• Don't forget to rate 1-5 stars! Check the support tab for any help or comments.

  • (13)
    « »

    Big thank you to Pacdude, Jp and CKpin for their versions.

    this table is a semi rebuild using Jps WOW as a base.  Jps version was a semi original table. As you can tell Jps table did not have many of the original toys.

    Ckpin updated allot of the images from Pacdudes version.  but they are not true to the original table. I would like to replace them all including the plastics.  As always if anyone has resources please send them my way.

    NOTE!!!!!!!!!!!!!!!!

    Most of the Monopoly tables have issues with the Water Works flipper pushing the ball into the walls.  if it happens on this table post PICTURES!!! don't just say it gets stuck.  I rebuilt all the walls around the kicker and added a VP10.6 primitive PF to see if  it fixed the problem

    Final Note:

    I was going to release a patch to turn this into a WOW version but I have no plans of maintaining that table or patch given that I'm no longer playing it and  the table was removed from my playlist.  If you want it I suggest you play Jps version.

    if you still would like to turn this into a WOW version I have included all the textures you need to fit my table.

    to convert this table into a WOW version

    1.  go to layer 4 select all the primitives and apply the "Gold Wire" material to all the primitives

    2. Import all the textures found in the WOW textures.zip file *overwrite all the existing images

    3.  go to layer 6, select primtive47 (bank roof) and import  bank.obj.   this will change the bank roof from a square to what Jp has on his table.

    4. I added Jps ramp decal to one of the textures but I did not like how it looked.  I did not do the left ramp.  and I don't plan to as I think the ramps look better without a decal.

    5. the flipper swords have been added and coded you just need to go to Layer 1, select them and make the primitives visible

    6. If you like to change the bumper caps or dome caps to match Jps table feel free to download Zanys bumper caps and dome primitives from VPF and swap out the textures.

    https://www.vpforums.org/index.php?app=core&module=search&do=search&fromMainBar=1

    This topic contains 59 replies, has 28 voices, and was last updated by  vogliadicane 2 months, 2 weeks ago.

    Viewing 20 posts - 21 through 40 (of 60 total)
    • Author
      Posts
    • #127117
       Joey2001 
      Participant
      Member

      With the beta3 there are following bugs:

      Ball jumps sometimes over the little ramp in the middle.

      The little turning flipperfinger don’t move the ball out of the kickerhole and after a short while the ball falls under the table(?).
      Then I stop playing. :scratch:

      #127135
       calium 
      Participant

      Was anyone able to make the wow table oute of the files? I would really like it

      #127151
       32assassin 
      Participant
      Member

      beta5 has been added

      left kicker code has been modified , its basically the code found on the VP9 table

      WW primitive kicker cup is no longer a toy,  ball should not fall under the PF

      increased physical wall height of middle ramp and the hidden wall that forces the ball to fall on the kicker

      other minor fixes

       

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      #127171
       dreamtrap 
      Participant

      all working great now ramps and multiball

      i did notice one tiny thing the ball sometimes gets caught on the metal ramp left exit just for a millisecond than falls down instead of hitting the left bumper. might need to make it a little bit higher?

      #127174
       giovanni1966 
      Participant

      If the rotating flipper moves counterclockwise, the ball will still stay in the kickerhole.

      #127182
       Slydog43 
      Participant
      Member

      thanks for a great recreation.  Kinda  a neat table, strange but fun.

      #127185
       32assassin 
      Participant
      Member

      all working great now ramps and multiball

      i did notice one tiny thing the ball sometimes gets caught on the metal ramp left exit just for a millisecond than falls down instead of hitting the left bumper. might need to make it a little bit higher?

      I’m not sure I follow what the problem is

      if you are talking about the  Metal Ramp under the mini matrix

      the ball is suppose to go up the ramp153 and fall into sw26 kicker

      it will be in the kicker until the solenoid to kick the ball into the bumpers is activated

      unless I have it wrong their are not many detailed pictures of that ramp

      https://pinside.com/pinball/machine/monopoly/gallery

       

      edit

      it looks like it is suppose to do that

      http://pinballnovice.blogspot.com/2014/04/monopoly-lots-to-do.html

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      #127190
       PinballerinID 
      Participant

      Hey 32a.  Thanks for the great table.

      I am getting an error when I am rocking with the multiball.  (Seems like there is 5 balls)

      I am attaching a picture.  Sorry it isn’t that great.

