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    Fresh VPX build of Gottlieb's 1982 Rocky.  Randr and I did a lot of work trying to get this table as authentic as possible.  Special thanks to him for all the countless hours of scripting, primitive work and testing and also for being a great mentor.  Thanks to Unclewilly for use of his playfield image and the plastic images which Randr made into primitives.  Also thanks to Bord for his Pink Panther table which was used during the script build as reference.

    If you have never played this table or don't know the rules, check out https://www.youtube.com/watch?v=eJbRubgqHPQ.  TNT does a great job explaining these.  He also tells the story of the actual pinball table in the Rocky movie, very interesting.

    I also want to thank Wildman for his backglass he made that was exclusively used, and broken,in the movie.  http://vpuniverse.com/forums/files/file/5567-rocky-gottlieb-1982/

    Enjoy!

    V1.2

    Fixed ball premature ejaculation...

    Thalamus SSF support and sound fixes

     

    V1.1a

    fixed global physics problem.

     

    V1.1

    added gate on ball trough

    fixed ball shadow

    This topic contains 79 replies, has 24 voices, and was last updated by  outhere 6 days, 19 hours ago.

    Viewing 20 posts - 61 through 80 (of 80 total)
    • Author
      Posts
    • #135528
       Pinballfan2018 
      Participant

      I tried a different rom, and still having the same issue.. I’m wondering if its the Beta I’m running. hmmmm

      Currently working on the Batman 66 Pup Pack

      #135529
       randr 
      Keymaster
      ModeratorMember

      after you change rom delete nvrom file “rocky.nv” the load and reload table 2-4 times and see if it works

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      Messing with the VPinball app and push notifications.
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      #135531
       Pinballfan2018 
      Participant

      Still got the same thing happening. The trough seems to automatically fire as soon as it starts.

      Currently working on the Batman 66 Pup Pack

      #135532
       randr 
      Keymaster
      ModeratorMember

      try this…

      https://www.dropbox.com/s/wxw83w1hrjzw53v/Rocky%20%28Gottlieb%201982%29.vpx?dl=0

      not going to fix issue. ill need to look at this more it works fine here on my desktop but i did get a ball kicked out on cab once so i must have something wrong….

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      Messing with the VPinball app and push notifications.
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      • This reply was modified 1 week, 3 days ago by  randr.
      #135543
       Thalamus 
      Moderator
      ContributorMemberModerator

      Try putting in a 2sec timer in vpm init ?

      vpmTimer.AddTimer 2000,"Controller.SolMask(0)=&Hffffffff'" 'ignore all solenoids - then add the timer to renable all the solenoids after 2 seconds

      #135563
       randr 
      Keymaster
      ModeratorMember

      @thalamus you ever have this extraball kickout on startup? happened to me twice last night out of 20 loads during troubleshooting. Will try adding your suggestion but hard to reproduce here

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      Messing with the VPinball app and push notifications.
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      #135565
       Thalamus 
      Moderator
      ContributorMemberModerator

      @randr : I’ve seen it happen yes. And, this code line fixed it for for Amazon Hunt. Haven’t tried it for Rocky yet. It’s on the to-do list ;)

      https://raw.githubusercontent.com/sverrewl/vpxtable_scripts/master/Amazon%20Hunt%20VPX%201.5.vbs

      • This reply was modified 1 week, 2 days ago by  Thalamus.
      #135571
       randr 
      Keymaster
      ModeratorMember

      @pinballfan2018 try what thalamus suggested and let us know

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      #135582
       Pinballfan2018 
      Participant

      Ok added this script.. It fixed the ball being shot out at the start of the table. Only issue now is when the ball is the drain , it doesn’t know when to release the next ball.

      ****Table Init****
      Sub Table1_Init
      With Controller
      .GameName = cGameName
      .SplashInfoLine = “Rocky, Gottleib 1982″
      .HandleKeyboard = 0
      .ShowTitle = 0
      .ShowDMDOnly = 1
      .ShowFrame = 0
      .HandleMechanics = False
      ‘ .Hidden = HiddenValue
      On Error Resume Next
      End With
      On Error Goto 0
      Controller.SolMask(0)=0
      vpmTimer.AddTimer 2000,”Controller.SolMask(0)=&Hffffffff'” ‘ignore all solenoids – then add the timer to renable all the solenoids after 2 seconds
      Controller.Run
      If Err Then MsgBox Err.Description
      On Error Goto 0

       

      Currently working on the Batman 66 Pup Pack

      #135676
       rothbauerw 
      Participant
      ContributorMembervip

      Try getting rid of the controller.run

      I added the following to mine:

      Controller.SolMask(0)=0
      vpmTimer.AddTimer 1000,”Controller.SolMask(0)=&Hffffffff'” ‘ignore all solenoids – then add the timer to renable all the solenoids after 1 seconds

      Those two lines only.  My knocker was firing on every table load.  Never saw the ball in shooter lane issue.  However, the two lines above seem to have fixed it and I’m not seeing any other issues.

