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    big thank you to Fuzzel for his Cannon and Fighter models.

    I would like to use darks 3d apron but only way that is going to happen is if we find better resources.

    .99

    added hidden wall under tie fighter

    moved Trigger1 and sw46a to correct ramp

    increased size of wire ramp kicker

     

    .99

    ramp magnet rebuild

    sw45 kicker force adjusted to 15

    This topic contains 53 replies, has 21 voices, and was last updated by  Arngrim 1 month, 3 weeks ago.

    Viewing 20 posts - 21 through 40 (of 54 total)
    • Author
      Posts
    • #112152
       kds70 
      Participant
      Member

      Just a very nice cool playing and looking table. Thank you very much 32ass.

      Same problem here as @vogliadicane told already.

      Btw. i had to adjust the “y plunger position” to 2100 because my manual / analouge plunger didn´t like the stock setting.

      VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 28" BenQ, Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 8 contactors / knocker, PC: Intel Q6600@3Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win7 Prof.
      Real Pin: Eight Ball Deluxe LE (1982)
      #112156
       Nate 
      Participant

      Great work as usual 32! I always enjoy your tables. I am having major ball stutter on this one though, especially when all the lights are flashing. When running table it doesn’t seem like my cpu or gpu are taxed at all. Can run pretty much all VPX tables smoothly. Anybody have any suggestions?

      VPX _10.6.0_Rev3582 video settings

       

       

      3 screen mini-cab 23", 19", 10" - Win10(64bit) i7 2600 3.4ghz, 8GB Ram, GTX 1060 6GB
      force exclusive fullscreen mode in 1080p

      #112171
       32assassin 
      Participant
      Member

      This table is cooler than I expected (never played the real one). Thanks 32.

      I had, that after shooting the ball with the X-wing fighter between the drop down targets, the ball had vanished and the ball rolling sound continued in a loop. The “kick out everything” routine couldn’t find it, too…

      the ball rolling sounds on a loop more then likely means that the “ball fell of the table”

      witch means more then likely the ball never hit the kicker and this might be a problem with the VP 10.6 primitive PF

      do me a favor

      hide all the objects over the 5 kickers

      make the kickers visible

      add a wall over the primitive hole height = 0   bottom= -1

      Capture

      and see if this fixes the problem.

       

      because I  moved the kickers to the center of the PF

      threw balls at it and the code is working as it should , the only thing I can think of changing is the delay “2500”

      for a faster kick out at the metal scoop.

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      #112187
       stuntcat 
      Participant

      Great table , Thanks, is anyone having trouble getting the ball in the top scoop/saucer ? I havn’t got it to stay in once.

      #112218
       onegentleman 
      Participant

      your recreation looks great and plays excellent as well, thanks

      #112221
       vogliadicane 
      Participant
      Member

      do me a favor

      hide all the objects over the 5 kickers

      make the kickers visible

      add a wall over the primitive hole height = 0 bottom= -1

      Capture

      and see if this fixes the problem.

      because I moved the kickers to the center of the PF

      threw balls at it and the code is working as it should , the only thing I can think of changing is the delay “2500”

      for a faster kick out at the metal scoop.

      will test this tonight

      #112279
       jbg4208 
      Participant
      Member

      Can confirm, this does work.

      #112302
       kds70 
      Participant
      Member

      made this wall too. it works … :yes:

      VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 28" BenQ, Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 8 contactors / knocker, PC: Intel Q6600@3Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win7 Prof.
      Real Pin: Eight Ball Deluxe LE (1982)
      #112317
       32assassin 
      Participant
      Member

      can you try this version

      I did some testing by replacing the 5 kickers with a single trigger

      it now has a subway sound as it suppose to

      code is working on debug mode

      https://www.dropbox.com/s/287evkti4c3yjmz/Star%20Wars%20Trilogy%20switch%20mod.vpx?dl=0

       

      and if you want keep your current version until I upload the updated version

      go to layer 2

      kicker sw46a  and Trigger1 are on the wrong ramp  they should be on ramp4 not ramp16

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      #112319
       vogliadicane 
      Participant
      Member

      ^^ for me, this version works, too…

      Edit: wrong: had a multiball mode (Chewbacca ?), the new ball wasn’t shot out, did it manually, it appeared on the playfield, but then looping ball rolling sound and search for a missing ball, when the last real one drained…

      #112470
       32assassin 
      Participant
      Member

      kickers it is then,  updated version 0.99 is up

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      #112503
       vogliadicane 
      Participant
      Member

      It works ok for me, but:

      If you have the Tie Fighter Targets completed on the right (all lights off), you have two ways to get to the X-Wing; left over the ramp or over the kicker on the top right.

      It works correctly for the left ramp (that’s how I did it so far). But something goes wrong over the kicker hole. The ball is shot out but lands again (instead of the X-Wing) on ​​the playfield. Think that a diverter to choose for playfield or X-Wing is not triggered correctly.

