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    Big thank you to Pacdude, Jp and CKpin for their versions.

    this table is a semi rebuild using Jps WOW as a base.  Jps version was a semi original table. As you can tell Jps table did not have many of the original toys.

    Ckpin updated allot of the images from Pacdudes version.  but they are not true to the original table. I would like to replace them all including the plastics.  As always if anyone has resources please send them my way.

    NOTE!!!!!!!!!!!!!!!!

    Most of the Monopoly tables have issues with the Water Works flipper pushing the ball into the walls.  if it happens on this table post PICTURES!!! don't just say it gets stuck.  I rebuilt all the walls around the kicker and added a VP10.6 primitive PF to see if  it fixed the problem

    Final Note:

    I was going to release a patch to turn this into a WOW version but I have no plans of maintaining that table or patch given that I'm no longer playing it and  the table was removed from my playlist.  If you want it I suggest you play Jps version.

    if you still would like to turn this into a WOW version I have included all the textures you need to fit my table.

    to convert this table into a WOW version

    1.  go to layer 4 select all the primitives and apply the "Gold Wire" material to all the primitives

    2. Import all the textures found in the WOW textures.zip file *overwrite all the existing images

    3.  go to layer 6, select primtive47 (bank roof) and import  bank.obj.   this will change the bank roof from a square to what Jp has on his table.

    4. I added Jps ramp decal to one of the textures but I did not like how it looked.  I did not do the left ramp.  and I don't plan to as I think the ramps look better without a decal.

    5. the flipper swords have been added and coded you just need to go to Layer 1, select them and make the primitives visible

    6. If you like to change the bumper caps or dome caps to match Jps table feel free to download Zanys bumper caps and dome primitives from VPF and swap out the textures.

    https://www.vpforums.org/index.php?app=core&module=search&do=search&fromMainBar=1

    This topic contains 59 replies, has 28 voices, and was last updated by  vogliadicane 2 months, 2 weeks ago.

    Viewing 20 posts - 41 through 60 (of 60 total)
    • Author
      Posts
    • #128089
       32assassin 
      Participant
      Member

      re-download the table made some adjustments and forgot to adjust the flipper position.

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      1 user thanked author for this post.
      #128091
       coreduo0099 
      Participant
      Member

      Thanks.  I could not shoot the ball and ended up moving the plunger up with b9

      #128209
       vogliadicane 
      Participant
      Member

      Tested beta 9a:

      The ball falling from ramp seems to be fixed, at least I couldn’t provoke it anymore. (Must say, you had to really shoot hard to the ramp to make it happen). I compared with beta 8 and it is much much better now, maybe solved.

      Still the rotating flipper bat can most times not grab the ball. It needs to change direction.

      Found also, that in this version the A-B-C rollovers don’t register

      Important and I hope that’s not the reason: I am still on VPX 6 rev 3592

      #128218
       32assassin 
      Participant
      Member

      somehow I made extra copy of the hidden wall that forces the ball into kicker sw26

      one of the extra copy was named wall1,   all my wire triggers are on top of wall1

      so all the wire triggers where no longer on the PF.

      beta9b is up

      I will have to look into rebuilding the WW Flipper  code as I don’t know if its being set as a toy when it changes direction.

      because you saw from the video it works in the Counter Clock rotation.  their is no reason for it not to work in the opposite or when it changes direction.

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      1 user thanked author for this post.
      #128240
       xenonph 
      Participant
      MemberContributor

      Thanks for all the work you do on all these tables 32assassin!!

      It is appreciated!!!

      This community is lucky to have you!!

      These damn tables dont just appear out of thin air!!

      Alot of work and time goes into them!!

      So a huge thanks to you, for sacrificing your personal time, and always working to make this community happy with all these great table releases!!

      Carry on.

      #128241
       bha19 
      Participant

      Is there a way to make A-B-C more visible so I can make the multipliers ?

      #128242
       redrooster 
      Participant
      Member

      Thanks for all the work you do on all these tables 32assassin!!

      It is appreciated!!!

      This community is lucky to have you!!

      These damn tables dont just appear out of thin air!!

      Alot of work and time goes into them!!

      So a huge thanks to you, for sacrificing your personal time, and always working to make this community happy with all these great table releases!!

      Carry on.

      I’m always guilty of this, I’ll make a “this needs to be fixed” type post, but don’t preface it with gratitude for tacking things in the first place, and then I immediately feel bad.

      Any and all tables are appreciated, I always hope my criticism or observations are taken with that in mind in the first place.  I have absolutely no skills, I barely have things running, and of the adjustments and changes I’ve made to get things going, I doubt for half of them I could go back and do them again, in fact, I know I couldn’t.

      So, again, any and all table developers that read this, thank you!  And if I comment on an issue, it’s with respect and in the hopes we can all make the tables play as best as possible!

