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    This is a conversion of the Heman Masters of the Universe DOFLinx - Cabinet Edition(terryred mod) version So all credit goes to Rom! for the very unique FP build. Thanks Rom

    HUGE thanks to TerryRed for his DOF additions and his attention to the original FP table DETAILS that i would have missed without him.

    Thanks to Thalamus for adding SSF.

    Used Flupper's dome technic and all his resources from example table.

    there is a few bugs I AM SURE so releasing as a Beta and hopes people will find bugs, Help fix them or even work out the high score and multiplayer scripting that's already in table but i haven't tried getting it working yet. I also struggle with lighting so its not perfect but is working.

     

     

    Copy table to tables folder

    Music files (.mp3)go directly in VP music folder unzipped

    Beta .09a: Added Color Grading lookup(i somehow forgot to add that before) Table colors should look much better now.

    Also this version has support for Terryred's Pup Pack (coming soon)

    NOTE: This table will run just fine with OR without the use of pup pack!  But i would update to newest version even if you don't plan on using the pup pack option as the color grading in this version .09a should make the table look much better.

     

    beta .09: First Beta release

    This topic contains 107 replies, has 38 voices, and was last updated by  clinkyri1 6 days, 18 hours ago.

    Viewing 20 posts - 21 through 40 (of 108 total)
    • Author
      Posts
    • #102016
       tommygavinrocks 
      Participant

      Beautiful conversion. Runs buttery smooth and looks fantastic!

      Thank you for sharing

      #102019
       TerryRed 
      Moderator
      MemberContributorModerator

      Having seen the entire process of this table being converted makes me really appreciate the work put into it. I’ve learned more and more about both VPX and Future Pinball.

      With Future Pinball…many functions and features are built-in or automatically handled or created. Things like:

      -Videos (using Image Lists and playback features, and Overlays)

      -normal table functions like slingshots

      -flashers

      -DMD functions

      -cut outs in the playfield for devices on top (scoop, sling holes,etc)

      …and many other things all need to be manually created (using primitives,etc) or scripted to work in VPX. Makes me appreciate the extra effort randr puts into these conversions! (also makes me sad at how amazing FP could have been if it were open sourced).

       

      Only someone who truly loves virtual pinball (and owns many real pins too), would have this kind of passion for projects like this.

      Again, job well done!

      #102046
       roccodimarco 
      Participant

      This table is AWESOME!  Last night playing it I could not stop smiling and found myself constantly saying, “This is so badass.”  Terry and company, are their plans to bring a pinup pack for backglass videos?  Thanks to everyone on this project!

      #102047
       TerryRed 
      Moderator
      MemberContributorModerator

      This table is AWESOME! Last night playing it I could not stop smiling and found myself constantly saying, “This is so badass.” Terry and company, are their plans to bring a pinup pack for backglass videos? Thanks to everyone on this project!

      Literally working one one now….will most likely be similar to what I did for FP. This will be the fastest Pack I have ever made, as I already have the assets ready to go. It may require an update to the table..we’ll see. Just a simple Pack…nothing too crazy, but it may have a little more than what I did for FP. The main reason I won’t have much more is because my hotel internet suck and I’m far away from home.

      #102053
       The Loafer 
      Participant
      Member

      Stop being far away from home (your wife and family probably agrees with me but they are more understanding LOL!)

      #102054
       TerryRed 
      Moderator
      MemberContributorModerator

      Stop being far away from home (your wife and family probably agrees with me but they are more understanding LOL!)

      I agree….its the military who don’t agree. At least I’m not at the North Pole this time….yet.

      #102056
       vogliadicane 
      Participant
      Member

      wow, what a fantastic table! :good:   :good:   :good:

      Thanks a big lot randr, Terry and Thalamus for this one. And of course ROM for this firework of ideas.

       

      Special thanks to randr for the care of rooting all sounds to backglass or table!

      #102057
       randr 
      Keymaster
      ModeratorMember

      wow, what a fantastic table! :good: :good: :good:

      Thanks a big lot randr, Terry and Thalamus for this one. And of course ROM for this firework of ideas.

      Special thanks to randr for the care of rooting all sounds to backglass or table!

      Thalamus did the sounds to backglass he gets the credit for that :good:

      i do think the table is fun and I’m not even a heman cartoon watcher when I was a kid! Just plain fun table really.

      Currently playing around with FP to VP conversions. Nothing serious just trying to have fun.