      #112729
       32assassin 
      Participant
      Member

      I’m not sure I follow when you say shot out but lands again.

      are you saying that when

      you hit the kicker  (red  arrow)

      and the ball is shot up the wire ramp ( blue arrow)

      the magnet is suppose to grab the ball and move it to the left ramp ( green arrow)

      the ball rolling down the left ramp (pink arrow)  is suppose to follow the yellow arrow into the X wing shot

      where is is failing?

      Capture

      the diverter is solenoid controlled,  if it was not working the ball would never make it to the X-wing kicker.

      you can hide the X-wing and make the flipper visible

      this is what I did when I asked for feedback to see if everything was working.

      the table was available since November

      https://vpinball.com/forums/topic/star-wars-trilogy/

       

      I pretty much have Monopoly finished but I might jut play it for a few months and work out the bugs before I release it.

      this table ( including Jps WOW version) has issues with the water works  flipper

       

       

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      1 user thanked author for this post.
      #112789
       vogliadicane 
      Participant
      Member

      I’m not sure I follow when you say shot out but lands again.

      are you saying that when

      you hit the kicker (red arrow)

      and the ball is shot up the wire ramp ( blue arrow)

      the magnet is suppose to grab the ball and move it to the left ramp ( green arrow)

      the ball rolling down the left ramp (pink arrow) is suppose to follow the yellow arrow into the X wing shot

      where is is failing?

      Exactly at what you discribed. Probably the first event with the magnet. Instead of rolling the way, you discribed it takes the complete blue way.

      #112794
       jbg4208 
      Participant
      Member

      I had the same issue but increasing the power of the top kicker (Red Arrow) from 10 to 15 resolved it for me.

      The only other thing that I see from time to time is when shooting back up the Falcon ramp(Blue) the magnet does not catch the ball when the green xwing light is lit.  So the ball goes on around and come back to the right flipper and the table thinks the ball is in the Xwing and is asking you to shoot the gap in the drop targerts. Strange thing is, it’s not all the time. I reduced the flipper strength a bit and it seemed to help some but not all the time. It’s odd, almost like the magnet is not active the first time the ball is shot up that ramp.  It’s not keeping me from playing it though. Great work on this 32!

      #112801
       wrd1972 
      Participant
      MembervipContributor

      Really glad to see this table get some updating. Many thanks 32.

      Would it be possible for you to provide a line of script or two. So that the “launch button” is also tied to the “lockbar” button many of us have on our cabs? I just want to use the lockbar button to fire the x-wing.

       

      Might also be nice to add this to the script on your next reavion too. maybe just commented out for the folks that dont have a lockbar button.

      My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

      40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

      #112825
       vogliadicane 
      Participant
      Member

      @jbg4208 I think we both describe the same problem

      #112850
       32assassin 
      Participant
      Member

      if the ball is failing at the green arrow  the magnet is not catching and destroying the ball

      the switch (magnet) stretched out to fill the ramp is not covering the ramp surface

      I added more magnets (star triggers)  hopefully one will catch the ball no matter what the ball speed is

      please test it before I upload it

      https://www.dropbox.com/s/zt2a92h67rzrmff/Star%20Wars%20Trilogy%20%28Sega%201997%29.vpx?dl=0

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      #112876
       kds70 
      Participant
      Member

      Hi @32assassin:

      Thanks for your pretty support.

      Tested your last version you´ve posted above. I don´t know this table really good; but i think your solution with more triggers is working.

      But, another problem occured (didn´t appear with the previous versions):

      After a while playing i´m not be able to shoot the left ramp anymore (jubba mission, must shoot this ramp 3 times for example). the ball leaves the ramp and returns in the half way at the left outer ramp / outlane. also – later in the game – i´m not be able to build those “falcon” inserts because the left ramp shots didn´t register.

      Noticed these lines in your new script (lines 89 … ) :mail:

      the fat lines are really right ? i turned them to false and the ramp issue worked then for me.

      Sub SolRampMagnet(Enabled)
      If Enabled Then
      Magnet.Enabled = True
      Magnet1.Enabled = True
      Magnet2.Enabled = True
      Magnet3.Enabled = True
      Magnet4.Enabled = True
      Else
      Magnet.Enabled = False
      Magnet1.Enabled = True
      Magnet2.Enabled = False
      Magnet3.Enabled = True
      Magnet4.Enabled = False
      End If
      End Sub

      Greedings, Kai

      VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 28" BenQ, Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 8 contactors / knocker, PC: Intel Q6600@3Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win7 Prof.
      Real Pin: Eight Ball Deluxe LE (1982)
      #112884
       32assassin 
      Participant
      Member

      they should be false

      updated version is up same link

       

      can you please give me trigger numbers (names) that are not registering,

       

       

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    Viewing 20 posts - 21 through 40 (of 54 total)

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