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    big thank you to Fuzzel for his Cannon and Fighter models.

    I would like to use darks 3d apron but only way that is going to happen is if we find better resources.

    .99

    added hidden wall under tie fighter

    moved Trigger1 and sw46a to correct ramp

    increased size of wire ramp kicker

     

    .99

    ramp magnet rebuild

    sw45 kicker force adjusted to 15

    This topic contains 53 replies, has 21 voices, and was last updated by  Arngrim 1 month, 3 weeks ago.

    Viewing 14 posts - 41 through 54 (of 54 total)
    • Author
      Posts
    • #112887
       kds70 
      Participant
      Member

      they should be false

      updated version is up same link

      can you please give me trigger numbers (names) that are not registering,

      Thank you 32ass

      with “Magnet 1” and “Magnet 3” enabled = false i am able to get / register those “falcon” letters too – maybe u missunderstood me. have problems to report special things in “english” sometimes :whistle:

      for me it´s solved for now; maybe those players above must test your new version too.

      VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 28" BenQ, Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 8 contactors / knocker, PC: Intel Q6600@3Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win7 Prof.
      Real Pin: Eight Ball Deluxe LE (1982)
      #112966
       kds70 
      Participant
      Member

      played 20 games, seems all good now :rose:

      VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 28" BenQ, Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 8 contactors / knocker, PC: Intel Q6600@3Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win7 Prof.
      Real Pin: Eight Ball Deluxe LE (1982)
      #112990
       vogliadicane 
      Participant
      Member

      hmm, for me, when you hit the upper hole, when the green X-Wing is lit, it still takes the same (false) blue way, instead of blue-green-purple-yellow, as it should be. At least I THINK it should be that way…

      @kds70 did That really work for you?

      #112996
       jbg4208 
      Participant
      Member

      Adjusting the strength of that kicker (sw45) will fix this issue.  from 10 to 15.

       

      Line 300 should look like this.

      sw45.kick 0, 15

       

      2 users thanked author for this post.
      #113074
       STAT 
      Participant
      MemberContributor

      :good:

      #113134
       vogliadicane 
      Participant
      Member

      Adjusting the strength of that kicker (sw45) will fix this issue. from 10 to 15.

      Line 300 should look like this.

      sw45.kick 0, 15

      that did the trick! Thanks! :good:

      #114020
       TXT11 
      Participant
      Member

      Is there an easy way to replace the black flipper rubbers with red or white?  Each time I try selecting the flipper in the editor, I see a rectangular box with a diaganol line through it and it’s called ‘Primative’ rather than ‘Flipper’ like other tables.  Any advice appreciated.  I find that area of the table a bit dark for my eyes…. B-)   :good:   :yes:

      #114021
       randr 
      Keymaster
      ModeratorMember

      Right click flipper then select it…the object your clicking is in front of flipper. Or… disable all layers but layer 1 perhaps then you can just click on flipper but right click and select will work fine

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #114023
       jbg4208 
      Participant
      Member

      Though if they are primitive flippers then it wont be that easy. You would have to change the primitive image, right??

      #114030
       randr 
      Keymaster
      ModeratorMember

      Yes. I just assumed they are the flipper shadows he is clicking on? I have not downloaded the table yet :(

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #114034
       32assassin 
      Participant
      Member

      they are primitives you need to update the texture,  You can hide them and use the default flippers but you will lose the flipper decal.

      you can always add the decal to the default red rubber image flipper

      flipper_red_bolt

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      #114066
       wrd1972 
      Participant
      MembervipContributor

      Really glad to see this table get some updating. Many thanks 32.

      Would it be possible for you to provide a line of script or two. So that the “launch button” is also tied to the “lockbar” button that many of us have on our cabs? I just want to use the lockbar button to fire the x-wing in addition to the standard launch button.

       

      Might also be nice to add this to the script on your next revision too. Maybe just comment it out for the folks that dont have a lockbar button.

      My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

      40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

      #114077
       32assassin 
      Participant
      Member

      that is a custom setting not many people are going to use

      for this table all you are doing is remapping the plunger button action to whatever you set your fire button

       

      Sub Table1_KeyDown(ByVal KeyCode)

      If keycode = PlungerKey Then Controller.Switch(53) = 1

      If KeyDownHandler(keycode) Then Exit Sub

      End Sub

      Sub Table1_KeyUp(ByVal KeyCode)

      If keycode = PlungerKey Then Controller.Switch(53) = 0

      If KeyUpHandler(keycode) Then Exit Sub

      End Sub

       

      simply duplicate the

      If keycode = PlungerKey Then Controller.Switch(53) = 1

      If keycode = PlungerKey Then Controller.Switch(53) = 0

      and change the “Plungerkey” to whatever you set your fire button key,  the VPMkeys.vbs in your script folder can give you keycodes if you have it mapped to a keyboard key

      or you can use defined variables such as keyFront, keyFire1, keyFire2

      or whatever you mapped your fire button,  you can copy it from one of your tables that has it mapped,  such as ACDC

      assuming you change it as those tables where released with the fire button mapped to the Magna buttons.

      from the ACDC table  the right magna or lockbarkey would activate the plunger/fire button  for this table

      If KeyCode = RightMagnaSave OR KeyCode = LockbarKey Then Controller.Switch(53)=1

       

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      #138879
       Arngrim 
      Participant
      DOF MinisterMember

      I missed that one, I still had the vpt, thanks 32, it plays and renders great ;)

      here’s a script update that goes along with the just updated DOF Config, to have the rgb undercab lit linked to the GI of the table

      Sub UpdateGI(no, Enabled)
      If Enabled Then
      dim xx
      For each xx in GI:xx.State = 1: Next
      PlaySound “fx_relay
      DOF 101, DOFOn
      Else For each xx in GI:xx.State = 0: Next
      PlaySound “fx_relay”
      DOF 101, DOFOff
      End If
      End Sub

    Viewing 14 posts - 41 through 54 (of 54 total)

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