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  • This is Rom's classic Future Pinball table the lets us jam to classic Arcade and Amiga tunes. Only now it has been completely revolutionized with a massive TerryRed update now called BAM Edition.

    Now featuring brand new Pac-Man, Speedball and Outrun modes and various new BAM features and updates that completely change how the table looks and plays!

    This is also the first FP table to use the new PinEvent standard with support for DOF, MX Leds, PuP-Pack, SSF, PUPDMD nd PUP Stream.

     

     

    New BAM features and table updates:

    - new BAM dynamic physics

    - adjusted flipper, bumper settings in editor for strength and elasticity (in editor)

    - adjusted table slope (in editor)

    - added new adjustable BAM lighting for playfield inserts

    - added new adjustable BAM lighting for GI ("detached" nano flashers)

    - BAM shadow maps

    - BAM RGB flashers (on the slingshots) that change colour to match the game's progress

    - detached coloured flashers for launch ball rainbow light sequence

    - changed bumpers to coloured ghost matching the ghost toys

    - changed ghost toys to only move when their matching ghost bumper is hit

    - added smoke's ZBRrollingballsoundslib (FP ball rolling function)

    - added new Pac-Man mode! (eat pills, avoid ghosts to eat Power Pill, then hit Bumpers to eat ghosts)

    - added Custom Balls for Default, and Pac-Man

    - added new Speedball mode (hit all Opponent targets, then avoid random Opponent and get the Power Ball)

    - added new Outrun mode (avoid cars, hit Checkpoint ramp 3 times to change Outrun tunes to complete the mode)

    - added new marquee images for left sign that change for each game tune

    - added full PinEvent support for DOF MX PuP-SSF

    - added new PUP SSF 3D positional Ball Rolling support for 5.1 / 7.1 sound setups

    - added PinEvent PUPDMD support to display the score, text and animated videos

    - various fixes

    - added option for colour changing G.I and flashers

     

     

    REQUIREMENTS

    - PinEvent 1.4 or higher installed

    - Future Pinball

    - latest version of BAM

    - (optional) Pinup Player 1.45 or higher for PuP features

     

     

    PinEvent Features for this table:

    - DOF

    - MX Leds

    - PuP

    - SSF

    - PUPDMD

    - PUP Stream

     

     

    PUP-PACK OPTIONS:

    Option 1 - DMD and Real DMD - Animated Backglass

    Option 2 - Full DMD - Animated Backglass

    Option 3 - Full DMD on Animated Backglass

    Option 4 - Full DMD on Static Backglass

    Option 5 - Backbox AIO - Square - Speaker Panel, Full DMD, Backglass

    Option 6 - Backbox AIO - 4x3 and 5x4 - Speaker Panel, Full DMD, Backglass

    Option 7 - PUP Stream - Desktop - Full DMD, Backglass

     

     

    TABLE OPTIONS:

    The table script has options at the top for:

    - BAM Post Processing and Light settings

    - ramp alarm sound options

    - enable startup music

    - enable colour changing G.I. and flashers

     

     

    INSTALLATION INSTRUCTIONS and MORE INFO:

    - you must read the full installation instructions and requirements!

    - it has simplified info for proper setup for DOF and Pinup Player features

    - I have PuP-Pack options for almost every setup out there

    - goto the first reply on the "SUPPORT Topic" tab linked below

     

    "RetroFlair Bam Edition - Installation and Setup - START HERE"

    https://vpinball.com/forums/topic/retroflair-bam-edition-pinevent/#post-171756

     

     

    Thanks to:

    - Rom for so many amazing FP tables!

    - ravarcade for the amazing updates to BAM and FP he has brought us over the last few years

    - GeorgeH and Gimli for support of BAM functions

    - Nailbuster for Pinup Player

    - Chris Leathley for Future Pinball

     

    Here is a video preview of this table in action using PinEvent features:

    https://youtu.be/GtxmkiXhB48

     

    INSTALLATION INSTRUCTIONS and MORE INFO:

    - you must read the full installation instructions and requirements!

    - it has simplified info for proper setup for DOF and Pinup Player features

    - I have PuP-Pack options for almost every setup out there

    - goto the first reply on the "SUPPORT Topic" tab linked below

     

    "RetroFlair Bam Edition - Installation and Setup - START HERE"

    https://vpinball.com/forums/topic/retroflair-bam-edition-pinevent/#post-171756

     

     

     

    **** TerryRed PinEvent Mod V1.1 *****

     

    - updated table to support PinEvent 1.4

    - added PuP Stream Playfield Mini Screen option that displays in place of the marquee sign

    - added overlays and holograms for PuP Stream: BG, FullDMD, Speaker Grill, Frames, HUD and Apron

    - added PinEvent PuP Stream support for: BG, FullDMD, Hud BG, Hud DMD, Apron Left, Apron Right

    - integrated smoke's ball rolling code into PinEvent_Control.vbs (no need for the ZBRrollingballsoundslib.vbs)

     

