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    VPX conversion

    thanks to Greywolf, GNance, Arngrim others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, pbecker1946

    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots

    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.

    I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:

    Const ShadowFlippersOn = true Const ShadowBallOn = true

    change to false if you want either of the shadows not showing on your tables

    requires VPX 10.4

    initial VPX release

    1.0a - objects' material changes based on Borgdog's observations

    This topic contains 0 replies, has 1 voice, and was last updated by  Loserman76 6 months, 3 weeks ago.

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       Loserman76 
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      VPX conversion

      thanks to Greywolf, GNance, Arngrim others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, pbecker1946

      in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots

      when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.

      I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:

      Const ShadowFlippersOn = true Const ShadowBallOn = true

      change to false if you want either of the shadows not showing on your tables


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