-bumpers, FIRE button, lighting effects, blower fan, beacon, strobes and more! This will work with Led-Wiz, Sainsmart USB, PacLed64, and KL25Z.

     

    Cabinet Use:

    For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted.  Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author.

    Desktop Use:

    For desktop users: This table CAN still function normally without DOFLinx running, but you MUST have the DOFLinx.vbs script file in your "scripts" folder.

    (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers.

     

    Note: Any DMDs or HudOverlays intended for desktop use were moved off screen so that they wouldn't appear on the playfield screen.

    Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.

    We hope you enjoy the DOFLinx cabinet experience!

    MASTERED Edition:

    - new backglass

    - all new video clips for almost all table actions and modes

    - new sound effects

     

    DOFLinx Cabinet Edition:

    -10 solenoid feedback for flippers, bumpers, slings, kickers, etc

    -gear motor for Castle Grayskull, Ripper, and He-Man

    -shaker motor feedback to feel the power and action

    -blower fan feedback for Ripper ramp

    -5 RGB flasher animated effects

    -RGB under cabinet lighting

    -beacon and strobe effects

    -coin, start, and launch button leds

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 4 posts - 21 through 24 (of 24 total)
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      Posts
    • #171170
      cdnbum88
      Participant
      @cdnbum88
      Member

      Well than, no wonder I could not find it.

      Next problem is then the usual 3 for coins and S to start the game will not play. Maybe I am missing something, obviously.

      Help

      #171178
      TerryRed
      Moderator
      @terryred
      MemberContributorModerator

      Well than, no wonder I could not find it.

      Next problem is then the usual 3 for coins and S to start the game will not play. Maybe I am missing something, obviously.

      Help

      5 = coins, 1 = start

      #171179
      cdnbum88
      Participant
      @cdnbum88
      Member

      Thank you sir.

      Just curious on how you map all games to use the same few keys from table to table?

      I only have like 10 tables so far and all have 3 or 5 for coins, but S to start and not 1.

      I thought in you set that at a global level and not from a table to table level. How would that work when I do get a cabinet and not using my keyboard to play with different key mappings?

      #171205
      TerryRed
      Moderator
      @terryred
      MemberContributorModerator

      Thank you sir.

      Just curious on how you map all games to use the same few keys from table to table?

      I only have like 10 tables so far and all have 3 or 5 for coins, but S to start and not 1.

      I thought in you set that at a global level and not from a table to table level. How would that work when I do get a cabinet and not using my keyboard to play with different key mappings?

      The global keyboard and gamepad mappings are all in the FP settings. Those are the standard for all tables…but some tables may offer additional or different options for keys / buttons.

    Viewing 4 posts - 21 through 24 (of 24 total)
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