    **** TerryRed BAM Edition Mod V1.4 *****

     

    - added Drain and Tilt Red colour changes to inserts, and added light sequences

    - added optional "Rainbow Lights" to cycle colours for G.I. bulbs, and some flashers

    - added additional bulbs to plastics to give it a more glowing look

    - adjusted bumper colours

    - added option to not play intro music

    - adjusted all lighting

    - changed the game room's colour to white to make it more visible in VR mode

    - adjusted ramps, wire ramps and geometry (to make the right ramp in particular easier)

    - adjusted flipper bounce to be a bit more bouncy

    - adjusted physics in the xml and dynamic flippers code to prevent a cradled ball from falling through the flippers

     

    **** TerryRed BAM Edition Mod V1.3 *****

     

    - updated table and PuP-Pack to be compatible with PinEvent 1.3

    - automatically hide HUD DMD when VR mode is used

     

    '**** TerryRed BAM Edition Mod V1.22 *****

     

    updated table to work with PinEvent v1.2 or higher

     

    **** TerryRed BAM Edition Mod V1.21 *****

     

    added new BAM dynamic physics

    adjusted flipper, bumper settings in editor for strength and elasticity (in editor)

    adjusted table slope (in editor)

    added new adjustable BAM lighting for playfield inserts

    added new adjustable BAM lighting for GI ("detached" nanoflashers)

    added control to turn off GI lighting when ramp flashers go off, and when launching ball

    added new BAM shadowmaps

    added new BAM RGB flashers (on the slingshots) that change colour to match the game's progress

    added "detached" coloured flashers for launch ball rainbow light sequence

    changed bumpers to coloured ghost matching the ghost toys

    changed ghost toys to only move when their matching ghost bumper is hit

    added invisible guide on left orbit so ball movement was smooth coming down

    added fpMusicVolume variable to allow adjusting the volume of the music played

    added smoke's ZBRrollingballsoundslib (FP ball rolling function)

    added new Pac-Man mode! (eat pills, avoid ghosts to eat Power Pill, then hit Bumpers to eat ghosts)

    added Custom Balls for Default, and Pac-Man

    added new Speedball mode (hit all Opponent targets, then avoid random Opponent and get the Power Ball)

    added new Outrun mode (avoid cars, hit Checkpoint ramp 3 times to change Outrun tunes to complete the mode)

    added new marquee images for left sign that change for each tune

    added side rails for cabinet views

    added full PinEvent support for DOF MX PuP-SSF

    added new PUP SSF 3D positional Ball Rolling support for 5.1 / 7.1 sound setups

    adeed PinEvent PUPDMD support to display the score, text and animated videos

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    • Author
      Posts
    • #171754
      TerryRed
      Moderator
      @terryred
      MemberContributorModerator

      This is Rom's classic Future Pinball table the lets us jam to classic Arcade and Amiga tunes. Only now it has been completely revolutionized with a massive TerryRed update now called BAM Edition.

      Now featuring brand new Pac-Man, Speedball and Outrun modes and various new BAM features and updates that completely change how the table looks and plays!

      This is also the first FP table to use the new PinEvent standard with support for DOF, MX Leds, PuP-Pack, SSF, PUPDMD nd PUP Stream.

       

       

      New BAM features and table updates:

      - new BAM dynamic physics

      - adjusted flipper, bumper settings in editor for strength and elasticity (in editor)

      - adjusted table slope (in editor)

      - added new adjustable BAM lighting for playfield inserts

      - added new adjustable BAM lighting for GI ("detached" nano flashers)

      - BAM shadow maps

      - BAM RGB flashers (on the slingshots) that change colour to match the game's progress

      - detached coloured flashers for launch ball rainbow light sequence

      - changed bumpers to coloured ghost matching the ghost toys

      - changed ghost toys to only move when their matching ghost bumper is hit

      - added smoke's ZBRrollingballsoundslib (FP ball rolling function)

      - added new Pac-Man mode! (eat pills, avoid ghosts to eat Power Pill, then hit Bumpers to eat ghosts)

      - added Custom Balls for Default, and Pac-Man

      - added new Speedball mode (hit all Opponent targets, then avoid random Opponent and get the Power Ball)

      - added new Outrun mode (avoid cars, hit Checkpoint ramp 3 times to change Outrun tunes to complete the mode)

      - added new marquee images for left sign that change for each game tune

      - added full PinEvent support for DOF MX PuP-SSF

      - added new PUP SSF 3D positional Ball Rolling support for 5.1 / 7.1 sound setups

      - added PinEvent PUPDMD support to display the score, text and animated videos

      - various fixes

      - added option for colour changing G.I and flashers

       

       

      REQUIREMENTS

      - PinEvent 1.4 or higher installed

      - Future Pinball

      - latest version of BAM

      - (optional) Pinup Player 1.45 or higher for PuP features

       

       

      PinEvent Features for this table:

      - DOF

      - MX Leds

      - PuP

      - SSF

      - PUPDMD

      - PUP Stream

       

       

