The Ringmaster from Circus Voltaire was taken off the table and scanned in 3D using a 3D laser scanner by randr.
3D model scans are fairly accurate but present a number of challenges before they can be useful in any type of gaming engine.
I 'polished' the 3d scan model, smoothing out some of the bumpiness that's a side effect of the scanning process. I re-mesh the model to give it an optimized mesh/topology and project the details of the high resolution polished scan.
Randr took a number of HD photos which I used to texture map the model, I've provided a 'complete map' and a 'diffuse map'. The diffuse map has no lighting or shadows baked into it in the event you want to either bake your own lighting/shadows or at some point lighting and shadows are handled by a 3D game engine (VPX11 maybe).
I've also provided a normals bump map which gives the model the illusion of much higher detail. I made the top section of the ring master a separate object in the event a separate material is needed for it or it need's some adjustment to fit the table nicely. So included are two objs, one of the ringmaster head and one for the "spell WoW" cylinder top.
Import objs into VP, apply appropriate texture maps.