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    Pink Panther (Gottlieb 1981)

    This was the third table I ever built. It sat mostly finished on mothballs for more than a year until Hauntfreaks offered to do his thing on materials and lighting. That lit the fire to get it done.

    So here it is (finally), a System 80 widebody featuring the Pink Panther and some nefarious blonde jewel thief. Completing each bank of drop targets lights a ball lock. Two locked balls begins multiball, which starts an alternate scoring mode where you collect jewels. These jewels are scored separately on the backglass.

    Hauntfreaks also created a brand new B2S for the table, included in the .zip file.

    Thanks: @hauntfreaks for the materials, lighting, color correction and new backglass @luvthatapex for the VP9 script @arngrim for the DOF audit

    Requires the latest VPX 10.4 beta.

    *2.0 requires 10.6 or later

    Requires the latest VPX 10.6.

    1.0

    1.1

    • Plunger adjustments per @borgdog
    • kicker adjustments and animation per @borgdog
    • backdrop added per @hauntfreaks
    • fastflips script added per @nfozzy
    • a few other things too small to mention

    2.0

    • nFozzy physics with lots of implementation help from rothbauerw
    • 10.6+ saucer physics
    • lighting update
    • a few updated meshes, including new Gottlieb flippers

    This topic contains 67 replies, has 26 voices, and was last updated by  Thalamus 1 month, 1 week ago.

    Viewing 8 posts - 61 through 68 (of 68 total)
    • Author
      Posts
    • #135588
       vogliadicane 
      Participant
      Member

      Great physics imorovements. :good:

      #135589
       vogliadicane 
      Participant
      Member

      Hmmm for the lighting, I wondered, that I don’t clearly see, which P-I-N-K lane lights are on and which off. Because I remembered it differently. So I did some side by side comparison with V1.0 ( sorry – must have missed V1.1). This is the result (scaled down to facilitate comparison):

      PPLighting1 2 comp

      I like the new one a lot, but in a way the old one had more contrast and was more vivid especially for the instert lights. I hate to say that, but I liked to old one more.  :unsure:

      #135592
       bord 
      Participant
      MembervipContributor

      Fair enough, @vogliadicane. Old version looked like LEDs, new one is meant to look like incandescents. Should be easy for you to punch them up or swap them up with the old ones. All lights are isolated on layers 6 and 8.

      • This reply was modified 1 month, 2 weeks ago by  bord.
      #136195
       Mike da Spike 
      Participant
      Member

      Hey Bord,

      Need table ! I really like Gottliebs

      If you make a modification in the future, can you change the code for the coins chute please ?
      I modified Inkochnito script a bit to make the coins chute visible

      pp

      I attached the code as plain text

      Thanks !

       

      Attachments:
      #136197
       bord 
      Participant
      MembervipContributor

      Thanks, @mikedaspike. Added it to my personal copy so it will be there for the next update. No immediate plans for an update but I’m sure it will happen eventually.

      1 user thanked author for this post.
      #136272
       Thalamus 
      Moderator
      ContributorMemberModerator

      @bord – seems you forgot to put in the ssf I had made for this table. I’ve updated it to 2.0 of table with the dips from @mikedaspike

      Ready for next revision – or for anyone to use right now.

      • This reply was modified 1 month, 1 week ago by  Thalamus.
      #136348
       Mike da Spike 
      Participant
      Member

      Damned (Sorry guys), i did a wrong calculation of the hex values.

      This is the correct one

      See manual :

      pp

      Attachments:
      #136359
       Thalamus 
      Moderator
      ContributorMemberModerator

      Doing mistakes is just proof of being human ;) Updated on github.

      1 user thanked author for this post.
    Viewing 8 posts - 61 through 68 (of 68 total)

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