      PUP-PACK OPTIONS:

      Option 1 - DMD and Real DMD - Animated Backglass

      Option 2 - Full DMD - Animated Backglass

      Option 3 - Full DMD on Animated Backglass

      Option 4 - Full DMD on Static Backglass

      Option 5 - Backbox AIO - Square - Speaker Panel, Full DMD, Backglass

      Option 6 - Backbox AIO - 4x3 and 5x4 - Speaker Panel, Full DMD, Backglass

      Option 7 - PUP Stream - Desktop - Full DMD, Backglass

       

       

      TABLE OPTIONS:

      The table script has options at the top for:

      - BAM Post Processing and Light settings

      - ramp alarm sound options

      - enable startup music

      - enable colour changing G.I. and flashers

       

       

      INSTALLATION INSTRUCTIONS and MORE INFO:

      - you must read the full installation instructions and requirements!

      - it has simplified info for proper setup for DOF and Pinup Player features

      - I have PuP-Pack options for almost every setup out there

      - goto the first reply on the "SUPPORT Topic" tab linked below

       

      "RetroFlair Bam Edition - Installation and Setup - START HERE"

      https://vpinball.com/forums/topic/retroflair-bam-edition-pinevent/#post-171756

       

       

      Thanks to:

      - Rom for so many amazing FP tables!

      - ravarcade for the amazing updates to BAM and FP he has brought us over the last few years

      - GeorgeH and Gimli for support of BAM functions

      - Nailbuster for Pinup Player

      - Chris Leathley for Future Pinball

       

      Here is a video preview of this table in action using PinEvent features:

      https://youtu.be/GtxmkiXhB48

       

      Total of 25 users thanked author for this post. Here are last 20 listed.
      #171756
      TerryRed
      Moderator
      @terryred
      MemberContributorModerator

       

       

      “RetroFlair Bam Edition – Installation and Setup – START HERE”

       

       

      Here’s a gameplay demo of RetroFlair and the PUPDMD on Desktop with PUP Stream

       

       

      A video demo of PinEvent shows a bit of RetroFlair BAM’s DOF on my cabinet

       

       


       

      RetroFlair Bam Edition – PinEvent

      V1.4

      June 2020

      BAM Edition, PinEvent mod and PUPPACK by TerryRed

       

       

      REQUIREMENTS:

      • Future Pinball
      • latest version of BAM
      • PinEvent 1.4 or higher
      • (optional) Pinup Player 1.45 or higher for PuP features

       

      DESKTOP USERS (not using DOF or PUP):

      • anyone who only wants to play the table (and NOT use any DOF or PUP features) just needs to install the PinEvent files.
      • after that, my PinEvent table mods will operate and play like a normal Future Pinball table.

       

      For DOF and PUP users:

      PLEASE, take the time to read through ALL of the instructions and options

       

       

      FUTURE PINBALL and BAM SETUP GUIDE:

      Before you go ANY farther, goto my guide to ensure you have Future Pinball and BAM setup correctly!

      https://vpinball.com/forums/topic/future-pinball-and-bam-mega-guide-by-terryred/

       

      BAM update

      You MUST install the latest update to BAM (1.5-295 when this was posted) for PinEvent based tables to work!

      https://www.ravarcade.pl/download

       

      PinEvent Install download:

      • PinEvent 1.4 or higher is required by everyone to use the table
      • it’s also needed for all DOF and PUP features

      https://vpinball.com/VPBdownloads/pinevent-dof-mx-pup-ssf-pupdmd-for-future-pinball/

       

      PinEvent Install Instructions and Setup:

      • it’s VERY important to have PinEvent, PuP and all PuP displays correctly setup FIRST!
      • This install guide will answer all your questions! Please, read and follow all of it!

      https://vpinball.com/forums/topic/pinevent-dof-mx-pup-ssf-pupdmd-for-future-pinball/#post-171545

       

      Pinup Player Install download and guide

      • Pinup Player is required for any PuP features

      http://www.nailbuster.com/wikipinup/doku.php?id=install_guide

      …then update to Pinup Player 1.4.5 or higher (its REQUIRED for PinEvent PuP-Packs):

      https://www.nailbuster.com/wikipinup/doku.php?id=release_notes

       

       

      DOF (Direct Output Framework)

      • if you are using DOF in a cabinet for feedback and lighting, you will need to be updated to DOF R3++
      • you will need to update your DOF config files from the DOF Config Tool website (to retrieve the PinEvent table’s DOF config)

      DOF R3++

      http://mjrnet.org/pinscape/dll-updates.html

      DOF CONFIG TOOL

      http://configtool.vpuniverse.com/login.php

       

      DOFLinx is NOT to be enabled while using PinEvent tables!

