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    • Author: Tom
    • Version: 1.2
    • Views: 2979
    • File size: 20.09 MB
    • Downloads: 1364
    • Updated: June 3, 2020
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  • Pinball (Stern 1977)

    This was  produced by Stern Electronics in 1977 as an EM version and also a SS version.  According to IPDB, it uses the same rom as stingray, but we'll talk about that later!  It has a set of unique drop targets that look like standup targets but actually drop.  Very fun table to create.

    Thanks to the following that helped make this table possible:

    Itchigo for his VP9 version that paved the way for this one, thankyou sir.

    @32Assassin for helping me get the script together, for troubleshooting, fixing and just being there when i had off the wall questions or requests.  I think i also used your back plastic from one of your tables for Memory Lane and then this one.  Backglass, see reference below in Wildman thanks

    @Bord for making a bunch of the primitives including apron, custom drop targets, primitive playfield, shadow layer.... and for being there to help me out whenever i needed it.

    @Thalamus for play testing and figuring out some bugs that i couldn't!

    Updon, @posty90, for doing the great playfield redraw.  This table started all because i saw his wheel image he created at VPF for this table.  He said that JP was making this one, I talked to JP and he said it was on his list but it was a long list, so i took it over for him.  Thanks JP

    Chris Edler over at pinside, for some great plastic scans that make this table really pop

    @Arngrim for adding and updating the DOF for this table, Go update you DOF!!!

    Lastly, but certainly not least, @Wildman for making the great backglass for this table.  @32assassin actually created one first but Wildman pointed out that it was the EM version based off of a few differences.  We should be able to use 32s version when the EM version of this table comes out........lol..

    Roms:  none included but easy to find

    "Pinball" rom-  switches and lights all work correctly but the 3rd and 4th player doesnt work

    "stingray" rom- 3rd and 4th player now work but the lights are not accurate

    Read the IPDB for Pinball and stingray, they both say they use the opposite roms........

    "pinbalfp" rom- free play but 3rd and 4th player dont work

    All available at VPF, i did have issues with some at IPDB, and all in script to change.

    Enjoy

    1.0 Initial release

    1.1  Small script change for non US players.  everyone else unchanged

    1.2 slight adjustment wire rails next to flippers

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 59 total)
    • Author
      Posts
    • #182715 Report
      Tom
      Participant
      @armyaviation
      MemberContributor

      Pinball (Stern 1977)

      This was  produced by Stern Electronics in 1977 as an EM version and also a SS version.  According to IPDB, it uses the same rom as stingray, but we'll talk about that later!  It has a set of unique drop targets that look like standup targets but actually drop.  Very fun table to create.

      Thanks to the following that helped make this table possible:

      Itchigo for his VP9 version that paved the way for this one, thankyou sir.

      @32Assassin for helping me get the script together, for troubleshooting, fixing and just being there when i had off the wall questions or requests.  I think i also used your back plastic from one of your tables for Memory Lane and then this one.  Backglass, see reference below in Wildman thanks

      @Bord for making a bunch of the primitives including apron, custom drop targets, primitive playfield, shadow layer.... and for being there to help me out whenever i needed it.

      @Thalamus for play testing and figuring out some bugs that i couldn't!

      Updon, @posty90, for doing the great playfield redraw.  This table started all because i saw his wheel image he created at VPF for this table.  He said that JP was making this one, I talked to JP and he said it was on his list but it was a long list, so i took it over for him.  Thanks JP

      Chris Edler over at pinside, for some great plastic scans that make this table really pop

      @Arngrim for adding and updating the DOF for this table, Go update you DOF!!!

      Lastly, but certainly not least, @Wildman for making the great backglass for this table.  @32assassin actually created one first but Wildman pointed out that it was the EM version based off of a few differences.  We should be able to use 32s version when the EM version of this table comes out........lol..

      Roms:  none included but easy to find

      "Pinball" rom-  switches and lights all work correctly but the 3rd and 4th player doesnt work

      "stingray" rom- 3rd and 4th player now work but the lights are not accurate

      Read the IPDB for Pinball and stingray, they both say they use the opposite roms........

      "pinbalfp" rom- free play but 3rd and 4th player dont work

      All available at VPF, i did have issues with some at IPDB, and all in script to change.

      Enjoy

      #182718 Report
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Thanks for the mention, but, I didn’t do much. You, would have found the issues if you just hadn’t tried to much. Thank you for creating this Tom. You’ve given me many laughs lately. Once was the comment about Stern being idiots for making a pin called Pinball. I saw your post, tried to find the manual on ipdb. LOL, I understood your struggles right away. :rose:

      Downloading the final version now and looking forward to see those drop targets in action ! :good:   ( thank you 32a / bord )

       

       

      • This reply was modified 1 month, 1 week ago by Thalamus.
      #182722 Report
      bord
      Moderator
      @bord
      MembervipContributorModerator

      Looks really great, man. Thanks for all the work you put into, also all the work it takes to coordinate with multiple contributors. Your passion for this stuff is infectious.

      You know I love classic Sterns so having this in the collection is a real treat!

      1 user thanked author for this post.
      Tom
      #182725 Report
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Eh. Anyone else getting a error on line 770 at the start of the table ? I know I had it before, but, I just commented out that code and forgot about it. Thought it was fixed – or maybe it is on my end ?!

      #182726 Report
      Mlager8
      Participant
      @mlager8
      Member

      This looks great bud!

