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    • Author: Bigus1
    • Version: 1.0
    • Views: 3222
    • File size: 72.14 MB
    • Downloads: 1397
    • File Author: Bigus1, Knorr
    • IPDB link:: 4444
    • Updated: October 6, 2020
    • Categories:
  • This wicked table from Knorr is great fun. This was my first VPX table download and what a cracker of an introduction!

    I've given it a makeover.

    Enjoy :)

     

     

    1.0 Playfield, lights, lighting, sound, layout, physics, script

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 44 total)
    • Author
      Posts
    • #203326
      Bigus1
      Participant
      @bigus1

      This wicked table from Knorr is great fun. This was my first VPX table download and what a cracker of an introduction!

      I've given it a makeover.

      Enjoy :)

       

       

      Total of 27 users thanked author for this post. Here are last 20 listed.
      #203338
      KrakenByte
      Participant
      @krakenbyte

      Thank you! :good:

      OSouth Park GIF - SouthPark - Descubre & Comparte GIFs

      KrakenByte Kraken

      #203342
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      I can’t recall this table crashing on me ? In what cases does that happen ?

      #203345
      The Loafer
      Participant
      @theloafer
      Member

      I’ve never had it crash either?  Been a while since I played it though, perhaps one of the VPX 10.6 betas had affected something

      #203346
      STAT
      Participant
      @stefanaustria
      MemberContributor

      Fixes ? There weren’t any Issues in the latest Version …
      Can you explain that ? Also waiting for a Coment from @Knorr

      #203347
      Knorr
      Participant
      @knorr
      vipContributor

      Fixes ? There weren’t any Issues in the latest Version …

      Can you explain that ? Also waiting for a Coment from @Knorr

      Not quite sure. The crashes with the different holes should be fixed since 1.2. But I have to admit that i didn’t  played the table for a long time, and since the pinmame timer changed along with the vpx updates I had also various problems later…

      #203350
      Tom
      Participant
      @armyaviation
      MemberContributor

      hmmmmmmm… :scratch:

      #203353
      Rajo Joey
      Participant
      @joey2001
      Member

      I don’t have problems with crashes. The VR-version also works well. :unsure:

      #203356
      ashleyb
      Participant
      @ashleyb
      Member

      Is any table safe from this guy?  The best one was when he “claimed” to have updated Knorr’s Star Trek TNG which was already perfect!  Unbelievable!  I refuse to download anything with the “_Bigus” suffix.

      #203359
      randr
      Keymaster
      @randr
      ModeratorMember

      @knorr i unapproved this until you let me know the mod was approved. Sorry just want to make sure

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #203360
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      @randr : Approved based upon this message. https://vpinball.com/forums/topic/star-trek-the-next-generation-williams-1993_bigusmod/#post-174444

      What I like to know is simply why he states that the table doesn’t work. It isn’t ages since I played it last. Once I learned the rules, I started enjoying it more. Goes for any machine I guess. The only thing I felt I “had to do” was to give it some updated code for SSF.

       

      #203382
      Tom
      Participant
      @armyaviation
      MemberContributor

      because thats his MO.  He either says he fixes our broken tables or makes our ugly tables look amazing.  If this was VPF 30 new guy would be praising him for the work he did to “build” the table.  I challenged him to build 1, ONE, table of his own and he hasnt.  The sad thing is from doing all these mods he probably has a good handle on how to build a table…  shit Goldchicco is half way up the top thanked people from simply converting VP9 tables in the last year

      #203410
      Mitshiba
      Participant
      @mitshiba

      I’m  confused too. I have Knorr’s version 1.2 table and it works flawlessly with 10.6 Final and various 10.7 beta builds I’ve tested. Never had any issues with crashing during multi-ball or any of the ball-traps from what I’ve played.

      What exactly was different on this one vs. Knorr’s in terms of giving it a makeover?

      #203441
      32assassin
      Participant
      @32assassin
      Member

      @randr : Approved based upon this message. https://vpinball.com/forums/topic/star-trek-the-next-generation-williams-1993_bigusmod/#post-174444

      What I like to know is simply why he states that the table doesn’t work. It isn’t ages since I played it last. Once I learned the rules, I started enjoying it more. Goes for any machine I guess. The only thing I felt I “had to do” was to give it some updated code for SSF.

       

       

       

      9 out of 10 times multiball code errors are usually due to ball shadow and ball rolling sound errors  because more then 5 balls are added
      to the table. the default VPX code for this subroutines only support 5 balls;  they need to be updated if the table has more then 5 mulitballs.

      go to this site
      https://www.diffchecker.com/
      add Knorrs original code to the left
      add the updated multi ball fix code on the right
      press “Find difference”  and we will see the difference between the original code and the updated code that fixed any problems.

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      #203453
      flpennstater
      Participant
      @flpennstater

      404 error.  Taken down?

      #203474
      naeromagus
      Participant
      @naeromagus
      Member

      I play The original Knorr release quite often. I’ve never experienced any issues whatsoever. I find it to be perfect as is. No modding necessary. :unsure:

      #203480
      Tom
      Participant
      @armyaviation
      MemberContributor

      6788E643-7BF7-40C2-85A1-0B06C9B6DA58
      less than 1 month old release and there is already a mod to fix lights and physics.  We have seen this before

      #203482
      robertms
      Participant
      @mophead
      Member

      I googled “makeover”..

      makeover2

      #203484
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      @randr : Approved based upon this message. https://vpinball.com/forums/topic/star-trek-the-next-generation-williams-1993_bigusmod/#post-174444

      What I like to know is simply why he states that the table doesn’t work. It isn’t ages since I played it last. Once I learned the rules, I started enjoying it more. Goes for any machine I guess. The only thing I felt I “had to do” was to give it some updated code for SSF.

      9 out of 10 times multiball code errors are usually due to ball shadow and ball rolling sound errors because more then 5 balls are added

      to the table. the default VPX code for this subroutines only support 5 balls; they need to be updated if the table has more then 5 mulitballs.

      go to this site

      https://www.diffchecker.com/

      add Knorrs original code to the left

      add the updated multi ball fix code on the right

      press “Find difference” and we will see the difference between the original code and the updated code that fixed any problems.

      But, you are talking about script changes. I’ve done many hundred of table changes, said countless times I’m open to put in fixed from the community too. Never heard that anyone complains about that repo or been contacted by Bigus for that matter. Actually. He seems to ignore the fact that tables since 10.4 has directional sound.

      #203488
      32assassin
      Participant
      @32assassin
      Member

      I don’t know of any other way to fix a multiball error then by updating the code.  This is why I suggested to compare the code to see the updates

      Sega WhiteStar  GI emulation  has been available for multiple years.  And this “updated”  code still has the script controlled GI that was used before PINMAME had GI support for Sega/Stern.

       

      If I took a guess I would say that he used version 1.0 or 1.1  (table info = table date 8.5.2016)  witch might have the outdated code for the Kenny and Cartman kickers

      Version 1.2  is dated 18.5.2016

      V1.2
      Rebuild KennyKickers
      Rebuild CartmanKickers

       

      not one of my top to go tables so I cant say this for a fact

      but if you are using version 1.2  you should have no problems the only major difference I saw is the number of kickers used for the  Cartman and Kenny holes and a few Z direction kicks disabled.

      https://www.diffchecker.com/T2DSMZG9

      Capture

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    Viewing 20 posts - 1 through 20 (of 44 total)
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