UPDATE! Version 1.1 - For those that were experiencing stutter, this version takes care of that. Plus, smoother animations! Thank you rothbauerw for the overhaul.
The Mighty Pharaoh has long been dead, and the decades, centuries, and ages that have passed were like whispers in the wind, sifting through the sands of time. With quiet strength, the Pharaoh's tomb did stand in solemn testimony to the mighty ruler of Egypt then, but alas, the dark side of what once was, has revealed itself inside the tombs.
His people believe that this dark presence is none other than the Pharaoh himself, risen from the dead, in some form, to exact revenge on all who enter. As for the skeptics? Well, let's just say that they have all mysteriously "disappeared", lost forever, inside the tombs.
So... do YOU dare enter the Mighty Pharaoh's tomb... again? Be warned, for this is...
PHARAOH - DEAD RISE!
Thank you to:
*xenonph & *HiRezOO for the awesome PF skull which inspired me to create this! *JP Salas for creating the script for the torch flickers and your awesome knowledge! *BorgDog for suggesting to try flashers. Never used them before and now I can't stop! lol
Hello everyone! Pharaoh is a great table but I wanted to create a bit more sinister version, by adding a little more fun, to an already exciting table. I searched through alot of videos online trying to replicate the best I could for most of the aspects of the real machine. I hope that I honored it well.
Thank you again for allowing me the privilege to share my work here. I hope you all have as much fun playing it as I did making it.
Don't forget about the end game bonus with 2 or more players, and of course the MAGNA-SAVES! Pharaoh - Dead Rise uses the standard rom pharo_l2. Enjoy!
Your friend in Pinball, Watacaractr
Note: Pharaoh - Dead Rise is designed as a 5 ball table. After installing you'll notice that the default is 3 balls. You can change it to a 5 ball game, or change other things, by adjusting the Williams 7 System. 1. Press 9 to enter diagnostic mode. The displays should go blank when you enter this mode. 2. Press 8 to enter test mode. 3. Press 7 and then press 8 to see 01 in the credit display. 4. Continue to press 8 until you see 04 in the credit display and 30 in the match/ball in play display. 5. Press and hold the 1 key to select the number of balls you want. The value will increment by 1 while you are holding in the 1 key. When you reach the number of balls you want to set it to, release the 1 key. (NOTE: If you want to lower the value, or if you pass the value you wanted, release the 1 key, press and release the 7 key and then press and hold the 1 key. The value will then decrement by 1). 6. Press F3 to save your changes and reset the table.
Version 1.1 (rothbauerw) changes:
1) added flasher ball shadows to fix the issue on the upper playfield 2) added physics objects for better performance for the capture ball 3) adjusted the interval on a couple of timers 4) fixed the ”toy” setting on many primitives 5) created smoother animations
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