Please note, I was going back and forth on whether or not to release my version of Neptune since BorgDog did his and I enjoy all of his tables on my cab. In the end I decided that since mine was different enough, why not have 2 choices?
Neptune http://www.ipdb.org/machine.cgi?id=1662 Build/Coding by Loserman76 Artwork by GNance Chris Aguilar - card images
'* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information '* Chris Aguilar - card images
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
Shadow config settings:
Look for these 2 lines near the beginning of the scripting:
Const ShadowFlippersOn = true Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
includes backglass and wheel image
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