      • you can’t have DOFLinx detect FP and running while a PinEvent table is running
      • this is because you don’t want both PinEvent and DOFLinx triggering DOF at the same time!
      • consult the PinEvent install guide for more info about pausing DOFLinx

       


       

      INSTALL the TABLE FILES and PUP-PACK

       

      The table zip file includes:

      • Retroflair – BAM Edition 1.4 (PinEvent 1.1).fpt
      • Retroflair – BAM Edition 1.4 (PinEvent 1.1).cfg

      Table file:

      • Retroflair – BAM Edition 1.4 (PinEvent 1.1).fpt
      • goes in your “FuturePinball\Tables” folder

      BAM CFG file:

      • Retroflair – BAM Edition 1.4 (PinEvent 1.1).cfg
      • this is a BAM cfg file for the table that will have a nice cabinet POV and backglass setup
      • goes in your “BAM\cfg” folder and must be named the same as the table file

      PUP-PACK

      • extract the FP_PE_RETROFLAIR_BAM PuP-Pack from the PuP-Pack zip file and copy it to the “PUPVideos” folder

       


       

      PUP-PACK OPTIONS

      There are multiple options you can choose from for the PuP-Pack for various different cabinet or desktop setups. There is no need to copy and paste different media folders or pup files. Everything is now in one PuP-Pack folder.

      To choose your PuP-Pack Option:

      • go into the PuP-Pack folder, and double-click on the BAT file for the Option you want
      • this will copy the correct *.pup files (from the PuP-Pack_Options folder) to the main PuP-Pack folder
      • your Pup-Pack is ready to go. Super easy!

      pup-pack options

       

      It’s important to choose a PuP-Pack that is correct for your cabinet setup, and that it matches your PUPDMD settings!

      • your PuPDMDDriverType in PinEvent_Settings.vbs MUST match the PUPDMD you are using in the PuP-Pack
      • if you are using “PinEvent – CUSTOM SETTINGS” in the table script… then that PuPDMDDriverType MUST match the PUPDMD you are using in the PuP-Pack

       

      Here are the PuP-Pack options you can choose from:

       

      Option 1 – DMD and Real DMD – Animated Backglass

      • PuPDMDDriverType = 0 (DMD 4:1)
      • PuPDMDDriverType = 1 (Real DMD)
      • uses PuP “DMD” Screen’s size and position, which MUST be a 4:1 ratio resolution! (real DMD must be 512×128)
      • does NOT need “PuP-Packs on Top” or FP Backglass disabled

            Real DMD Users: Those who are using a Real DMD Option with any PuP-Pack needs to:

      • edit the Pup-pack for each table with the PuP-Pack Editor
      • set Screen 1 (DMD) to ForceBack to try to hide the PuP DMD screen (that is being mirrored to the Real DMD)

       

      Option 2 – Full DMD – Animated Backglass

      • PuPDMDDriverType = 2 (Full DMD 16:9)
      • uses PuP “FullDMD/Apron” Screen’s size and position, which MUST be a 16:9 ratio resolution!
      • does NOT need “PuP-Packs on Top” or FP Backglass disabled

       

      Option 3 – Full DMD on Animated Backglass

      • PuPDMDDriverType = 2 (Full DMD 16:9)
      • size and position is automatically set by the Pup-Pack
      • might need “PuP-Packs on Top” or FP Backglass disabled to see all PuP-Pack layers

       

      Option 4 – Full DMD on Static Backglass

      • PuPDMDDriverType = 2 (Full DMD 16:9)
      • size and position is automatically set by the Pup-Pack
      • does NOT need “PuP-Packs on Top” or FP Backglass disabled

       

      Option 5 – Backbox AIO – Square – Speaker Panel, Full DMD, Backglass

      • PuPDMDDriverType = 2 (Full DMD 16:9)
      • uses PuP “Game Select” for reference (must be a 1:1 ratio)
      • size and position is automatically set by the Pup-Pack
      • might need “PuP-Packs on Top” or FP Backglass disabled to see all PuP-Pack layers

      Backbox AIO - Square

       

      Option 6 – Backbox AIO – 4×3 and 5×4 – Speaker Panel, Full DMD, Backglass

      • PuPDMDDriverType = 2 (Full DMD 16:9)
      • uses PuP “Game Select” for reference, which must be a ratio of 4:3 (1024×768) or 5:4 (1280:1024)
      • size and position is automatically set by the Pup-Pack
      • might need “PuP-Packs on Top” or FP Backglass disabled to see all PuP-Pack layers

      Backbox AIO - 4x3 and 5x4

       

      Option 7 – PUP Stream – Desktop – Full DMD, Backglass

      • PuPDMDDriverType = 2 (Full DMD 16:9)
      • uses PuP “Game Select” for reference (must be a ratio of 16:9), which is displayed on a dummy plug monitor (or equivalent)
      • size and position is automatically set by the Pup-Pack
      • FP is run in fullscreen and the PuP Stream options display the PuP-Pack and FullDMD on the HUD and table

      PuP Stream - Desktop

       

      Desktop (Single Screen-Windowed) example – using Option 2

      • PuPDMDDriverType = 2 (Full DMD 16:9)
      • needs FP to be run in Forced Borderless Windowed mode
      • might need “PuP-Packs on Top”

