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  • This table requires the latest pinmame beta and the latest VP10.4 Beta Notes: You can change the GI in-game by hitting the Right magnasave while holding down the left magnasave The dancing boogiemen feature must be toggled on in the ROM. It's Feature Adjustment 32. STUTTERING ON OLDER VIDEO CARDS: please consider utilizing 'max texture dimensions' in the video options -this table utilizes an 8K(!) Playfield and may overload your ram as a result!

     

    This one has a huge list of credits:

    Original VP10 table by Shoopity with elements from Dozer316's mod of JPSalas's table

    Revived by Hauntfreaks with scripting by nFozzy and additional work by ICPJuggla and Arngrim. Flupper1 greatfully provided the ramp textures.  Some resources from LoadedWeapon, and sounds from Knorr. Hopefully I didn't leave anyone out :P Huge thanks  to everyone involved.

    Version 1.43 - Better error warnings and workarounds for some of the reported script errors Cleaned up the hole scripts Adjusted the GI and fixed a few incorrect reflections Instruction / Scorecard and LED skull mod now saves on exit Fixed some issues when running the prototype rom

    Version 1.42 Cleaned up initialization scripting to hopefully reduce errors Reworked GI, uses the proper rom-controlled strings again (1.3 had all GI merged together) - Has a couple new GI flavors to try, Saves GI colors on exit to VPReg.stg Fixed some sidewall reflections and updated masks for the new cab mesh Adjsted DT spider angle to be less distorted, adjusted SSFS spider to be more playable Added Sweep target scripting on spell targets

     

    Version 1.4 Added a Fastflips hack. Works by switching seamlessly between Rom and Direct-Controlled flippers. Flash caps have been redesigned to play better with vp10.5's screen-space reflections Ramp collision meshes have been improved for accuracy -also the upper sling area. New physics featuring a redesigned Polarity flipper script (Can be disabled at the top of the script) Optional floating text scores (See options) New cabinet mesh with siderails, speaker panel, and backglass (nonfunctional atm, no FSS) Cleaned up the script with a few improvements along the way - - Better ball rolling SFX script - Boogieman animations have been improved a bit - Added a keyboard nudge script

     

    Version 1.31 Replaced a few light images with better quality ones soundFX pass with new gain (LVL function should work better now) Added animated scorecard (Press R in-game to bring up the rules)

     

    Version 1.3 Changelog by nFozzy Optimization New GI in 4 flavors: Soft White, Cool White, White, and Colorized New Boogiemen New sounds, (please use the 10.4 beta!) new physics Added (limited) Support for pre-production roms with the kickback -The aux light board isn't emulated properly, so crate and deadhead LEDs are not working atm. -these roms have very early code and therefore simplified game rules. Bugfixed Single Screen Fullscreen support

    Version 1.2

    Rescripted and redone flash lamps, some other visual fixes and physics fixes, and a few new sound effects from Knorr and Clark Kent. Fixed a script error and the sticky drain.

    Script updates now use "-1" timers, make sure you have the latest VP10.2 beta

     

    Version 1.1

    This update comes courtesy of Clark Kent, who provided a better playfield scan and new physics. Thanks

    -New 4K playfield image and inserts. A few other visual additions and tweaks

    -New physics from Clark Kent

    -Updated the script with the latest DOF settings. If you get DOF errors, please get the latest controller.vbs

    -Reduced script latency a bit

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 21 through 40 (of 198 total)
    • Author
      Posts
    • #40886
      Drybonz
      Participant
      @drybonz
      Member

      …also there is chat.

