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    VPX conversion

    thanks to GNance, Arngrim others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog

    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots

    For the manual ball lift you can use either the start game button (typically "1") OR you can use the letter "A".

    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.

    I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:

    Const ShadowFlippersOn = true Const ShadowBallOn = true

    change to false if you want either of the shadows not showing on your tables

    requires VPX 10.4

    initial VPX release

    1.0a - objects' material changes based on Borgdog's observations

    1.0b-fixed mech tilt adjusted default high scores. be sure to go into the options menu to reset the high scores if you want to be able to attain them

    thanks Thalamus for identifying these.

    This topic contains 0 replies, has 1 voice, and was last updated by  Loserman76 6 months, 3 weeks ago.

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       Loserman76 
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      VPX conversion

      thanks to GNance, Arngrim others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog

      in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots

      For the manual ball lift you can use either the start game button (typically "1") OR you can use the letter "A".

      when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.

      I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:

      Const ShadowFlippersOn = true Const ShadowBallOn = true

      change to false if you want either of the shadows not showing on your tables


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