      Current Project: Perpetual updates of Pinball Magic

      #135682
       Tom 
      Participant
      Member

      Rothbauerw, do you think its an issue with vpinmame versions or maybe 10.6??  Its weird because I never get that to happen and Randr does I believe only sometimes.  All the times we passed it back and forth working on it we never noticed it.  very strange.

      #135683
       outhere 
      Participant
      MemberContributor

      Yes Very strange – I’ve put it on my cab and desktop computer and no problem on either one

      #135691
       Thalamus 
      Moderator
      ContributorMemberModerator

      Late yesterday I tested this myself. Ended up with adding what Roth described as the solution. I also ran through the table for ssf, but, I haven’t tested it yet. It is something I do. I pool up a few tables. Then run through them with my regular edit if they don’t have ssf at all and updates seems to be stabilized. I’ll put it in the repo once basic ssf is verified.

      I’m not sure. But, I believe that it happens every time I completely close vp and start over. If I start and just exit table, I know I’ve seen it behaving. Odd, yes – very. Maybe this is something we should post in the vpm beta thread ?!

      If I remember correctly. The knocker being activated is something I’ve seen of a few other tables too. Algar I believe has the knocker. Amazon Hunt as mentioned. I know there are a few more, just can’t remember from the top of my head which ones. Algar is a 80′ Williams sys 6a (but I used s4 because of mech tilt not working )- Amazon Hunt and this is both Gottlieb sys80a. Maybe that is the pattern ?

      https://www.ipdb.org/search.pl?searchtype=advanced&mpu=16

      @toxie @djrobx @fuzzel

       

      • This reply was modified 1 week ago by  Thalamus.
      • This reply was modified 1 week ago by  Thalamus.
      • This reply was modified 1 week ago by  Thalamus.
      • This reply was modified 1 week ago by  Thalamus.
      • This reply was modified 1 week ago by  Thalamus.
      • This reply was modified 1 week ago by  Thalamus.
      #135704
       randr 
      Keymaster
      ModeratorMember

      @thalamus if you don’t mind upload your changes to our Dropbox and the next update would include the roth fix and your ssf

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      1 user thanked author for this post.
      #135705
       Thalamus 
      Moderator
      ContributorMemberModerator

      Sure. I just posted the update on github – but, would take me just a minute. Seems to work ok here. I’ll look more into those I’ve mentioned already. But, since you mention a full upload of the table. I want to do some extra changes. Will take me a bit more time.

      • This reply was modified 1 week ago by  Thalamus.
      • This reply was modified 1 week ago by  Thalamus.
      #135709
       randr 
      Keymaster
      ModeratorMember

      Thanks!

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      #135711
       Thalamus 
      Moderator
      ContributorMemberModerator

      Ok. Done. Just some minor improvements like sounds not matching the script and better position of drop targets, all your array controlled sounds where ok, but, all the others where not. Then there is that fix we’ve talked about already.

      2 users thanked author for this post.
      #135826
       BorgDog 
      Participant
      MemberContributorvip

      Believe it or not the knocker, or other solenoid, when turning the machine on occurs in some real machines, sometimes. I occasionally get it on some of my system 1 machines even with replacement brains, but not every time I turn them on, just sometimes. I’ve read about why it happens but don’t recall at the moment.

      I’ve seen that vp script piece that “fixes” it, but haven’t ever bothered with it unless it was already part of a script I borrowed. I have seen machines kick a ball into the shooter lane at turn on as well, and just plunge it back to the drain before starting a game. I think there have actually been as soon boards made for some machines to fix them as well.

      I consider it a feature, not a bug 😁

      #135828
       randr 
      Keymaster
      ModeratorMember

      @borgdog sure is strange as some never had issue… bills knocker fired while only my bell fires at start and others had a ball kick out. But the delay indeed fixed issue or broke feature :)

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #135832
       outhere 
      Participant
      MemberContributor

      Bell fires at start for me (Which is a perfect fit for this game)

    Viewing 20 posts - 61 through 80 (of 80 total)

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