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    Raven Pinball, this project started as a mod of Rascal's VPX conversion and the resources started to flow in so it got a complete facelift.  It all started with a set of new posts, targets, bumpers, plastics, etc.  Once the playfield was populated, Bord created an amazing new primitive ramp for the top left and the large clear one in the center.  Then I found a cheap helicopter shell online and Bord did his magic to make it come to life on VPX.  Great job on the modeling.  The script needed an upgrade to match so Bord and 32Assassin came up with something to make the table all come together and act just like the real thing.

    Special thanks to all that contributed (in order of completion):

    Rascal for getting this started with your VPX conversion

    Bord for all the primitives, work on the lights and script to get this playing like the real table.  For the amazing helicopter model and all the testing to get it working great.  And lastly for putting up with me!

    32Assassin for all your work on the script and for all the advice along the way

    Randr for all your time testing and getting this looking and playing great.

    Arngrim for all you work updating the DOF

    Thalamus for all your help testing and improvements on the sounds and gameplay

    And lastly to all those that paved the way for this table with your work on previous versions like ICPJuggla, GTXJoe, Wildman, Dark, and others.  Hope I didn't leave anyone out.

    Lastly don't forget to update your DOF and look forward to a mod of this table if you don't like the 80s chick...

    1.1: Broken

    1.2: Thalamus's script fix, thanks

    This topic contains 24 replies, has 14 voices, and was last updated by  Tom 10 hours, 12 minutes ago.

    Viewing 20 posts - 1 through 20 (of 25 total)
    • Author
      Posts
    • #131551
       Tom 
      Participant
      Member

      Raven Pinball, this project started as a mod of Rascal's VPX conversion and the resources started to flow in so it got a complete facelift.  It all started with a set of new posts, targets, bumpers, plastics, etc.  Once the playfield was populated, Bord created an amazing new primitive ramp for the top left and the large clear one in the center.  Then I found a cheap helicopter shell online and Bord did his magic to make it come to life on VPX.  Great job on the modeling.  The script needed an upgrade to match so Bord and 32Assassin came up with something to make the table all come together and act just like the real thing.

      Special thanks to all that contributed (in order of completion):

      Rascal for getting this started with your VPX conversion

      Bord for all the primitives, work on the lights and script to get this playing like the real table.  For the amazing helicopter model and all the testing to get it working great.  And lastly for putting up with me!

      32Assassin for all your work on the script and for all the advice along the way

      Randr for all your time testing and getting this looking and playing great.

      Arngrim for all you work updating the DOF

      Thalamus for all your help testing and improvements on the sounds and gameplay

      And lastly to all those that paved the way for this table with your work on previous versions like ICPJuggla, GTXJoe, Wildman, Dark, and others.  Hope I didn't leave anyone out.

      Lastly don't forget to update your DOF and look forward to a mod of this table if you don't like the 80s chick...

      #131555
       roccodimarco 
      Participant
      Member

      YES!  I  have been waiting for this and the Rambo mod!  Can’t wait to go home, slap on my headband and play

      giphy (1)

      #131557
       Schreibi34 
      Participant
      Member

      Really nice! Thanks guys!!

      #131562
       BorgDog 
      Participant
      MemberContributorvip

      This appears to be Gottlieb season.

      Thanks all.

      #131563
       Tom 
      Participant
      Member

      woops, wrong pf image on the post.  fixed it.  :wacko:

      #131564
       Thalamus 
      Moderator
      ContributorMemberModerator

      https://pastebin.com/raw/pyk7CsdD

      temporary fix for bumpers – bad QC, sorry :)

      Update : not needed anymore.

      • This reply was modified 5 days, 5 hours ago by  Thalamus.
      • This reply was modified 4 days, 10 hours ago by  Thalamus.
      #131568
       Ben Logan2 
      Participant
      Member

      Cult classic. Thanks!

      #131571
       bord 
      Participant
      MembervipContributor

      Looking good, @armyaviation. Congrats on another fine release!

      #131575
       Bob Albright 
      Participant
      Member

      Thanks for your work on this. It looks a LOT better. I’m getting an error on line 196—-Object doens’nt support this property or method:’bumper 3′   I got this error right away during my first two attempts to run the table. Thanks again

      #131577
       bord 
      Participant
      MembervipContributor

      Thanks for your work on this. It looks a LOT better. I’m getting an error on line 196—-Object doens’nt support this property or method:’bumper 3′ I got this error right away during my first two attempts to run the table. Thanks again

      Try this:

      https://vpinball.com/forums/topic/raven-gottlieb-1986/#post-131564

      #131578
       DeathInc 
      Participant

      ” temporary fix for bumpers – bad QC, sorry :)”

      Where in the script do we put the fix? Or do we replace the whole script?

       

       

      • This reply was modified 5 days, 4 hours ago by  DeathInc.
      #131580
       bord 
      Participant
      MembervipContributor

      Just replace the whole thing.

      1 user thanked author for this post.
      #131581
       randr 
      Keymaster
      ModeratorMember

      @armyaviation i think your mixing up this with rocky…i didnt do anything on this raven table :good:

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #131583
       Tom 
      Participant
      Member

      flipper angle??? senior moment?

      #131585
       Tom 
      Participant
      Member

      so what’s the change in that script Thalamus.

      #131587
       Bob Albright 
      Participant
      Member

      Ok–I opened the fixed script, highlighted it all and I’m not getting an option to paste it. There must be another way that I don’t know about! Help!

      #131591
       Thalamus 
      Moderator
      ContributorMemberModerator

      @bobalbright : I trust that Tom will update the table soon. For now, just delete whole script and copy/paste in what I put up on pastebin.

      • This reply was modified 5 days, 3 hours ago by  Thalamus.
      1 user thanked author for this post.
      #131638
       gambit 
      Participant

      Thank you  :good:

       

      #131673
       roccodimarco 
      Participant
      Member

      Played tonight. I noticed that when you knock down a sniper, the game stays in sniper mode. From what I remember, when you knock down the sniper you go back into regular mode.

       

      Also, for whatever reason, rascals table doesn’t play nice with my pc, and this table isn’t playing well either. Right off the bat, at the top of the launch of I don’t set the gate to a toy I will get a nasty stutter every time the ball goes through. Anyone know what causes this? Also, it might just be my imagination, but I swear I’m getting a slight stutter when the ball is coming off the sling shots (but that might be my eyes playing tricks on me). Does anyone else run into these problems? Great table and a lot of fun!

      #131676
       Thalamus 
      Moderator
      ContributorMemberModerator

      I mentioned the drop targets to Tom yesterday. He said, and I quote :

      Bord said ”Seems like the drop targets only score once you’ve hit each of them once. That is all ROM controlled so I’m assuming that it is working properly.” Its been a mystery for a bit

      Maybe if you press F6 and change options, things work differently ? I was also surprised to not get drop target sounds, though I didn’t mention that explicitly.

      The upper gate. I had that in the early beta versions. I haven’t noticed it on any of the released versions. But, what might explain that is for the early versions I ran the table mostly on my Desktop machine which is getting quite old now. I mentioned it, comparing it to what I saw for the Sonic table over at VPF. For the Sonic table it was much worse though. I remember that replaced the switch for a different kind and slightly moved it. I haven’t looked, since I didn’t see the problem recently. But, maybe there is issues with a switch being too near a gate or something ?? a VP bug.

       

       

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