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    • Author: rothbauerw
    • Version: 2.0.8
    • Views: 8821
    • File size: 113.58 MB
    • Downloads: 4508
    • File Author: rothbauerw, unclewilly
    • Updated: June 24, 2018
    • Categories:
  • Capcom's Pinball Magic.  Original table by Unclewilly.

    Unclewilly did a great job on a very challenging build.  I would have never taken on this project without all the hard work he did on this table.  This has been on my to do list for the better part of a year and I finally found the inspiration to complete it.

    The original build was never fully functional.  Thanks to DJRobX for his help figuring out all the switches, timings, and other things to get the stage area all working correctly (btw, DJRobX is crazy smart!).

    Also, special thanks to randr for his help with modeling, miscellaneous questions, testing, and smart ass comments.  The hand primitive is his.  He's also responsible for making me implement the moving eyes and he did all thee art work.

    What's new:

    • Lighting has all been updated and is now more accurate to design
    • Physics
    • Updated spiral ramp physics
    • Fully functional, stage area now works correctly as does the hand and magnet (you can now fully execute "Silence the Critics"
    • Add missing items such as screws and nuts
    • Updated flashers using Flupper's octadomes
    • Added playfield, flipper, and ball shadows
    • Added/enhanced mechanical sounds
    • Surround Sound

    2.0.8

    • Adjusted the update timer to improve performance
    • Added a BypassMagnet option to prevent the rom from initiating magnet coil protection.  Enabled by default and allows the game to flow the way the designers intended.  Requires "E122 I28" to be added to the shaker in DOF config.  I've submitted an update request to the default config.

    2.0.7

    • High resolution apron by Draifet (also thanks to CarnyPriest and Steve Ellenhoff)
    • Enhanced "Gameon" solenoid simulation.  Flippers, bumper, and slings disable on tilt, end of ball, and game over.  For DOF users, added E110 for left flipper and E111 for right flipper.  Users should replace S48 and S46 with E110 and E111 in the DOF Config Tool or contactors will fire anytime the flipper is pressed.
    • Added option to script to disable "Gameon" solenoid simulation should you have any issues with it (you shouldn't, but just in case).
    • Minor visual and physics enhancement

    2.0.6

    • Disabled flippers when all balls are in the trough
    • Improved geometry of loop (looks accurate to behavior in videos)
    • Adjusted insert lights for more accurate coloring
    • Added a few visual adjustments, screws and posts (Draifet)

    2.0.5

    • Fix ball stuck on skill shot

    2.0.4

    • Cleaned and added Rob's playfield (DJRobX)
    • Updated some lighting to adjust for new playfield
    • Added a flash under the hand for the spinner flasher
    • Added misc items, not all of them :) (Draifet)
    • Added smooth eye animation

    2.0.3

    • Adjustment to wand switch to improved reliability sometime causing "silence the critics" to malfunction.

    2.0.2

    • Added missing decal (Draifet)
    • Updated hand animation (DJRobX)
    • A couple of minor physics updates

    2.0.1

    • Fixed tilt switch (was set to 14, now set to 10) (bawouait)
    • Minor ball shadow update
    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 90 total)
    • Author
      Posts
    • #86639
      rothbauerw
      Moderator
      @rothbauerw
      ModeratorContributorMembervip

      Capcom's Pinball Magic.  Original table by Unclewilly.

      Unclewilly did a great job on a very challenging build.  I would have never taken on this project without all the hard work he did on this table.  This has been on my to do list for the better part of a year and I finally found the inspiration to complete it.

      The original build was never fully functional.  Thanks to DJRobX for his help figuring out all the switches, timings, and other things to get the stage area all working correctly (btw, DJRobX is crazy smart!).

      Also, special thanks to randr for his help with modeling, miscellaneous questions, testing, and smart ass comments.  The hand primitive is his.  He's also responsible for making me implement the moving eyes and he did all thee art work.

      What's new:

      • Lighting has all been updated and is now more accurate to design
      • Physics
      • Updated spiral ramp physics
      • Fully functional, stage area now works correctly as does the hand and magnet (you can now fully execute "Silence the Critics"
      • Add missing items such as screws and nuts
      • Updated flashers using Flupper's octadomes
      • Added playfield, flipper, and ball shadows
      • Added/enhanced mechanical sounds
      • Surround Sound

      Total of 51 users thanked author for this post. Here are last 20 listed.
      #86641
      Ben Logan2
      Participant
      @benlogan2
      Member

      So many amazing tables dropping lately! Can’t wait to have time to “catch up” with everyone’s awesome creations. Great problem to have!