       

       


       

       

      FUTURE PINBALL BACKGLASS (PROBLEMS)

      • some PuP-Packs layers may not appear on top of the FP Backglass when the table starts
      • this is because the pup-pack usually starts before FP does. When the FP Backglass starts afterward, it pops on top of the PuP windows
      • you can get around this by either using a “Pup-Packs on Top” pupinit.bat file or by disabling the FP Backglass when using PuP-Packs

      “PUP-Packs on Top”

      • copy the pupinit.bat from the “PuP-Pack_Options\PuP-Packs on TOP\Cabinet – Multiscreen” to the main pup-pack folder
      • when the table and pup-pack starts, the pupinit.bat will run and try to sort out the layering of the FP and PUP windows (wait about 5 secs after table start)

      Disabling the FP Backglass (for PinEvent tables only, recommended)

      For more info on this solution, goto the PinEvent guide and read the section labelled FUTURE PINBALL BACKGLASS

      https://vpinball.com/forums/topic/pinevent-dof-mx-pup-ssf-pupdmd-for-future-pinball/#post-171545

       


       

      Desktop (Single Screen – Windowed) and PUP-PACKS

      • PUPDMD and PuP-Packs can be used with a single screen setup
      • you can use some, but not all of the Pup-Pack options
      • FP must be running in a Forced Borderless Windowed Mode to allow the PUP Windows to appear on top of the FP window
      • this may cause some stutter or performance issues due to running FP in a Windowed mode
      • depending on the PuP-Pack, you may need to use a “PUP-Packs on Top” pupinit.bat file to push the FP window below the PUP windows
      • if needed, just copy the pupinit.bat from the “PuP-Pack_Options\PuP-Packs on TOP\Desktop – Single Screen” to the main pup-pack folder
      • when the table and pup-pack starts, the pupinit.bat will run and try to sort out the layering of the FP and PUP windows (wait about 5 secs after table start)

      More info on how to setup FP in Borderless Windowed mode and “PUP-Packs on Top” can be found here:

      https://vpinball.com/VPBdownloads/pup-packs-on-top-use-pup-packs-on-a-single-screen-desktop-view-fp-vpx-fx3-etc/

       

      Desktop (Single Screen – Fullscreen) and PUP-PACKS

      • a much better option is to use the PUP Stream option to stream the PuP-Pack and PUPDMD windows into FP directly
      • you need to be able to display the PUP Game Select window on a dummy plug-monitor, or spare input of your monitor / TV connected to your video card
      • this gives you options to see the PuP windows on the Desktop view HUD, Apron cards, playfield mini screen, and on the FP Backbox
      • for more information on PUP Stream, read the PinEvent Install Guide

      Here’s a demo of PUP Stream in action:

       

       



       

       

      SUMMARY

       

      Installing and Using a PinEvent table and PuP-Pack

      If you have PinEvent and PuP correctly installed, setup and working, then adding a new PinEvent table should be as simple as:

      • install table files
      • install Pup-Pack files (if using any PUP features)
      • run the “Option xx – xxxx.bat” in the PuP-Pack folder that matches your cabinet / layout and your PUPDMD settings
      • make sure your front end isn’t running other unneeded apps or displaying media in the display areas of the PuP-Pack
      • update your DOF config files from DOF Config Tool (if using DOF features)
      • run the table
      • adjust the FP Sound and FP Music levels in game (if needed) to be able to hear / match the SSF sound levels (if using SSF)
      • done

      Be sure that you completely close the table and Future Pinball after exiting a game every time before trying to load and play another table!

       

      PROBLEMS?

      If the table, PuP-Pack, PUPDMD, or DOF still isn’t working, check the FAQ of the PinEvent Install guide.

      Debugger

      DEBUG MODE

      Also, you can try running the table in DEBUG mode (launch with F9).

      I have included messages that indicate:

      • what is detected as installed (DOF, PUP)
      • what mode FP is run in (desktop, Cabinet, VR)
      • what PinEvent profile is being used
      • if PinEvent Custom Settings from the table script are being used
      • what you have set for the “default” PuPDMDDriverType
      • what PuPDMDDriverType is actually being used
      • what is enabled and being used (DOF, PUP, SSF, PUPDMD, etc)
      • what DOF / SSF / PUP triggers are being used in real time
      • and more!

      It can be very helpful to narrow down what is happening behind the scenes!