      Attachments:
      #127208
       dreamtrap 
      Participant

      ’m not sure I follow what the problem is

      i’ve marked the spot

      monopoly-600x338-1038x584

       

      #127230
       32assassin 
      Participant
      Member

      I can’t seem to replicate your error

      the physical wire ramp has a low end height of 65 the ball has more then enough room to pass through

      the wall at the end of the physical wire ramp has a height of 65 and is wide enough to let the ball drop

      the only possible problem I could find is here so I added a hidden wall to keep the ball from nesting in the spot

      Capture

       

      I uploaded Beta6,  I don’t think PINMAME likes my scripted base  implementation of sw15. (or I’m assuming this is the problem with the multi ball error going over 4 balls.)

      bsTrough routine with a physical sw15  is now the same as Jps version witch is the same as the VP9 version.

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      1 user thanked author for this post.
      #127399
       grunger 
      Participant

      Looking great, love this game :)

      2 things I’ve seen on Beta6

      Managed to get the ball stuck behind the target at the top of the free parking ramp
      In the saucer where the spinning flipper should sweep it out – the ball was in and the flipper was passing over it, the ball wobbled so the flipper is having some effect, but the ball is not released until it kicks into to a ball search.

      #127422
       32assassin 
      Participant
      Member

      I added a hidden wall behind the stand up target

      settings are in picture

      and increased the physical walls on the hidden ramps to 150

      Capture

       

      the WW flipper is currently set up the same way GtxJoe and Bordog set up   the flipper on Hot Hand

      I’m going to rebuild the primitive PF with the same kicker model used in Hot hand hopefully that fixes the problem

      because my only other solution will be to add a timer to kick out the ball if switch in the kicker is active for more then X amount of time.

       

      edit

      Beta 7 with the above fixes is up

      new PF primitive –>  Ball in WW kicker is kicked out in attract mode with the CC Flipper rotation

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      1 user thanked author for this post.
      #127457
       PinballerinID 
      Participant

      Just tried beta7 and got the ball stuck at the free parking.  Attaching pictures.  Thanks for all you do.

      Attachments:
      1 user thanked author for this post.
      #127534
       32assassin 
      Participant
      Member

      beta 8

      added a ramp roof it should not be a problem any more

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      3 users thanked author for this post.
      #127839
       STAT 
      Participant
      MemberContributor

      IMG_20190510_222830

      #127878
       dexje 
      Participant

      any reason why fastflip is not enabled by default? ;-)

      #127922
       redrooster 
      Participant
      Member

      I’m not that familiar with this table, but the constantly rotating flipper is the water works flipper?

      if so, if I get the ball behind it, it stays back there mostly.  Every time I get it stuck, I grab my phone for video and it frees itself.

      If that flipper is spinning counterclockwise it goes right through the ball.  If it’s spinning clockwise, it will wiggle the ball a bit, and sometimes enough to free it.

       

      Here’s a pic of the area, if I can make it happen again, I’ll try and get video.

       

      A623EEAA-C617-407E-B4B6-FC2B386682DC

      #127936
       vogliadicane 
      Participant
      Member

      With the beta3 there are following bugs:

      Ball jumps sometimes over the little ramp in the middle.

      The little turning flipperfinger don’t move the ball out of the kickerhole and after a short while the ball falls under the table(?).
      Then I stop playing. :scratch:

      have both issues with beta 8. For me the turning flipper changed direction and got the ball out of the hole. Turning clockwise (I think it was), it just moved over the ball without grabbing it…

      #128080
       32assassin 
      Participant
      Member

      I still can’t replicate that ball jumps over the mini ramp error

      I’m going to need a video (please hide components so that we can have a clear view of the ball)

      Beta 9 is up

      I added

      ramp roof over the wire ramp entrance

      a ramp that prevents the ball from going under the mini ramp under the Mini matrix display

      2 hidden ramps around the WW flipper ball capture

      I was able to throw 5 balls at it and the WW flipper was always able to get the ball out

      video

      https://www.dropbox.com/s/fhofawate1kxq35/monopoly%20test.mp4?dl=0

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      #128086
       charlieshakur 
      Participant
      Member

      ball wont launch now looks like its to short to hit the ball ?

    Viewing 20 posts - 21 through 40 (of 60 total)

    You must be logged in to reply to this topic.

  • Please login to download.

  • ©2019 VPinBall.com

    WP2Social Auto Publish Powered By : XYZScripts.com
    Vpinball.com

    Log in with your credentials

    or    

    Forgot your details?

    Create Account