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  • This table requires the latest pinmame beta and the latest VP10.4 Beta Notes: You can change the GI in-game by hitting the Right magnasave while holding down the left magnasave The dancing boogiemen feature must be toggled on in the ROM. It's Feature Adjustment 32. STUTTERING ON OLDER VIDEO CARDS: please consider utilizing 'max texture dimensions' in the video options -this table utilizes an 8K(!) Playfield and may overload your ram as a result!

     

    This one has a huge list of credits:

    Original VP10 table by Shoopity with elements from Dozer316's mod of JPSalas's table

    Revived by Hauntfreaks with scripting by nFozzy and additional work by ICPJuggla and Arngrim. Flupper1 greatfully provided the ramp textures.  Some resources from LoadedWeapon, and sounds from Knorr. Hopefully I didn't leave anyone out :P Huge thanks  to everyone involved.

    Version 1.43 - Better error warnings and workarounds for some of the reported script errors Cleaned up the hole scripts Adjusted the GI and fixed a few incorrect reflections Instruction / Scorecard and LED skull mod now saves on exit Fixed some issues when running the prototype rom

    Version 1.42 Cleaned up initialization scripting to hopefully reduce errors Reworked GI, uses the proper rom-controlled strings again (1.3 had all GI merged together) - Has a couple new GI flavors to try, Saves GI colors on exit to VPReg.stg Fixed some sidewall reflections and updated masks for the new cab mesh Adjsted DT spider angle to be less distorted, adjusted SSFS spider to be more playable Added Sweep target scripting on spell targets

     

    Version 1.4 Added a Fastflips hack. Works by switching seamlessly between Rom and Direct-Controlled flippers. Flash caps have been redesigned to play better with vp10.5's screen-space reflections Ramp collision meshes have been improved for accuracy -also the upper sling area. New physics featuring a redesigned Polarity flipper script (Can be disabled at the top of the script) Optional floating text scores (See options) New cabinet mesh with siderails, speaker panel, and backglass (nonfunctional atm, no FSS) Cleaned up the script with a few improvements along the way - - Better ball rolling SFX script - Boogieman animations have been improved a bit - Added a keyboard nudge script

     

    Version 1.31 Replaced a few light images with better quality ones soundFX pass with new gain (LVL function should work better now) Added animated scorecard (Press R in-game to bring up the rules)

     

    Version 1.3 Changelog by nFozzy Optimization New GI in 4 flavors: Soft White, Cool White, White, and Colorized New Boogiemen New sounds, (please use the 10.4 beta!) new physics Added (limited) Support for pre-production roms with the kickback -The aux light board isn't emulated properly, so crate and deadhead LEDs are not working atm. -these roms have very early code and therefore simplified game rules. Bugfixed Single Screen Fullscreen support

    Version 1.2

    Rescripted and redone flash lamps, some other visual fixes and physics fixes, and a few new sound effects from Knorr and Clark Kent. Fixed a script error and the sticky drain.

    Script updates now use "-1" timers, make sure you have the latest VP10.2 beta

     

    Version 1.1

    This update comes courtesy of Clark Kent, who provided a better playfield scan and new physics. Thanks

    -New 4K playfield image and inserts. A few other visual additions and tweaks

    -New physics from Clark Kent

    -Updated the script with the latest DOF settings. If you get DOF errors, please get the latest controller.vbs

    -Reduced script latency a bit

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    Viewing 20 posts - 41 through 60 (of 198 total)
    • Author
      Posts
    • #42920
      Drybonz
      Participant
      @drybonz
      Member

      There’s a show dmd only option in the script.  It should be 1.

      #42975
      BonusMagnus
      Participant
      @bonusmagnus

      Yes it is on 1, settings are normal.

      I use “VPX_2_beta_rev2847”

      Attachments:
      #42983
      ninuzzu
      Participant
      @ninuzzu
      vipMember

      Uncomment that line in the script :good:

      #42991
      BonusMagnus
      Participant
      @bonusmagnus

      Thank you ninuzzu! :good:

      I really overlook that the line was in comment

      #43596
      RustyCardores
      Moderator
      @rustycardores
      MemberModerator

      Thanks for the update, it’s a great looking table! Although it has been getting much better with the latest update, the red flashers still have influence of the ball smoothness. Everything is up to date here. Does anyone else get this behavior and maybe found a way to solve it?

      Same here, latest vpinmame and 10.2 beta.  It’s a great table and it plays reasonably smoothly,  until those flashers go off :(

      I’ll keep chasing a fix though, as this is too good a table to give up on. ;)

      #43598
      rothbauerw
      Moderator
      @rothbauerw
      ModeratorContributorMembervip

      I play this table without the latest vpinmame to avoid the stutter.  It’s a great table on the old vpinmame too!

      BTW, what’s the difference with the modulated solenoids?  I’ve played both with and without and the difference doesn’t jump out at me.

      Current Project: Perpetual updates of VPX physics.

      #43599
      Jesperpark
      Participant
      @jesperpark
      Member

      Strange i just played using the  pinmame release from December 6th, might be latest still and everything is smooth as silk for me.  Great light show with no stutter

      Using 10.2 2847 as well as a compare

      #43600
      RustyCardores
      Moderator
      @rustycardores
      MemberModerator

      I play this table without the latest vpinmame to avoid the stutter. It’s a great table on the old vpinmame too! BTW, what’s the difference with the modulated solenoids? I’ve played both with and without and the difference doesn’t jump out at me.