       

      CHECKLIST

      This is a more thorough checklist of what you should do for EVERY new PinEvent table and Pup-Pack install:

      • ALWAYS follow instructions on the download PAGE!
      • copy the FP PinEvent table to your Tables folder and any other files it uses to their respective folders
      • copy the PuP-Pack to the PUPVideos folder
      • in the PuP-Pack folder, run the”Option xx – xxxx.bat” for the PuP-Pack option you want based on your PUPDMD needs
      • only if required, disable the PuP-Pack screens for features you are NOT using (Topper, Backglass, DMD, SSF)
      • be sure the PUPDMD used in the PuP-Pack is correct for your cabinet / setup and it matches your PUPDMD settings!
      • if you require a custom PinEvent or PUPDMD setting for the table, edit the PinEvent Custom Settings in the table script to match your needs
      • there may be user “table” options at the top of the table script you might want to check out
      • be sure there is no front-end media set to display on the screens / areas of the PuP-Pack when launching the table
      • be sure the front-end isn’t launching FutureDMD or pupdmdcontrol.exe (if using PUPDMD features)
      • be sure DOFLinx is disabled / paused while launching  and playing PinEvent tables
      • when running the FP table, adjust the FP Sound and Music if needed (using HOME/END and PAGEUP/PAGEDOWN) to allow the PUP SSF to be heard better

       



       

      FAQ:

       

      PinEvent_FP FAQ

       

      If you have problems or questions about PinEvent tables or related issues, the FIRST place you should goto is the extremely helpful PinEvent Install Guide and the nicely organized PinEvent FAQ at the bottom of the guide.

      You will find answers to most problems or other questions there.

      https://vpinball.com/forums/topic/pinevent-dof-mx-pup-ssf-pupdmd-for-future-pinball/#post-171545

       

      You should also have used my Future Pinball, BAM, DOF, PUP, VR and front-end Mega-Guide to properly setup Future Pinball and BAM the right way to avoid any problems related to Future Pinball and BAM’s setup in the first place. It’s very helpful and will save you lots of headaches!

      https://vpinball.com/forums/topic/future-pinball-and-bam-mega-guide-by-terryred/

       

       

      • This reply was modified 5 months, 2 weeks ago by TerryRed.
      4 users thanked author for this post.
      #171765
      crazy4cab
      Participant
      @lorenzo

      As you post this on VPinball (22:22 Italy time ⌚ zone) I was just finished to do the first Pin Events 1.3 updates and switch off my VPincab. I’ll switch on again as soon my wife going to bed.

      Yes, today Internet is slowly also on the optic fiber, quarantine traffic ?.

      I feel that the new PinEvent with the new 3 tables will be memorable.

      Thanks for sharing

      #171798
      TerryRed
      Moderator
      @terryred
      MemberContributorModerator

       

      Hooray!

      The PUP-PACK is now available!

      There are many options for you guys…so let me know how it works for you!

       

      …and most of all…show me pics or even better… some videos of it in your cabinets.

      That is my most favorite thing to see!

      2 users thanked author for this post.
      #171801
      newtopinball78
      Participant
      @newtopinball78
      Member

      Absolutely brilliant Terry!! And easy switching with the .bat files is just top notch.  Thanks looks amazing and looking forward to upcoming tables.

      #171828
      Rastan350
      Participant
      @rastan350

      Thanks Terry and Nailbuster. Loving it so far and the lighting and physics are much improved from original and early versions of BAM. Real DMD looks great as well. Not sure if there is a topper for this one since it didn’t display… I am guessing from your screenshots that there isn’t one. Thanks again for developing this. Nice to have FP back in to the mix.

      #171830
      TerryRed
      Moderator
      @terryred
      MemberContributorModerator

      Thanks Terry and Nailbuster. Loving it so far and the lighting and physics are much improved from original and early versions of FP. Real DMD looks great as well. Not sure if there is a topper for this one since it didn’t display… I am guessing from your screenshots that there isn’t one. Thanks again for developing this. Nice to have FP back in to the mix.

      No Topper. If any of my uploads has a Topper, I will mention it.

       

      1 user thanked author for this post.
      #171852
      trs80tech
      Participant
      @trs80tech

      Top quality pinball entertainment. You TerryRed &  Ravarcade, Nailbuster have given Future Pinball the best it has to offer.

      #171857
      elvinu
      Participant
      @elvinu
      Member

      Thanks Terry!!!  What are you getting, around 4 hours of sleep a night (or less)?  Don’t know how you do so much on so many tables AND are still able to reply so quickly to FB questions.

      I’ve been testing playing this table with DOFLinx still on ’cause I just installed your FP Tron pup-pack and I don’t think I’ll be able to remember to turn DOFLinx on and off based on the table I’m playing.  So far so good.  I’m using Popper to launch this game and I’m going back and forth between this and FP Tron.

      Here’s a screen grab of my single screen setup.  I know the DMD is redundant, but I like it there.

      FP RetroFlair Bam

      Get some sleep.  ;D

      #171883
      Shaker1971
      Participant
      @shaker1971

      Thanks for all your work Terry. Desperately trying to get the table to work but having no joy.

      I have installed everything as instructed and tried all of the PUP configs on my 3 screen setup by canon get the PUP Pack to start.

      As you can see from the screenshot this just looks like the old format backglass and DMD. Am sure I am missing something obvious but no idea what. Any guidance greatly appreciated.

