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    • Author: alois
    • Version: 1.0
    • Views: 1971
    • File size: 5.05 MB
    • Downloads: 631
    • File Author: aen
    • IPDB link:: https://www.ipdb.org/machine.cgi?id=1806
    • Updated: July 3, 2020
    • Categories:
  • Key 1 starts the table, 2 set credits to 0, 3 counts 5 credits, 4 changes between 3 or 5 balls to play in attract mode, 5 counts 1 credit, c calls ball control.

    Have fun!

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 29 total)
    • Author
      Posts
    • #189697
      alois
      Participant
      @alois

      Key 1 starts the table, 2 set credits to 0, 3 counts 5 credits, 4 changes between 3 or 5 balls to play in attract mode, 5 counts 1 credit, c calls ball control.

      Have fun!

      #189710
      JR
      Participant
      @jfr1
      Member

      Always enjoy exploring one of your new releases.  Thanks for sharing! – – and hope your eyes are back to 100%!!

      #189743
      alois
      Participant
      @alois

      Always enjoy exploring one of your new releases. Thanks for sharing!

      My pleasure!

      I stick to tables which haven’t been done yet.  The hardest part is finding useable playfields.  There are a large number of EM-tables which would be new in VPX on ipdb without playfields.  If anyone has links to such playfields and maybe nice backglasses for them too, I’d very much appreciate it if you’d let me know.

      – – and hope your eyes are back to 100%!!

      Thanks!  Working on the graphics is straining, and I have to sometimes interrupt that for a day, but the scripting always goes well.

       

      #189759
      Marvailh
      Participant
      @marvailh

      Really nice ! And cool ! Just need Post-it for Highscore and it’ll be perfect ! :good:

      1 user thanked author for this post.
      #189803
      JR
      Participant
      @jfr1
      Member

      Really nice ! And cool ! Just need Post-it for Highscore and it’ll be perfect ! :good:

      I believe there’s a how-to for creating your own post-its.  Google GTXjoe maybe?

      #189819
      united kingdom
      Participant
      @rockhouse

      superb fantastic brilliant :yahoo:

      thanks for an excellent 1960’s :good:

      pinball plays excellent :yahoo:

      1 user thanked author for this post.
      #189848
      bord
      Moderator
      @bord
      MembervipContributorModerator

      Really excited to try this out. Pit Stop is a neat game. Thanks!

      #189920
      yrplace18
      Participant
      @yrplace18
      Member

      Nice looking game, but can’t get it to look right in cabinet mode. The backglass looks fine , but even after rotating the play field 270 degrees it isn’t a rectangle and also there are scores on top of the image…….Thanks

      #189957
      alois
      Participant
      @alois

      Nice looking game, but can’t get it to look right in cabinet mode. The backglass looks fine , but even after rotating the play field 270 degrees it isn’t a rectangle and also there are scores on top of the image…….Thanks

      The 3 or 5 in Balls to Play is an element I put on the backglass and shifted to the playfield since you can’t put an EM-Reel into it.  I noticed it is further to the right than on my screen in a youtube video someone posted there.  Try to remove it and see what happens.  I had some instances when elements placed outside the playfield moved it to a higher place, and when I removed them it looked ok again.

      And the table is based on my Tramway table (I just changed the pictures and rewrote the script).  @rockhouse posted “i used 0/36/65/270/1.13/1/0/0/0 for cabinet use” for this table.  I don’t know what those datas mean, but maybe they work with Pit Stop too.

       

      #189959
      JR
      Participant
      @jfr1
      Member

      Those are POV settings and a good place to start.  I’m having a hoot trying to get this dialed in!

      #189969
      alois
      Participant
      @alois

      Those are POV settings and a good place to start. I’m having a hoot trying to get this dialed in!

      I played around with those setting, just to understand how you guys use the table in cabinet mode. I set DT image to none, XY Rotation to 270, Y Scale to 1,5 and untick enable EMReel and EnableDecal.  The bumpers have holes and 2 lights are more to the right, and I think I would have to delete the text boxes too, but are this the changes that would have to be made?

       

      #189970
      alois
      Participant
      @alois

      I set DT image to none, XY Rotation to 270, Y Scale to 1,5 and untick enable EMReel and EnableDecal.

      Sorry I forgot: Inclination to 0.

       

      #189991
      united kingdom
      Participant
      @rockhouse

      the settings i use on  f/s are

      inc = 0   field =  36  lay = 0   x= 1  y = 1.12  z = 1  and x y z  i left  at 0,0,0

      that is close hope that helps looks ok in my cab on  f/s :good:

      and pulled all the boxes scores e.t.c to the side all works fine

      1 user thanked author for this post.
      #190003
      JR
      Participant
      @jfr1
      Member

      Thanks @rockhouse ! How did you drag that stuff to the side?

      #190005
      Adolfo
      Participant
      @scorpion
      Member

      Dear friend,

      the table is really playable well..backglass perfect, only the table need to be improved, you can be helped from many champions of pinball construction…thanks for sharing this piece of story :good:

      #190008
      Adolfo
      Participant
      @scorpion
      Member

      I found these…hope you can use it

      Attachments:
      #190010
      united kingdom
      Participant
      @rockhouse

      just left click on item and move off playfield

      1 user thanked author for this post.
      JR
      #190022
      alois
      Participant
      @alois

      Dear friend,

      the table is really playable well..backglass perfect, only the table need to be improved, you can be helped from many champions of pinball construction…thanks for sharing this piece of story :good:

      I could certainly need some help with the graphics in my tables.  Currently I get along with scanning through the table pictures in VPMan when I need a new element until I find a similar one, and copy it over.  The Standup Targets for instance I found in one of @loserman76‘s tables.  I hope he doesn’t mind.  And most of the other elements are pretty basic, no rubbers for instance.  I’m not as familiar with VPX yet as I’d like to.

      Thanks for the playfield picture, it has a higher resolution.  I usually first rectangle select the part I need and then use the perspective tool to get it to a rectangle.  I’ll try whether replacing the current one with it will look better.

       

      #190036
      MrNoe25
      Participant
      @mrnoe25

      Thank you so much for this amazing table.  I own this machine and this is helping me dial it in and see what relays need some cleaning.  The playfield is a bit rough but the backglass and plastics are mint.  If you would like me to take photos please let me know of what and how to best shoot them for anyone.

      2 users thanked author for this post.
      #190039
      bord
      Moderator
      @bord
      MembervipContributorModerator

      Thank you so much for this amazing table. I own this machine and this is helping me dial it in and see what relays need some cleaning. The playfield is a bit rough but the backglass and plastics are mint. If you would like me to take photos please let me know of what and how to best shoot them for anyone.

      Very cool offer. Would be great to get the plastics scanned at 200dpi for this or a future project.

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