      #102060
       vogliadicane 
      Participant
      Member

      ok then kudos to Thalamus :rose:

      Me too not a watcher, but I instantly loved it.

      #102066
       NailBuster 
      Moderator
      ModeratorMember

      Great table!  I never played the FP version, so it was fun playing on vpx…. oh, and maybe we should add one-more-ball to that crazy multi-ball  :wacko:    seems to be a great debug/performance tool for vpx collision engine :)

      #102110
       randr 
      Keymaster
      ModeratorMember

      @nailbuster I never really played the fp version before either but did load it up a few times many years ago. Great original table for sure.

      did 9 ball multiball give you any trouble ?

      Currently playing around with FP to VP conversions. Nothing serious just trying to have fun.

      #102111
       NailBuster 
      Moderator
      ModeratorMember

      @randr table and 9-ball multi-ball run perfectly….  I was surprised it didn’t skip a beat!…

      only thing i could suggest is theres a callout that interrupts itself with same callout…  something like “are you try-are you try-are you try” if you hit the upper targets quickly.

      maybe theres a way in vpx to know which callout is currently playing and not interrupt with the same one?  I haven’t got into vpx script yet so maybe its super easy, maybe crazy hard :)

       

      #102112
       Guga 
      Participant

      AWESOME!!! Looks fantastic!  Super fun and good gameplay.

      Thanks for sharing, randr and all involved.  :good:   :good:   :good:

       

      #102114
       randr 
      Keymaster
      ModeratorMember

      @nailbuster I think because the table is an original(no rom emulation) it just runs better?  I’m no scripting wizard and I’m sure it could be optimized even more! I bet if @fuzzel or @toxie saw all the timers they would throw up.

      Currently playing around with FP to VP conversions. Nothing serious just trying to have fun.

      #102115
       TerryRed 
      Moderator
      MemberContributorModerator

      @randr table and 9-ball multi-ball run perfectly…. I was surprised it didn’t skip a beat!…

      only thing i could suggest is theres a callout that interrupts itself with same callout… something like “are you try-are you try-are you try” if you hit the upper targets quickly.

      maybe theres a way in vpx to know which callout is currently playing and not interrupt with the same one? I haven’t got into vpx script yet so maybe its super easy, maybe crazy hard :)

      The only real way to avoid this is to use many many more call outs for the skeletor targets in a “select Case” sub for all of the targets…or have them activate a timer each time…and then do a check if that timer is still active before playing audio, and video…or a combo of both.

       

      #102120
       Nelson 
      Participant

      The Loafer, thank you for replying. I reinstalled VP 10.5 and it worked.

      #102127
       Meek424424 
      Participant

      First I want to say WOW! This is truly an amazing table. Thank you guys (Randr, TerryRed, Thalamus, and all who contributed). I think I speak for everyone when I say that we really appreciate all your hard work on the contributions you all make to this hobby!

      I wanted to bring something to your attention. The only thing I found is that if you play 2 player, the table doesn’t keep the Player 2 score. I don’t know about a 3 or 4 player game. We played 2 player and only Player 1’s score was kept. Other than that everything else worked flawlessly. Thanks again all!!!!

      #102128
       xenonph 
      Participant
      MemberContributor

      Yes you could add a variable and timer to achieve that.

      I did this same thing on my Battlestar Galactica table so the voice sounds wouldn’t interupt each other.

      Here is example with variable AA and timer named XXX …

      Dim AA
      AA=0

      if AA=0 Then PlaySound “trymypatiance”:AA=1:XXX.enabled=true:XXX.interval=1000

      Sub XXX_Timer
      AA=0
      XXX.enabled=false
      end sub

      One timer should work for all 3 targets. (Or any sounds you don’t want overlapping.

      Great table by the way!!

      Crazy multi ball too!!

      Thanks to all who contributed!!

      #102129
       The Loafer 
      Participant
      Member

      Hi Meek

      indeed randr mentions in his original post that multiplayer is not yet working.  Will take some time to fix it so for now it’s really a single player game

      #102130
       legin 
      Participant

      Great Table.  It plays really well and its smooth as silk on my setup.  Im still using VP10.4 and it runs fine.

      Got to love the 9 ball multiball!!! Plenty of other multiball options too.

      Only criticism is its a little bit too easy.

      I had a look at the script and its HUGE!!!

      Is there somewhere where you can change the difficulty and also the amount of balls?  Im quite used to 3 ball games

       

    Viewing 20 posts - 21 through 40 (of 108 total)

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