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    "So You Wanna Mouse Around?"

    Have fun with cheese loop, cheese targets, mouse traps, ZIP and SWOOSH ramps, 3-ball-multiball, mouse hole and so much more.

    Special thanks to

    • Schreibi34: For awesome 3D objects and so many very helpful hints
    • OldSkoolGamer, ICPjuggla, Herweh (:-): For creating a very cool VP9 build from where I borrowed a few table elements
    • OldSkoolGamer: For providing me all the wonderful artwork he designed for the VP9 build
    • Cosmic80: For his awesome color reworking of the playfield
    • Flupper: For his ramp tutorial, for always having an open ear for Blender noobs like me and of course for resources like the bumper caps, the target prim and some more
    • JPSalas: For giving me the decisive hint when the Jackpot in the mouse hole didn't work like it should
    • 32assassin: For his desktop table scoring displays
    • Sliderpoint: For the flasher dome from his 'Cyclone' build
    • Ninuzzu: For his flipper shadows
    • Dark: For the gates primitives template
    • DJRobX, RothbauerW and maybe some other ones: For some code in my script like the SSF routines
    • tttttwii, Bord and Thalamus: For beta testing and some good hints
    • VPX development team: For always lifting VP to the next level
    • All I have forgotten. Please send me a PM if you think I should add you to the 'Thx' section here. My fault!

    Check out the script options at the top of the script. There are options for a more or less jumping ball, playfield shadow depth, GI, flipper and flasher lighing and color modes and so on.

    Check out Herweh's multiball modes (v1.1) at the top of the script too. Two additional multiball modes, played with up to 5 balls during multiball. The first one (my favourite mode) enables locking of up to 4 balls and the locking traps are changing every 20 seconds. The second one, always 5-ball multiball mode, with locks in the two cheese traps and locking two balls in the mouse hole.

    Toggle thru GI and flipper color modes with the left and right MagnaSave buttons. Notice that this is just a preview. To switch permanently to a specific color mode you have to do these changes in the script options.

    During testing there was one issue that happened sometimes: If Jackpot should be awarded, the soundtrack dies and the Jackpot value doesn't score. When this happens to you (or the motor bank doesn't work like it should), please first of all try to delete the 'mousn_l4' nvram file. And please report to me as maybe we can find a solution together.

    Visual Pinball 10.5 or higher.

    Check out the script options at the top of the script. There are options for a more or less jumping ball, playfield shadow depth, GI, flipper and flasher lighing and color modes and so on. Especially check out Herweh's multiball modes (v1.1) ;-).

    Toggle thru GI and flipper color modes with the left and right MagnaSave buttons. Notice that this is just a preview. To switch permanently to a specific color mode you have to do these changes in the script options.

    During testing there was one issue that happened sometimes: If Jackpot should be awarded, the soundtrack dies and the Jackpot value doesn't score. When this happens to you (or the motor bank doesn't work like it should), please first of all try to delete the 'mousn_l4' nvram file. And please report to me as maybe we can find a solution together.

    1.1: Herweh's mouse hole multiball modes and some minor VP, graphical and coding bugfixes, like

    • added a kickback post and animation
    • moved the apron wires
    • added two trigger prims
    • drilled a hole into the left plastic
    • moved the center ramp trigger a bit (thx Thalamus)
    • and a bit more which a can't remember :-)

    1.0: Initial release

    This topic contains 61 replies, has 43 voices, and was last updated by  Herweh 1 day, 19 hours ago.

    Viewing 20 posts - 1 through 20 (of 62 total)
    • Author
      Posts
    • #132506
       Herweh 
      Participant
      vipMemberContributor

      "So You Wanna Mouse Around?"

      Have fun with cheese loop, cheese targets, mouse traps, ZIP and SWOOSH ramps, 3-ball-multiball, mouse hole and so much more.

      Special thanks to

      • Schreibi34: For awesome 3D objects and so many very helpful hints
      • OldSkoolGamer, ICPjuggla, Herweh (:-): For creating a very cool VP9 build from where I borrowed a few table elements
      • OldSkoolGamer: For providing me all the wonderful artwork he designed for the VP9 build
      • Cosmic80: For his awesome color reworking of the playfield
      • Flupper: For his ramp tutorial, for always having an open ear for Blender noobs like me and of course for resources like the bumper caps, the target prim and some more
      • JPSalas: For giving me the decisive hint when the Jackpot in the mouse hole didn't work like it should
      • 32assassin: For his desktop table scoring displays
      • Sliderpoint: For the flasher dome from his 'Cyclone' build
      • Ninuzzu: For his flipper shadows
      • Dark: For the gates primitives template
      • DJRobX, RothbauerW and maybe some other ones: For some code in my script like the SSF routines
      • tttttwii, Bord and Thalamus: For beta testing and some good hints
      • VPX development team: For always lifting VP to the next level
      • All I have forgotten. Please send me a PM if you think I should add you to the 'Thx' section here. My fault!

      Check out the script options at the top of the script. There are options for a more or less jumping ball, playfield shadow depth, GI, flipper and flasher lighing and color modes and so on.

