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    • Author: Scottacus
    • Version: 2.0
    • Views: 6032
    • File size: 71.90 MB
    • Downloads: 1780
    • File Author: Scottacus
    • IPDB link:: http://www.ipdb.org/machine.cgi?id=1733
    • Updated: May 22, 2019
    • Categories:
  • OXO 2.0 (Williams 1973)

     

    OXO is a Williams tic-tac-toe table that has fun game play and excellent shots coupled with awesome Christian Marche artwork.  The basic premise is to achieve a tic-tac-toe with either X's or O's and then land the ball in either saucer for a 5000 point bonus and an extra ball.  Lighting all of the tic-tac-toe squares will enable a replay special with either the left or right middle roll overs.

     

     

    NOTE: You must use the included mod of Fren's B2S to prevent grinding sounds from the BG wheels when driven by the score motor routine.

    V2.0 Changes

     

    -Options Menu available via holding left flipper during game over state.

    -New table difficulty option that moves posts from conservative to liberal in the options menu.

    -Lighting effects redone by Bord in Blender.

    -Williams match unit simulated via 10's scores.

    -All newly imported sound files from my 70's Williams EM.

    -Sound system that accurately plays under cab sounds using Whirlwind's algorythms.

    -Top arch rolling sounds.

    -Score motor based machine logic.  Accurately simulates reel resets, low level machine systems and prevents scoring of multiples (50, 500, 300) while the score motor is running just like on a real EM.

    -Revision of Frens old B2S to remove all reel sounds so that the bg doesn't make grinding sounds when driving the wheels with the score motor routines.   I also added blinking lights behind the "OXO".

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 81 total)
    • Author
      Posts
    • #65559
      Scottacus
      Participant
      @scottacus
      MembervipContributor

      OXO 2.0 (Williams 1973)

       

      OXO is a Williams tic-tac-toe table that has fun game play and excellent shots coupled with awesome Christian Marche artwork.  The basic premise is to achieve a tic-tac-toe with either X's or O's and then land the ball in either saucer for a 5000 point bonus and an extra ball.  Lighting all of the tic-tac-toe squares will enable a replay special with either the left or right middle roll overs.

       

       

      Total of 29 users thanked author for this post. Here are last 20 listed.
      #65561
      randr
      Keymaster
      @randr
      ModeratorMember

      Very nice guys! Thank you

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #65562
      Scottacus
      Participant
      @scottacus
      MembervipContributor

      Thanks Randr, for the time being the table is only available here so that I have only one site on which to make corrections if any bugs pop up from the initial downloads.  I had some problems with the Capersville table code and it was a royal pain to have too fix code on three sites.

      Your site has some very active EM guys so I’m hoping that they play this table a lot and try to break it any way they can so that the code can be as robust as possible.  HauntFreaks and I are hoping to build many more EM tables and all of my code is portable so these early editions like Capersville and OXO will make future versions more stable.

       

      I’m particularly excited about the chime code for this table.  I know that only a few guys have chime units but building these tables to take advantage of this technology will help push the realism of the simulations forward.

      1 user thanked author for this post.
      #65563
      randr
      Keymaster
      @randr
      ModeratorMember

      Funny you mention that! I’m going to be installing a chime unit this winter!

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #65566
      Scottacus
      Participant
      @scottacus
      MembervipContributor

      That’s very cool!  Bord has tested the code and it seems to be working well so I’m planning on revisiting the Capersville table and updating it to the new chime code as well as the new Post It note code so that players can also enter initials with their high scores.

       

      1 user thanked author for this post.
      #65567
      BorgDog
      Participant
      @borgdog
      MemberContributorvip

      I’ll be testing out the chimes tonight when I get home.  Looking forward to it! Thanks guys!

      1 user thanked author for this post.
      #65568
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Well. You are a inspiration to me. I hope some day I’ll be able to move over from doing private mods to where you are, releasing new VPX tables.

      Congratulations once again for a job well done !

      2 users thanked author for this post.
      #65569
      freelunch
      Participant
      @freelunch
      Member

      I remember playing this EM back in my early Future Pinball days. It has one of my favorite scoring rulesets for an EM. Thanks!

      1 user thanked author for this post.
      #65572
      STAT
      Participant
      @stefanaustria
      MemberContributor

      Super Table ! Haunt and you, more EM … ? :yahoo:
      And LM with upcoming VP9 Converations … Cab will burning for Xmas :good:

      1 user thanked author for this post.
      #65573
      Mark70
      Participant
      @mark70
      Member

      Very good!  Thanks to all!

