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  • Download Info

  • Original Sonic recreation  "The Hedgehog 2" of Future Pinball created by Brendan Bailey in 2005




    Multiball - Shoot the bottom and top 3 banks of drop targets to light the middle and side eject holes for ball lock. After locking two balls, the upper left side hole will be lit for multiball. During multiball, shoot the upper left side hole for a 250,000 point jackpot! When two balls have drained, normal play resumes, only now you must complete the drop targets twice in order to light lock.


    Hurry Up - Completing the 5 stand up targets along the upper and lower playfields starts the "Hurry Up" feature. You have 10 seconds to shoot any hole (or the drop target in front of the lower eject hole) before complete the targets again. If a ball is locked the left side eject hole, you cannot score a hurry up award there.


    Savers - The game begins with the kickback and the save gate active. They only save the ball once and then shut off. However, they can be reacttivated by shooting either of the lower stand up targets when the purple sheild light is flashing (they are lit when the ball passes through one of the inlanes). The Center post is activated by shooting the top center loop shot when lit. You light this shot by having the ball pass through the left side lane. Once activated, the Gate and kickback will remain so until used. The center post, however, only lasts for 15 seconds.


    Invincibility - Making the right side loop shot 3 times starts invincibility. This causes all 3 savers to be active consistantly for 20 seconds.


    Bonus X - completing the top 3 lanes advances the bonus multiplier from 1X, 2X, 3X, 4X, and 5X. The multiplier is reset for each ball.


    Extra Ball - Extra Balls are awarded when you reach the score of 750,000 and 1,500,000




    Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.






    Fixed the lack of music for moments of the game

    Fixed the reset of the lock when the game ends

    and some more corrections

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    Viewing 8 posts - 21 through 28 (of 28 total)
    • Author
    • #127259

      Any ideas for how I can get the 3-screen b2s working with pindmd v3 on my cab?


      Believe both outhere and 32a has described it before – for another table/db2s though. https://vpinball.com/forums/topic/beach-bums-2018-2scr-directb2s/#post-108474

      1 user thanked author for this post.

      I don’t know if this fixes the above bug but here is a fix for the 3 screen DMD

      it had an extra reel

      I included a PIN2DMD friendly version that has the reels resized to match the resolution of 128×32


      Have someone confirm that the Backglass is working correctly and add it to the downloads.  :yahoo:

      "Learning without thought is vain, thought without learning is dangerous." (Confucius)

      "Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

      Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.



      Believe both outhere and 32a has described it before – for another table/db2s though. https://vpinball.com/forums/topic/beach-bums-2018-2scr-directb2s/#post-108474

      I looked at that thread. It seems to describe the normal F1 process. However, on this Sonic table, when I get it loaded in VPX, F1 doesn’t bring up the dialog to use the external DMD. Any other ideas?


      Same problem for me – no F1 menu since it doesn’t run vpinmame, so I don’t know how to get the DMD stuff to output to my pin2dmd.


      You have a 2 screen setup plus the pin2dmd?
      You would have to use the mirroring option in Freezy
      Buy one of these to make a 3rd screen

      You can always use a separate res file for this game
      make a copy of your ScreenRes.txt file and change the extension to res and call it the same name as the game
      Then in that res file make changes for that table..

      2 and 3 Screen set-up and more


      Does anyone known if a port of FP to VPX of The Jetsons table is being worked on? Would be sweet. I like the FP version but it’s a bit buggy. I was just curious. Thx for such a great table.



      Very nice original table. Just one question, how do you make the backglass work ??? I have nothing displayed on my screen and i do not find on the web a backglass for this gem ???

      Also, there is a script file, what is it for ?

      Thanks for your help and thanks again for this beautiful table.

    Viewing 8 posts - 21 through 28 (of 28 total)
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