      #41118
      nFozzy
      Participant
      @nfozzy

      Version 1.1 is up

      This update comes courtesy of Clark Kent, who provided a better playfield scan and new physics. Thanks

      -New 4K playfield image and inserts. A few other visual additions and tweaks

      -New physics from Clark Kent

      -Updated the script with the latest DOF settings. If you get DOF errors, please get the latest controller.vbs

      -Reduced script latency a bit

      7 users thanked author for this post.
      #41119
      randr
      Keymaster
      @randr
      ModeratorMember

      Thanks Clark and thank you nfozzy  :good:

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #41121
      Drybonz
      Participant
      @drybonz
      Member

      Looks and plays great… thanks for the update, guys.    :good:

      *edit*  Is the snake model different?  or maybe just the eye lights?

      #41132
      chokeee
      Participant
      @chokeee
      Member

      Clark Kent physics – “shit negro that’s all you had to say…”

      #41145
      Ginsonic
      Participant
      @ginsonic

      Clark Kent physics – “shit negro that’s all you had to say…”

      In case somebody does not know that line, it is a quotation from “Pulp Fiction”  :yes:

      Thanks nFozzy and Clark Kent, that’s the way, how it should be: Working together in harmony to the joy of us enthusiasts ! Kudos guys !

      #41382
      Pinbolt
      Participant
      @pinbolt
      Member

      News about the soundloop, Or am I the only one who has that problem?

      #41643
      Mark70
      Participant
      @mark70
      Member

      News about the soundloop, Or am I the only one who has that problem?

      Sound is repeating? Did not happen here so far.
      Not sure but maybe deleting nvram is worth a try? But beware, you will loose your highscores for this table also.
      Hope it helps..

       

      #41644
      Drybonz
      Participant
      @drybonz
      Member

      There are updates to VPM on almost a daily basis from DJRobX.  If you want to keep up with that stuff just check the Stern LE thread over at VPU regularly.

      #41660
      Pinbolt
      Participant
      @pinbolt
      Member

      OK, thanks for help.

      I solved the problem with” check FPS/Limiter/VSnc” in the video Option of Visual Pinball and it works.

      #41665
      Drybonz
      Participant
      @drybonz
      Member

      There is a recent VPM that addresses this issue you may want to get too.

      #42702
      nFozzy
      Participant
      @nfozzy

      New version is up

       

      Version 1.2

      Script updates now utilizes “-1” timers, please use the latest VP10.2 beta

      Rescripted and redone flash lamps, some other visual fixes and physics fixes, and a few new sound effects from Knorr and Clark Kent. Fixed a script error and the sticky drain.

      4 users thanked author for this post.
      #42703
      randr
      Keymaster
      @randr
      ModeratorMember

      Thank you nfuzzy such a great table

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #42720
      Mark70
      Participant
      @mark70
      Member

      Thanks for the update, it’s a great looking table!

      Although it has been getting much better with the latest update, the red flashers still have influence of the ball smoothness.
      Everything is up to date here. Does anyone else get this behavior and maybe found a way to solve it?

      #42721
      markrock76
      Participant
      @markrock76
      Member

      Wow!  An incredible table made even more incredibler .   Awesome.  thank you.

      #42776
      Ben Logan2
      Participant
      @benlogan2
      Member

      Can’t wait to try it when I’m back home nfozzy. Thanks for the update. I can’t believe what performance increase -1 timers make on my machine. Been experimenting with this change on lots of tables.

      #42806
      chokeee
      Participant
      @chokeee
      Member

      Why apron is half cut off? Is it possible to upgrade the table with the “full” appron?

      #42905
      monkeyspasm
      Participant
      @monkeyspasm

      I played the real table last night at Arcade Club in the UK, and this is so realistic it’s untrue! Amazing work, thank you :)

      Attachments:
      #42908
      BonusMagnus
      Participant
      @bonusmagnus

      How can I get rid of the text under the normal DMD?

      I use the “ss_15” rom file

      Attachments:
      #42912
      randr
      Keymaster
      @randr
      ModeratorMember

      I thought you just right clicked dmd window and unchecked a option but if running beta of vpm maybe it’s not got option? Try right clicking dmd and see

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

    Viewing 20 posts - 21 through 40 (of 198 total)
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