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Download Info

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Author:
supered
- Version: 3.28
- Views: 8189
- File size: 109.75 MB
- Downloads: 3722
- File Author: Ed Vink (SuperEd)
- Updated: December 27, 2020
- Categories:
Complete makeover release of my creation Pink Floyd - The Wall. Many changes are done, better gameplay, much more lighting, more sounds and JukeBox mode (Just to listen to the tracks)
This table does include music tracks, but due to copyrights you have to download them from my GoogleDrive:
https://drive.google.com/file/d/1kugBtKj4P9LZPCYTo8Yy9Fz6_vAtQ7Ii/view?usp=sharing
The table uses UltraDMD or FLEXDMD (preferred when using DMD inside the table) and B2S backglass. Files are included in this download.
Table features:
- Multiball
- 4 Players
- High Scores
- Glowballs
- Moving walls (end-game)
- Spinning Logo (like TOTAN)
Have Fun.
IMPORTANT :
Download the latest music tracks from https://drive.google.com/file/d/1kugBtKj4P9LZPCYTo8Yy9Fz6_vAtQ7Ii/view?usp=sharing
This table has DOF support, please download the latest config (DOF for this table was released 25-05-2020)
Table uses UltraDMD or FlexDMD, so you must have that installed. (Change the settings in the script for configuration. Default its FlexDMD)
You can finetune some elements at the top of the script, like some graphical toys and sound levels.
When not playing, just hit Launchbutton for JukeBox mode
Initial public (beta) release 0.79
Release 0.80 Add musical tracks for every album awarded (thanks to community for the hint) Add fucntionality that a lane that is lit will reset the combo arrow to initial new combo ready. Old routine only made that possible by hitting the arrow that was steady red, so very hard to get.
' Build 0.81
' Sounds enhancements
' Fixed ball stuck at FaceMountain upper ramp (I hope its fixed now, changed the 'helper wall' for guiding the ball
' Fixed music when at multiball (Music did change when awarding album, but now stays at multiball song until 1 ball is LeftBottom)
' Added some spoken lines to the End Game_Init
' Cleaned up some stuff
Build 0.82
- Finally fixed the ball stuck at the mountain :-)
-Added rolling metal sounds when ball is on a ramp
Build 3.27
-To much changes ........ just play and report issues :-)
Build 3.28 - Fixed Multiball and Instant Multiball Issue - Transparant ramps - Fixed table exit when using UltrDmd
- This topic has 105 replies, 50 voices, and was last updated 2 weeks, 6 days ago by
jbsbeach.
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AuthorPosts
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May 26, 2020 at 1:16 am #182611
- Wont load, telling me access denied line 1
??? Do you use vpx 10.6 or 10.7 beta? And line 1 is just a remark in the code, so wondering whats happening
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May 26, 2020 at 2:57 am #182617Error in commented line 1 sometimes happens when windows defender or virus scan or sth is on. Disable this sh** (and put your system offline if needed)
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May 26, 2020 at 4:36 am #182632Beautiful table.
The DMD is not showing up. Upgraded to the newest, still not showing up it works with other tables.
How can I reset the window in the beginning with the choices?
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1 user thanked author for this post.
May 26, 2020 at 7:31 am #182649Still using vpx 10.6. I am really confused as well seeing that line isnt even code
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May 26, 2020 at 7:34 am #182651My cab stays offline. And all virus is already off
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May 26, 2020 at 9:25 am #182669Love the table! Made a wheel image for this.
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2 users thanked author for this post.
May 26, 2020 at 9:33 am #182671Error in line 1 – is basically vp saying – something went wrong, don’t tell me where. “sort of”. What I’m trying to say is that there can be various things, and that error message can actually be the same for two different guys, for two completely different reasons. Often though, it is common things, like not having control over your *.vbs files. One way to check that is typically looking in the script. See what *.vbs it uses, except for controller.vbs – and then start a table that is fairly new that uses the same *.vbs.
No guarantee that I’m right though. As I said. Can be different reasons leading to error at line 1.
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May 26, 2020 at 10:58 am #182703Thanks supered,
that solved my Problem.
Great table
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May 27, 2020 at 1:38 pm #182984Awesome fuckn job bro …this table looks and plays beautiful
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1 user thanked author for this post.
May 28, 2020 at 1:48 pm #183181Beautiful table.
The DMD is not showing up. Upgraded to the newest, still not showing up it works with other tables.
How can I reset the window in the beginning with the choices?
When the table has loaded and is running, hit the F6. That will open the UltraDMD settings window
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May 28, 2020 at 5:56 pm #183207Just some creative suggestions …
The green/blue/bumper lights are very bright. They seem brighter than the previous build. And the transition from being full brightness to off is a bit distracting since they are so contrasting.Just a small suggestion for an otherwise awesome table
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May 28, 2020 at 8:22 pm #183228When using FlexDMD the F6 Menu doesn’t work
Shows the The menu image but no selections will show and the VP crashes
FlexDMD — https://www.vpforums.org/index.php?showtopic=43569&hl=You need to login in order to like this post: click here
May 28, 2020 at 11:20 pm #183245Just some creative suggestions …
The green/blue/bumper lights are very bright. They seem brighter than the previous build. And the transition from being full brightness to off is a bit distracting since they are so contrasting.
Just a small suggestion for an otherwise awesome table
Are you talking about the effects on the play field or DOF?
I didn’t change anything as far as I know regarding lights or DOF…
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May 28, 2020 at 11:25 pm #183246When using FlexDMD the F6 Menu doesn’t work
Shows the The menu image but no selections will show and the VP crashes
FlexDMD — https://www.vpforums.org/index.php?showtopic=43569&hl=
Mmm, didn’t knew there was another “UltraDMD” out there.
The call-up I do when hitting F6 is a normal function/procedure that’s in the ULtraDMD.vbs that comes with VPX.
So…. maybe the install of FlexDMD has changed something? I’ll see if I can test it myself
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May 29, 2020 at 12:07 am #183249That’s why I included the link in case you did not realize It
It’s to bad you did know ahead of time you could have built the game with flexDMD instead of UltraDMDYou need to login in order to like this post: click here
May 29, 2020 at 8:43 am #183288Just some creative suggestions …
The green/blue/bumper lights are very bright. They seem brighter than the previous build. And the transition from being full brightness to off is a bit distracting since they are so contrasting.
Just a small suggestion for an otherwise awesome table
Are you talking about the effects on the play field or DOF?
I didn’t change anything as far as I know regarding lights or DOF…
Playfield. The lights inside the Blue and Green cylindrical shaped lights, and the lights that fire when the ball hits the bumper. When hit by the ball, they fire off a very bright light that can be rough on the eyes. And when the cylindrical lights go off, it is almost like they dont transition from being off to on evenly enough … when they go back to off it really stands out, almost as if they are two diff object sizes. Sorry if confusing, and I dont want to sound nitpicky. Awesome table either way!
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May 29, 2020 at 12:45 pm #183342This table is amazing, my new favorite original table! Thanks supered
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May 29, 2020 at 12:57 pm #183343Love the table, but I have had one issue. The ball got stuck as you can see in this picture.
Thanks
Bill
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May 30, 2020 at 12:45 am #183495Bonjour
pouvez vous me dire comment récupérer le fichier music
car je n’y arrive pas
Merci
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May 30, 2020 at 8:44 am #183572Beautiful Table.
The DMD is not showing at all on my machine. The dmds from other tables work fine. As far as I know everything is up to date?
Is there any way to get a real DMD to function with this table?
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