      Can you remember what version vpinmame?  I’d like to run a comparison.

      #43607
      Mark70
      Participant
      @mark70
      Member

      I changed the maximum pre-rendered frames within VPX to “2” and within the Nvidia control panel to “application controlled”,  and all “new flashlight” stutter problems were completely gone. This is how it works for the most recent versions for me, it might change with upcoming updates.  Maybe this helps someone else too.

      #43632
      RustyCardores
      Moderator
      @rustycardores
      MemberModerator

      I changed the maximum pre-rendered frames within VPX to “2” and within the Nvidia control panel to “application controlled”, and all “new flashlight” stutter problems were completely gone. This is how it works for the most recent versions for me, it might change with upcoming updates. Maybe this helps someone else too.

      That’s how mine has always been setup and I get the stutter on this table…. I just wish that there was a single setup that worked for every table and every cab, instead of each of us having to go on our own personal search and destroy mission. #toomanyvariables :(

      EDIT: This particular table plays smoother for me in 10.2 rev2830  Single ball action is smooth, but in multiball there is still just a little bit of stutter.

      #43955
      smithy001
      Participant
      @smithy001

      Thank you Nfozzy, this is a true work of art!

      I played hundreds of tables over the years but I have literally never seen anything like this… :-D

      I take my hat off for you Sir, or Madam.

      Thank you and your friends keep up the good work.

      W10 64, 750W, MSI Z370, i5-8600k @ 4,8 GHz liquid cooled, 16GB DDR4 3000, MSI GTX 1070Ti 8GB, Samsung SSD, WD 1TB HDD,
      PF Samsung 37" HD 1920x1080, BG Acer 27" 1920x1200, LED-Wiz, GP-Wiz 40, 4 RGB buttons, VP 9.21, VP 10.6, VPM 2.9, DOF R2, +/- 250 tables.

      #43956
      RustyCardores
      Moderator
      @rustycardores
      MemberModerator

      Toxie’s latest VPX beta (2874??? from memory) has solved 99.9% of the stutter problem for me. :)

       

      #44012
      ripleyyy
      Participant
      @ripleyyy

      nice table, very good physic :good:

      btw, cant see the spider when activated, it become “invisible” when starting to round… an idea to where i can check !?

      (PS : i have a 2 screens cab, without b2s, only the DMD on the second screen, spider did came in the middle of the table when activated)

      tanx

      #46711
      Jesperpark
      Participant
      @jesperpark
      Member

      Need some help.  When I load the table directly from VP10 the back glass loads same time without issue.  When i load the table from PinballX a warning comes up saying back glass not found :scratch:

      DOF still works, I checked that both file names match each other, and that matches the PinballX file name.  Only table I have this issue with

      Love this table but just a strange error

      #46717
      senseless
      Participant
      @senseless
      Member

      Maybe it’s the file matching. Try disabling this in the settings and see if this solves the problem. Had the same with TKO.

      #46719
      Daryl
      Participant
      @allknowing2012
      Member

      Need some help. When I load the table directly from VP10 the back glass loads same time without issue. When i load the table from PinballX a warning comes up saying back glass not found :scratch: DOF still works, I checked that both file names match each other, and that matches the PinballX file name. Only table I have this issue with Love this table but just a strange error

      Look for pinballx.log file for clues. Could be something as simple as an extra space or some mismatch in the names.

      If you are comfortable with a windows editor you can open the .xml file and see what you have listed for the game.

      #46723
      randr
      Keymaster
      @randr
      ModeratorMember

      I bet its file matching turned on in pbx. I would make sure table and backglass are named same without extra space or something. or turn off file matching in pbx

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #46724
      Jesperpark
      Participant
      @jesperpark
      Member

      Need some help. When I load the table directly from VP10 the back glass loads same time without issue. When i load the table from PinballX a warning comes up saying back glass not found :scratch: DOF still works, I checked that both file names match each other, and that matches the PinballX file name. Only table I have this issue with Love this table but just a strange error

      Look for pinballx.log file for clues. Could be something as simple as an extra space or some mismatch in the names. If you are comfortable with a windows editor you can open the .xml file and see what you have listed for the game.

      Everything matches perfectly, Even dropped a decimal out of the name just in case.  Copied the name from pinballX and pasted to tbale name and backglass in case i missed something.  Stange in VP10 alone will work, somehow it’s like loading from pinballx has the issue.  Any chance it could be because this is a modulated flasher table?  Can’t remember which have it but all other tables are fine.

      Edit: File Matching is off

      Edit#2:  Updated PinballX as I have not been using much lately.  I get a backglass every 7 or 8 tries to load table.

      #46727
      randr
      Keymaster
      @randr
      ModeratorMember

      I think it loads fine in mine… I can’t check because the pbx expired so need to sit down and upgrade a few things.

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #49264
      Matzebhv
      Participant
      @matzebhv

      Hi,

      great Table!

      Is ther a way to hide Spider Wheel Animation on Playfield, as it runs on the animated Backglas to?

      3 Monitor Setup in Cabinet Mode

       

      Matze

    Viewing 20 posts - 41 through 60 (of 198 total)
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