      Check out Herweh's multiball modes (v1.1) at the top of the script too. Two additional multiball modes, played with up to 5 balls during multiball. The first one (my favourite mode) enables locking of up to 4 balls and the locking traps are changing every 20 seconds. The second one, always 5-ball multiball mode, with locks in the two cheese traps and locking two balls in the mouse hole.

      Toggle thru GI and flipper color modes with the left and right MagnaSave buttons. Notice that this is just a preview. To switch permanently to a specific color mode you have to do these changes in the script options.

      During testing there was one issue that happened sometimes: If Jackpot should be awarded, the soundtrack dies and the Jackpot value doesn't score. When this happens to you (or the motor bank doesn't work like it should), please first of all try to delete the 'mousn_l4' nvram file. And please report to me as maybe we can find a solution together.

      Total of 60 users thanked author for this post. Here are last 20 listed.
      #132509
       randr 
      Keymaster
      ModeratorMember

      Looks perfect! Will be catching up on new releases tonight and can not wait to give this one a test.

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #132510
       Herweh 
      Participant
      vipMemberContributor

      Just wanna say an extra ‘Special thanks’ to Schreibi34 for his support. You’re such an awesome, talented and helpful guy.

      To OldSkoolGamer for uploading all his artwork of this table to me. Without you, this build would not exist.

      And to cosmic80, my very best friend in real life, for recoloring a lot of the playfield.

      1 user thanked author for this post.
      #132513
       charlieshakur 
      Participant
      Member

      Ow yeahhhh can remove the vp9 ver now :) thanks

      #132514
       jbg4208 
      Participant
      Member

      Thanks for this! Excellent work Herweh and team!

      #132515
       Mussinger 
      Participant

      :heart: I played so manytime this table when I was young !!! THANKS  :yahoo:   :yahoo:   :yahoo:   :yahoo:   :yahoo:   :yahoo:

      #132516
       eMBee 
      Participant

      This is awesome!! Thanks you so much for this one.
      Just like Mussinger, havel played this table so many times when i was young.
      :yahoo:

      #132520
       TerryRed 
      Moderator
      MemberContributorModerator

      Looks beautiful! I loved this on FP..so glad to see it on VPX.

       

      Man….you just got back on the scene, and already throwing out loads of quality stuff!

      #132522
       Mark70 
      Participant
      Member

      Looks great and plays fantastic!
      Thanks a lot Herweh and all involved

      --------------------------------------------------------------------------------------------------
      I am looking for T2 cabinet decals, please send pm for offers.
      --------------------------------------------------------------------------------------------------

      #132525
       Watacaractr 
      Participant

      Wow! What a pleasant surprise for all the pinball dads out there on Father’s Day! Thank you Herweh and all involved for this beauty! :)

      #132526
       Schreibi34 
      Participant
      Member

      Absolutely fantastic! Great table choice and perfect execution!

      Thanks, man!  :good:

      #132527
       Pinbolt 
      Participant
      Member

      Thank you Herweh and all the involved guys for this beautiful table.

      #132529
       Ben Logan2 
      Participant
      Member

      Great one, Herweh! 😀

      #132530
       marie 
      Participant
      Member

      Loving it! BIG thanks! Next to the drawings of my kids the best Fathers Day present :)

      #132534
       Onevox (PeteM) 
      Participant
      Member

      Looks awesome. I’ve been eagerly awaiting the right person to take this on. Thanks to all who pitched in.

      #132535
       DeathInc 
      Participant

      Need of some help here.  I am locking up on the table exit.  (Not Responding).  Its happening on this table and Operation Thunder.  Can’t seem to figure out what is going on.  I am on the latest PBX Beta.

      Cancel that!!!!!!!!

      Thanks anyway. I got it figured out.

       

       

      • This reply was modified 3 months ago by  DeathInc.
      #132537
       bord 
      Participant
      MembervipContributor

      In my book this is the last of the important SS games to reach VPX (if you count the Earthshaker WIP floating around as released). It’s all b-list and modding from here on out. [/hyperbole]

      Couldn’t be happier with the result. Great job, @herweh and team.

      1 user thanked author for this post.
      #132538
       Thalamus 
      Moderator
      ContributorMemberModerator

      I should have noticed this before with all the testing.

      But, for the 1-2-3 ramp, it can jump over the switch. One easy solution seems to be to just move sw35 to x=452, Y=1031.

      Every time I fire up this table, an hour goes by easily :rose:

      • This reply was modified 3 months ago by  Thalamus.
      • This reply was modified 3 months ago by  Thalamus.
      1 user thanked author for this post.
      #132565
       vogliadicane 
      Participant
      Member

      This release is soo gorgous. I love the jumping ball (though not always seeable you feel it with the sound). Very realistic illusion. Maybe vary it a bit more, because now it sounds a bit “pattern like repetitive”. Maybe slow down, speed up, truncate a bit randomly? But this is just super minor critics. Anything else is just perfect. Thanks a lot :good:

      #132566
       TNT2 
      Participant
      Member

      This is great! Thanks for everyone’s contribution.  :good:

    Viewing 20 posts - 1 through 20 (of 62 total)

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