      I love the artwork on this, It’s like a cross between Archie and cuphead

      Can’t wait to play later

      #182729 Report
      STAT
      Participant
      @stefanaustria
      MemberContributor

      Man, i really have to go to Cab again ? Yes …

      Thanks, esp. also for the ROM Instructions :good:

      #182730 Report
      Bladeof
      Participant
      @bladeof
      Member

      Was following the wip thread, never heard of a table just called “Pinball” and was very interested in it just by reading the passion you seemed to have for it @armyaviation.  Can’t wait to give it a go. Thanks to you and all that contributed to making this table happen. :good:

      #182732 Report
      STAT
      Participant
      @stefanaustria
      MemberContributor

      You will find a good Wheel Logo here, by updon719 : https://www.vpforums.org/index.php?app=downloads&showfile=14569

      #182734 Report
      Jalei
      Participant
      @jalei

      Looks fantastic, but gives me also error at 770, after commenting that out it gives error at 779. Thanks for this unknown table!

      #182735 Report
      Tom
      Participant
      @armyaviation
      MemberContributor

      @Arngrim was getting an error to, is it in the case section for the drop targets I believe.  I am not using 107 beta if that makes a difference

      • This reply was modified 1 month, 1 week ago by Tom.
      #182740 Report
      sheltemke
      Participant
      @sheltemke
      Member

      Same error here line 770.

       

      By the way thank you so much for this beautiful table. Trying 10.7 beta now.

      • This reply was modified 1 month, 1 week ago by sheltemke.
      #182742 Report
      Tom
      Participant
      @armyaviation
      MemberContributor

      can you play it @sheltemke

      Arngrim’s fix while updating DOF:

      ok i have found the problem,

      if i replace .75 by 1 for example at the end of the line i can run the table, i think because i am at a different region settings than you i have the issue
      but i tried 0,75 or 0.75 and i can’t compile the code, so i used 1 instead for my tests

      Case 0: Execute PrimitivePrefix & swnum & ”.” & DropTgtMovementDir & ”=” & -DropTgtMovementMax * 1

      • This reply was modified 1 month, 1 week ago by Tom.
      #182745 Report
      sheltemke
      Participant
      @sheltemke
      Member

      Same error with the latest 10.7 beta exe. No i cannot play it Tom.

      #182748 Report
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Nah. It’s a end of statement error. Not a locale issue ( I think )

      #182749 Report
      sheltemke
      Participant
      @sheltemke
      Member

      I don’t know anything about scripting but with this way it works:

       

      Case 0: Execute PrimitivePrefix & swnum & “.” & DropTgtMovementDir & “=” & -DropTgtMovementMax * 1
      Case 1: Execute PrimitivePrefix & swnum & “.” & DropTgtMovementDir & “=” & -DropTgtMovementMax * 1
      Case 2,3,4: Execute PrimitivePrefix & swnum & “.” & DropTgtMovementDir & “=” & 10
      Case 5: Execute PrimitivePrefix & swnum & “.” & DropTgtMovementDir & “=” & 0
      Case else: Execute wallPrefix & swnum & “.TimerEnabled = 0”
      End Select
      Else ‘Down
      Select Case primCnt(swNum)
      Case 0: Execute PrimitivePrefix & swnum & “.” & DropTgtMovementDir & “=” & -DropTgtMovementMax * 1
      Case 1: Execute PrimitivePrefix & swnum & “.” & DropTgtMovementDir & “=” & -DropTgtMovementMax * 1
      Case 2: Execute PrimitivePrefix & swnum & “.” & DropTgtMovementDir & “=” & -DropTgtMovementMax * 1

       

      So i had to change all line end to 1. If 1 of it 0.75 or 0.25 than it freeze in a point.

      But maybe i f*cked something i don’t know becouse scripting is Alien for me.

      #182750 Report
      Jalei
      Participant
      @jalei

      I can play it after that fix, but the droptargets don’t come up again

      #182752 Report
      Peter222
      Participant
      @swietlikowa
      Member

      can you play it @sheltemke

      Arngrim’s fix while updating DOF:

      ok i have found the problem,

      if i replace .75 by 1 for example at the end of the line i can run the table, i think because i am at a different region settings than you i have the issue

      but i tried 0,75 or 0.75 and i can’t compile the code, so i used 1 instead for my tests

      Case 0: Execute PrimitivePrefix & swnum & ”.” & DropTgtMovementDir & ”=” & -DropTgtMovementMax * 1

      commenting line 770 and using 1 i next lines helped and I can play, but I guess that’s not the correct solution

      2020-05-26_20-30

      #182753 Report
      STAT
      Participant
      @stefanaustria
      MemberContributor

      Ok, thats Right, Tom, changed all the .xx > to 1, and played a few Games without Issues :-)
      @sheltemke, that should be ok, i can Play … using 10.6

      But what should be the Steps between 0 and 1, smooth Target drop down/up ?

      • This reply was modified 1 month, 1 week ago by STAT.
      • This reply was modified 1 month, 1 week ago by STAT.
      • This reply was modified 1 month, 1 week ago by STAT.
      #182758 Report
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Tom might be right though. If you put this in the top of the table.

      Randomize <- after this line
      setlocale(1033)

      It doesn’t fail here any more. Believe it will be a good idea to make the devs aware. This must be something they should at least look at. If you put in the value of 1 to fix it; you won’t get the effect that the code is trying to do … so.

      • This reply was modified 1 month, 1 week ago by Thalamus.
      • This reply was modified 1 month, 1 week ago by Thalamus.
      1 user thanked author for this post.
      #182762 Report
      Peter222
      Participant
      @swietlikowa
      Member

      Tom might be right though. If you put this in the top of the table.

      Randomize <- after this line

      setlocale(1033)

      It doesn’t fail here any more.

      I confirm, I’ve restored the original code, added setlocale(1033) and it’s OK.

    Viewing 20 posts - 1 through 20 (of 59 total)
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