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    VPX conversion

    Artwork done by GNance

    Original art by Popotte others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim

    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots

    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.

    I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:

    Const ShadowFlippersOn = true Const ShadowBallOn = true

    change to false if you want either of the shadows not showing on your tables

     

    requires VPX10.4

    initial release

    1.0a-fixed tilt/flipper buzzing sound not turning off

    1.0b-fixed missing sound effects

    This topic contains 5 replies, has 4 voices, and was last updated by  Loserman76 6 months, 4 weeks ago.

    Viewing 6 posts - 1 through 6 (of 6 total)
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    • #72719
       Loserman76 
      Participant

      VPX conversion

      Artwork done by GNance

      Original art by Popotte others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim

      in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots

      when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.

      I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:

      Const ShadowFlippersOn = true Const ShadowBallOn = true

      change to false if you want either of the shadows not showing on your tables

       


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      4 users thanked author for this post.
      #72733
       STAT 
      Participant
      MemberContributor

      Thanks Man, i Need a break … 404 atm. for this, whatever, it is 3 AM here in Europe … continue tomorrow :yes:

      Did we ever had this – so much Tables B-) ¬†… simply Great what you do here :good:

      #72750
       STAT 
      Participant
      MemberContributor

      Download lol … hey this one reminds me on “Blue Max”, was next to another Machine anywhere,
      maybe you have Ressources for Blue Max too ? …

      #72916
       Thalamus 
      Participant
      ContributorMember

      Tilt while the flippers are up and it become an annoying sound for the rest of the game as they don’t turn off when tilt is issued.

      Missing some soundoff(“buzz”) I guess.

      #72924
       bord 
      Participant
      Member

      Try editing lines 491 and 498. Something like: If keycode = LeftFlipperKey Then

      Right now it is only sending a stop buzz command if the game is being played and not tilted.


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      #72929
       Loserman76 
      Participant

      ah yes, the buzz sound. might be something I need to globally update – that or y’all need to be more gentle :-)

       

      I’ll check the code and post an update shortly.


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