      Attachments:
      #171891
      outhere
      Moderator
      @outhere
      MemberContributorvipModerator

      Thanks Terry!!! What are you getting, around 4 hours of sleep a night (or less)? Don’t know how you do so much on so many tables AND are still able to reply so quickly to FB questions.
      I’ve been testing playing this table with DOFLinx still on ’cause I just installed your FP Tron pup-pack and I don’t think I’ll be able to remember to turn DOFLinx on and off based on the table I’m playing. So far so good. I’m using Popper to launch this game and I’m going back and forth between this and FP Tron.
      Here’s a screen grab of my single screen setup. I know the DMD is redundant, but I like it there.

      FP RetroFlair Bam
      Get some sleep. ;D

      In the support page for PinEvent download, It tells you how to set up in a popper to automatically turn off DOFLinx

      #171896
      TerryRed
      Moderator
      @terryred
      MemberContributorModerator

      Thanks for all your work Terry. Desperately trying to get the table to work but having no joy.

      I have installed everything as instructed and tried all of the PUP configs on my 3 screen setup by canon get the PUP Pack to start.

      As you can see from the screenshot this just looks like the old format backglass and DMD. Am sure I am missing something obvious but no idea what. Any guidance greatly appreciated.

      Read the FAQ

      Also, you can try running the table in DEBUG mode (F9). I added info that will come up to tell you what is or isn’t being detected and used.

      See what info it give you when starting the table.

       

      #171919
      Rastan350
      Participant
      @rastan350

      Did a video of this in my cab showing the Real DMD option (PinDMDv3) and also DMD on BG. Both look pretty great in my opinion. Thanks again Terry and Nailbuster for all the work done on PinEvent and these tables!

      1 user thanked author for this post.
      #171929
      TerryRed
      Moderator
      @terryred
      MemberContributorModerator

      Did a video of this in my cab showing the Real DMD option (PinDMDv3) and also DMD on BG. Both look pretty great in my opinion. Thanks again Terry and Nailbuster for all the work done on PinEvent and these tables!

      <iframe style=”border: none;” title=”Retroflair BAM Edition (Original 2020 MOD) FP/PinEvent REAL DMD/DMD on BG on Virtual Pinball Cabinet” src=”https://www.youtube.com/embed/-M67-4UJ6bQ?feature=oembed&wmode=opaque&showinfo=0&#8243; name=”fitvid2″ allowfullscreen=”allowfullscreen” data-mce-fragment=”1″></iframe>

       

       

      Awesome! Looks really nice!

      To answer a couple of questions.

       

      Real DMD:

      • you CAN have FPIntercept mirror the Future Pinball DMD to your Real DMD as well as have the PUP FULLDMD on the Backglass at the same time.
      • however, you CANNOT mirror the 4:1 PUPDMD to your real DMD and have 16:9 FullDMD on the BG at the same time.

       

      Pinscape and FP nudging:

      • honestly, I haven’t played with this much. Sadly I have a Pinscape on my cabinet, but haven’t used it for TILT much as my cabinet is too damn heavy compared to a real cabinet (and and multiple military shoulder injuries doesn’t help)
      • analogue nudging in FP will NEVER trigger a TILT warning. There isn’t a dedicated TILT -BOB input…though the table code could do that reacting to a specific keyboard input
      • digital nudging works well (what I use) and triggers TILT warnings

       

      Physics

      • this was my first attempt at updating a FP table’s physics, so I have much to learn, so any “specific” suggestions or advice are welcome!
      • I will never ever say FP physics are the “same” as VPX. These new BAM updates ARE much better and good enough for guys like me :)
      • the ball stuck on the sling plastic was more from table geometry than the actual physics
      • the last 15% of the flipper / tip in FP tends to shoot wide compared to VPX. I started in FP, so I’m used to this and can make my shots well. When coming from playing VPX tables, it may take a bit to adjust to it.

       

      How do you find the SSF? Did you need to reduce the FP Sound and FP Music a lot for that?

       

      Looks great in your cabinet! Thanks for the video. That is my favorite thing to see!

       

      1 user thanked author for this post.
      #171965
      Rastan350
      Participant
      @rastan350

      Terry,

      Thanks for all the info. I will try the FP intercept with the BG on the backglass, I think that would look cool.

      As far as nudging, my cab is really heavy too compared to a normal but it works OK in VPX since I don’t need to move it much with the high gains set in the settings.

      I agree the physics are definitely good enough and I did notice the flipper still shoots a bit weird on the edge but again, it is much improved and way more playable and before it just wasn’t. I would say the ball could use more weight to it. Maybe just adjusting the slope of the table could fix that? I am not sure if that would break things like it tends to do on VPX though.

      SSF I think sounds awesome but I had both sound and music in FP to 1 bar and then I adjusted my BG amp as well so I had high SSF sound and a bit lower music. It works fine… I notice even with VPX tables I am always adjusting my BG amp to match my SSF amps. I need to have windows sound very high, like 80 -90 to get the most out of my SSF since my amps are rated at 4ohm and the exciters are 8ohm. I guess I need to double up on them :).

