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    https://skfb.ly/6yKqY

    The Ringmaster from Circus Voltaire was taken off the table and scanned in 3D using a 3D laser scanner by randr.

    3D model scans are fairly accurate but present a number of challenges before they can be useful in any type of gaming engine.

    I 'polished' the 3d scan model, smoothing out some of the bumpiness that's a side effect of the scanning process.  I re-mesh the model to give it an optimized mesh/topology and project the details of the high resolution polished scan.

    Randr took a number of HD photos which I used to texture map the model, I've provided a 'complete map' and a 'diffuse map'.  The diffuse map has no lighting or shadows baked into it in the event you want to either bake your own lighting/shadows or at some point lighting and shadows are handled by a 3D game engine (VPX11 maybe).

    I've also provided a normals bump map which gives the model the illusion of much higher detail.  I made the top section of the ring master a separate object in the event a separate material is needed for it or it need's some adjustment to fit the table nicely.  So included are two objs, one of the ringmaster head and one for the "spell WoW" cylinder top.

    Import objs into VP, apply appropriate texture maps.

    This topic contains 5 replies, has 6 voices, and was last updated by  Ben Logan2 3 months, 1 week ago.

    Viewing 6 posts - 1 through 6 (of 6 total)
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    • #84225
       Dark 
      Participant
      vipMemberContributor

      https://skfb.ly/6yKqY

      The Ringmaster from Circus Voltaire was taken off the table and scanned in 3D using a 3D laser scanner by randr.

      3D model scans are fairly accurate but present a number of challenges before they can be useful in any type of gaming engine.

      I 'polished' the 3d scan model, smoothing out some of the bumpiness that's a side effect of the scanning process.  I re-mesh the model to give it an optimized mesh/topology and project the details of the high resolution polished scan.

      Randr took a number of HD photos which I used to texture map the model, I've provided a 'complete map' and a 'diffuse map'.  The diffuse map has no lighting or shadows baked into it in the event you want to either bake your own lighting/shadows or at some point lighting and shadows are handled by a 3D game engine (VPX11 maybe).

      I've also provided a normals bump map which gives the model the illusion of much higher detail.  I made the top section of the ring master a separate object in the event a separate material is needed for it or it need's some adjustment to fit the table nicely.  So included are two objs, one of the ringmaster head and one for the "spell WoW" cylinder top.

      Like 13+

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      7 users thanked author for this post.
      #84237
       Thalamus 
      Participant
      ContributorMember

      :rose:

      Damn sweet job Dark. And thank you Randr ! Oh boy the new CV Knorr is working on is really something to look forward to. :heart:


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      #84249
       Drybonz 
      Participant
      Member

      Awesome mix of art and technology involved in this creation.  Nice work, guys.  Looks really cool.

      1 user thanked author for this post.
      #84251
       Knorr 
      Participant
      vip

      Thanks dark and randr! The model is awesome!


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      #84253
       randr 
      Keymaster
      ModeratorMember

      Would like to see it in the table ;)

      We need a POP front end signature!!! Or no?


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      #84254
       Ben Logan2 
      Participant
      Member

      Spell W.O.W.!

      Amazing teamwork randr and Dark. Thanks for a great description of process. End result is super.

      Very excited for Knorr’s table. Ringmaster makes an awesome centerpiece.

      Thanks, guys!


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