      #128258
       Thalamus 
      Moderator
      ContributorMemberModerator

      I’m yet to see any author not taking constructive criticism and suggestions. It is when the end user starts off as being an ass about things, demanding or saying that things suck that sparks can start to fly. The truth is that almost all tables CAN be improved. VPX goes forward. Tables often stay put at the skill level the author had at the point of release and/or the possibility that VP had at that time.

      #128531
       Onevox (PeteM) 
      Participant
      Member

      Fun stuff. Visitors to my “arcade” love these sorts of themes. Thanks for the work that went into this…

      #128545
       32assassin 
      Participant
      Member

      Unless a major bug is found making the table unplayable their will not be an update for a while.

       

      I did multiple tests on the rotating flipper

      • Tested the primitive PF to see if that was the problem flipper test Primitive PF test.vpx

      I added 2 flippers that rotate in opposite direction and both of the flippers kick out the ball, so the PF primitive is not the problem.

      LeftFlipper1 = Start Angle = 0  End Angle = -359  (Counter Clock Wise Rotation)

      RightFlipper2 = Start Angle = 0  End Angle = 359  ( Clock Wise Rotation)

       

      • Tested the code on Pacdudes table (same one JP is using on his table)

      Right shift activates timer,   Left shift changes direction flipper test Pacdudes code. vpx

      the ball is not kicked out in either the CW or CCW rotation , seems like the flippers are set as toys.

      I enabled them in the editor but I don’t see a Flipper disable in the code.

       

      Given that the current code on my table is built form Pacdudes code its safe to say that it needs to be replaced with something that works.

      because only one direction on the current code is working. This might be something outside of my visual studio scripting abilities.

       

      link to the test tables

      https://www.dropbox.com/s/b4s9h3goo57k5ah/Monopoly%20Flipper%20tests.zip?dl=0

       

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      #128767
       vogliadicane 
      Participant
      Member

      ok I tested all of them. For the current code I can only desribe (don’t ask for reasons): it only grabbed the ball when rotating clockwise…

      for the GTX code, I had some “variable not defined: direction” error, so I could only test the default direction.

      Anything else, see these videos (1st Pacdude, 2nd GTX Joe, 3rd Primitive playfield:

      hope that helps

      @randr I tried to upload the videos directly with the insert media, but nothing happened, when I clicked the browse icon :wacko: had to go via Youtube…

      #128773
       randr 
      Keymaster
      ModeratorMember

      @vogliadicane its only a insert image option :) I should either remove the media option or actually enable it…… if people find uploading videos useful i can made “media” work so let me know

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #128780
       vogliadicane 
      Participant
      Member

      @randr basically I can only speak for myself and I’d say, yes, useful. :)

      Not everybody has a youtube or any other video platform account. Depends on how difficult it is to implement and how many people really need it.

      #129128
       agentEighty6 
      Participant

      Hi all…

      i’m fairly new to this but but i wanted to try to figure out the mechanics of the issues with the Water Works flipper and saucer trigger.

      What i did was to increase the torque of the WW flipper to push the ball out of the saucer.  i made EOS Torque=100 and also changed EOS Torque Angle=15.  i also made the flipper a little smaller and made it’s length 65.  After that, i think those ramps on each side of the saucer were unnecessary so i removed them.

      And one last thing, the sw29 trigger needed to be set to a position of the Kicker Cutout so that it registers when the ball falls in there and increases the WW multiplier.

      So far, these changes are working perfectly.

      #129130
       32assassin 
      Participant
      Member

      thanks for the info

      I’m not sure how sw29 ended up on wall15 with a height of 200,  it should be on the “kicker cut out” wall with height of -10

      I uploaded the updated file to Dropbox,  I will uploaded this as version 1.0  , unless someone points out another issue

       

      https://www.dropbox.com/s/rg5i7h6zr2qynin/Monopoly%20%28Stern%202001%29.vpx?dl=0

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      #129132
       bord 
      Participant
      MembervipContributor

      @32assassin, man we’ve got to get you an avatar. I have no idea what your guy with glasses one was from but now you seem so anonymous.

      #129133
       32assassin 
      Participant
      Member

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      #129333
       naeromagus 
      Participant
      Member

      @32assassin I always thought your other forum avatar was familiar. Now I know!

      #129334
       randr 
      Keymaster
      ModeratorMember

      Hilarious. I remember that but never noticed that was same guy. Yes 32 you need to add that avatar

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #131135
       vogliadicane 
      Participant
      Member

      Have yesterday cought up to releases I still missed from some reasons and finally came to try the latest version.

      Now everything looks fine to me. The rotating flipper acts correctly in each case. So, thanks a lot 32 for your hard work to fix this. :good:

    Viewing 20 posts - 41 through 60 (of 60 total)

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