      Just wanted to say, amazing job here bringing new life in to FP! Would love to see a conversion of DSA at some point :)

      Thanks,

      Nick

       

      #171968
      TerryRed
      Moderator
      @terryred
      MemberContributorModerator

       



      @Rastan350

       

      ….lucky for you Star Wars DSA is next on my list!

       

      For physics…

       

      I want to make changes to the table’s physics for my own personal preference. How do I do that?

      • table editor – Physics: Table Slope. This can give the ball a more weighted feel to it
      • click on the flippers / bumpers,etc on the table editor – Physics: Strength and Elasticity
      • in the table script you will find a section called PHYSICS. The green xml code is where you can change the basic physics settings
      • in the table script you will find a section called “Dynamic Flippers”. This code makes use of the new BAM dynamic physics. You can change some settings here for your preferred flipper physics
      1 user thanked author for this post.
      #171989
      Shannon
      Participant
      @shannon1
      Member

      Thanks Terry!

      #172007
      outhere
      Moderator
      @outhere
      MemberContributorvipModerator

      Nice job on the games Terry things look and play pretty nice
      An excellent job on the directions worked just like you said it would
      If you’re having problems getting this running correctly you probably missed something in the directions go back and check
      PinEvent:  https://vpinball.com/forums/topic/pinevent-dof-mx-pup-ssf-pupdmd-for-future-pinball/
      Games:  https://vpinball.com/VPBdownloads/categories/future-pinball-pinevent-tables/

      #172025
      coreduo0099
      Participant
      @coreduo0099
      Member

      I’ve got the 3 monitor setup PUP working fine with my 16:9 full lcd dmd and both this and halloween.  They look great, just like your videos. :yahoo:

      However my DOF does not work.  I believe I’ve downloaded/updated everything.  All of you previous FP MX/DOF tables work great with my MX/DOF setup.. including the prior Retroflair with MX/DOF.  But when I launch the tables in F9 debug, FP says DOF is not installed/detected.DOF is not installed or detected

      I’ve validated all checklist items but to no avail.

      Any other ideas/suggestions out there?

      I’ve done the following:

      verified DOFLinux 7.14 and in debug see that it is paused by front end.

      verified my directoutputconfig.ini has the proper ‘rom’ mappings

      re-run RegisterDirectOutputComObject.exe

      no UAC, verified bam plugin is there at lowest security

      Run FPLoader as admin (always have)

      no other futuredmd or the like running

      EVERY PUP pack and DOF for FX2, FX3, FP game all work.

       


      Side note, in troubleshooting, I noticed with the current bam v1.5-252 the futuredmd running the awesome aliens game you did has lots of background corruption and is not present with previous bam.

      #172039
      TerryRed
      Moderator
      @terryred
      MemberContributorModerator

      I’ve got the 3 monitor setup PUP working fine with my 16:9 full lcd dmd and both this and halloween. They look great, just like your videos. :yahoo:

      However my DOF does not work. I believe I’ve downloaded/updated everything. All of you previous FP MX/DOF tables work great with my MX/DOF setup.. including the prior Retroflair with MX/DOF. But when I launch the tables in F9 debug, FP says DOF is not installed/detected.DOF is not installed or detected

      I’ve validated all checklist items but to no avail.

      Any other ideas/suggestions out there?

      I’ve done the following:

      verified DOFLinux 7.14 and in debug see that it is paused by front end.

      verified my directoutputconfig.ini has the proper ‘rom’ mappings

      re-run RegisterDirectOutputComObject.exe

      no UAC, verified bam plugin is there at lowest security

      Run FPLoader as admin (always have)

      no other futuredmd or the like running

      EVERY PUP pack and DOF for FX2, FX3, FP game all work.


      Side note, in troubleshooting, I noticed with the current bam v1.5-252 the futuredmd running the awesome aliens game you did has lots of background corruption and is not present with previous bam.

      I wouldn’t assume anything with DOFLinx. Try completely closing it and not having it running at all, and run FP with no front-end as well.

       

      For whatever reason, the table can’t get access to DOF. The COM extensions is working since PuP is working.

      So it’s gotta be something on your system preventing access to DOF.

       

      This is the code used (and I think Popper may use similar code)…

       

      Set DOFObject = CreateObject("DirectOutput.ComObject")
          If DOFObject is Nothing Then
              AddDebugText "DOF is not installed or detected"
              useDOF=false
              DofStatus=false
          else
              DOFObject.Init "B2SServer","",DOFProfile
              DOFStatus=true
              AddDebugText "Start DOF"
          end if

       

      It tries to open a session to DOF. If DOF is not accessible (for whatever reason), then you get the message "DOF is not installed or detected"

       

      I wish I could help more than this… but it comes down to something on your system is preventing access to DOF.

       

      Maybe editing PinEvent_Control.vbs and try changing the above to:

       

      Set DOFObject = CreateObject("DirectOutput.ComObject")
              DOFObject.Init "B2SServer","",DOFProfile
              DOFStatus=true
              AddDebugText "Start DOF -  Hopefully..."

       

      Not saying this will work…but you can try it.

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