      #86642
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Ah. I wondered when you where going to release and update to this table. I remember when you fixed several problems with the table during the VPF game of the week. Looking at the description it sounds like a good idea would be to re-visit this table this afternoon. Thank you very much Roth !

      #86646
      STAT
      Participant
      @stefanaustria
      MemberContributor

      WOW … thanks Guys, thanks rothbauerw, DJRobX, randr, and again UW :good:
      Will be my first Job at the evening, to Play this :yes:

      1 user thanked author for this post.
      #86648
      Jopp
      Participant
      @joppnl
      Member

      Thank you guys!

      Played the previous table a lot but great to read that there are a lot of improvements with this one!

      Thnks!

      My favorite pinball machine?
      Where I can put my name on as Grand Champion....

      #86652
      bawouait
      Participant
      @yoyobis

      Congratulations for this pinball, just a little thing, it does not tilt how to solve the problem, thank you ^^ ;-)

      1 user thanked author for this post.
      #86654
      rothbauerw
      Moderator
      @rothbauerw
      ModeratorContributorMembervip

      Congratulations for this pinball, just a little thing, it does not tilt how to solve the problem, thank you ^^ ;-)

      You are correct.  I assigned the wrong switch. I’ll post an update later today with a fix.

      Current Project: Perpetual updates of VPX physics.

      #86655
      randr
      Keymaster
      @randr
      ModeratorMember

      Table looks good and seems to finally work correctly too! Besides tilt :good:  thanks roth, djrobx and the boss @unclewilly

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #86658
      N3roflint
      Participant
      @n3roflint
      Member

      Thanks to everyone involved will be playing this for sure this evening. :good:

      .

      #86671
      Jesperpark
      Participant
      @jesperpark
      Member

      Wow! thanks to everyone who worked on this table.  Looks just great, I’m sure it plays as good or better than it looks :good:

      #86674
      rothbauerw
      Moderator
      @rothbauerw
      ModeratorContributorMembervip

      2.0.1 Update

      • Fixed tilt switch (was set to 14 and should be 10)
      • Minor ball shadow update

      Current Project: Perpetual updates of VPX physics.

      4 users thanked author for this post.
      #86684
      marie
      Participant
      @marie
      Member

      Nice coincidence: I just tried this table IRL last Friday!

      Anxious to try this one! Thanks!

      #86687
      vogliadicane
      Participant
      @vogliadicane
      Member

      great release. Love the lighting and those physics are excellent :heart:

      #86691
      Draifet
      Participant
      @draifet
      Member

      I’m enjoying a lot this update, thanks, I like very much this table and Kingpin from Capcom too, nice dmd animations and themes, and now it looks and plays better.

      Maybe on purpose but I think u erased the Wall51 on the left plastic ramp, with the morphchamber decal image (if u export it from the old file, adjust the position of the wall a little to avoid the double image).

      1 user thanked author for this post.
      #86693
      rothbauerw
      Moderator
      @rothbauerw
      ModeratorContributorMembervip

      Wow!  Great eye!  I’ll get this in the next update.

      Current Project: Perpetual updates of VPX physics.

      #86695
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      Wow! Great eye! I’ll get this in the next update.

      Draifet <----eagle eyes... dude is a detail master... side note DO NOT PLAY HIM AT WHERE'S WALDO!!!

      1 user thanked author for this post.
      #86698
      Mark70
      Participant
      @mark70
      Member

      Awesome – I can remember the first release and that a lot of work went into the table to bring this one alive.
      Then you fixed the last issue “the magic wand” during the GOTW.
      And now this huge table update,  the table looks and plays fantastic!
      Thanks to everyone involved, at whatever time you worked on it!

      #86702
      Mark70
      Participant
      @mark70
      Member

      Am I the only one that feels being watched while playing this table? lol

      #86706
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      @Mark70 : No – your not B-)

      Fun stuff Roth !

      #86709
      rothbauerw
      Moderator
      @rothbauerw
      ModeratorContributorMembervip

      They aren’t watching YOU, honestly  :rose:

      Current Project: Perpetual updates of VPX physics.

    Viewing 20 posts - 1 through 20 (of 90 total)
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