      1 user thanked author for this post.
      #65578
      STAT
      Participant
      @stefanaustria
      MemberContributor

      Guys, i don’t understand the complete Controller.vbs, but should be possible to Set 1 of 2 directb2s Files ?
      What i mean is, to get a random directb2s ( the yellow or the green ) in Script …
      Anything like this ?

      Set Controller = CreateObject(“B2S.Server”)
      B2SFile = int(rnd(1)*2)+1
      If B2SFile = 1 Then Controller.B2SName = “OXO – green”
      Else Controller.B2SName = “OXO – yellow”
      End If
      Controller.Run()

      #65579
      vogliadicane
      Participant
      @vogliadicane
      Member

      wow this is really beautiful. The package of table+bg+wheel image is perfect. Thanks a lot! :yes:

      1 user thanked author for this post.
      #65612
      Ben Logan2
      Participant
      @benlogan2
      Member

      Those pink rubbers look great (as does the rest of the table, of course!). Beautiful job. Thanks!

      1 user thanked author for this post.
      #65628
      BorgDog
      Participant
      @borgdog
      MemberContributorvip

      Guys, i don’t understand the complete Controller.vbs, but should be possible to Set 1 of 2 directb2s Files ? What i mean is, to get a random directb2s ( the yellow or the green ) in Script … Anything like this ? Set Controller = CreateObject(“B2S.Server”) B2SFile = int(rnd(1)*2)+1 If B2SFile = 1 Then Controller.B2SName = “OXO – green” Else Controller.B2SName = “OXO – yellow” End If Controller.Run()

      I think that’s all handled in controller.vbs, @arngrim would be the one to answer that as he wrote it i believe, don’t know if trying to force one or the other in the table script would work.

      Oh, and I’m sure bord will back me up on this, but if you like playing em’s and you have DOF and you don’t have chimes you are seriously missing out on some awesomeness.  Chimes would be last on the list to go if I ever had to cut things out.

      Great fun table :good:   need to learn all the rules and how it works.

      #65631
      randr
      Keymaster
      @randr
      ModeratorMember

      Damn you @borgdog im going to install the chime unit now. for me the shaker is best feedback i could not live without it. Chimes will be in my cab within a week or 2 as this tables has pushed me to doing it. DAMN all of you LMAO

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #65632
      BorgDog
      Participant
      @borgdog
      MemberContributorvip

      Damn you @borgdog im going to install the chime unit now. for me the shaker is best feedback i could not live without it. Chimes will be in my cab within a week or 2 as this tables has pushed me to doing it. DAMN all of you LMAO

      Nice!  My recent Close Encounters and Solar Ride will hit the chimes too, as well as all those em’s.

      #65649
      The Loafer
      Participant
      @theloafer
      Member

      This looks fantastic downloading in a few min.

       

      Jeesus, so how much do I have to spend to get a chime unit?   F#$%# this expensive hobby! LOL

      #65653
      Seraph
      Participant
      @seraph

      Hey, absolutely beautiful table, thank you

      Just some thoughts :

      With ball shadows turned off – the ball crossing the rollovers displays a bright image under the ball

      If you change the balls from 5 -> 3 you need to change line 590 from

      if balls = 5 … to … if balls = balls

      Personal setup – was great to be able to hide the post it note on apron, simply commented out the entering initials sub, and postit sub – prefer a clean apron and displaying high score as player1 score on b2s.

      Thanks again !

      #65655
      Arngrim
      Participant
      @arngrim
      DOF MinisterMember

      @STAT

      there is a much easier way to do this, all the controller initialization are done in the vbs, so you just need to define the right cGameName to the controller framework

      change cGameName from a Constant to a Dim and then:

      if B2SFile = 1 Then

      cGameName = “OXO – green”

      else

      cGameName = “OXO – yellow”

      end if

      and btw, i don’t have chime toys on my cab, i even shut down the chime mech sounds with the keys and dof menu of vp…  :whistle: :)

      #65657
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      @STAT there is a much easier way to do this, all the controller initialization are done in the vbs, so you just need to define the right cGameName to the controller framework change cGameName from a Constant to a Dim and then: if B2SFile = 1 Then cGameName = “OXO – green” else cGameName = “OXO – yellow” end if and btw, i don’t have chime toys on my cab, i even shut down the chime mech sounds with the keys and dof menu of vp… :whistle: :)

      so for this to work (remember i’m a big dummy) I would have to name the B2S files the same as the cGameName ?  ie  OXO – green and OXO – yellow

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