• Don't forget to rate 1-5 stars! Check the support tab for any help or comments.

  • Don't forget to "THANK" or "LIKE" the Author's 1st post in support topic.

  • (23)
    « »
  • Download Info

    Thumb
  • Thank you to TAB (VP9) and  DevaL for the VPX crude conversion.

    Vpinmame 3.3 rev 4895 or later is REQUIRED!   This table has a the Warrior Bug motor that cannot be read correctly without this code update.

    I used SAMBuild r4946

    This release is the result of another great team work and we are aware this release is a great start point. Table is also ready for SSF Users.

    Script totally rebuilt, new mechanical sounds, new ramps, new plastics, new lighting, new playfield, new apron, new materials added, new 3D models of all Bugs and Ships (found over the internet, thanks to who share them) and much more.

    Special Thanks to:

    Arrestis: Playfield, Apron and Plastics re-scan

    Teppotee: Lighting, GI

    DJRobX: SSF and Bug Motor coding

    Jasiel Estrada: Physics and mechanical sounds tweaking

    Thanks to all the Admins at VP Nation for supporting another project.

    This table took a great amount of time and we worked with you in mind... so please leave constructive feedback or comments in the support topic and will try to make it better.

    If you are able to make some modification, please send them to me so I can upload a new version for the community.

    Permission to Mod:  you must ask / get permission first.

    DO NOT include any of these files with other downloads or projects without asking permission first.

    All Logos, Copyrights and Trademarks are property of their respective owners.

    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    Vpinmame 3.3 rev 4895 or later is REQUIRED!   This table has a the Warrior Bug motor that cannot be read correctly without this code update.

    I used SAMBuild r4946

    Also 1.3 DT_Mode Version available for Desktop users ONLY (enhanced by @Galahad)

    Ver 1.2

    Slingshots Force dropped from 4 to 3 (thanks for the suggestion)

    GI Improved and more realistic by TeppoTee

    Ver 1.3

    New 3D model of the Warrior Bug (Thanks to Arrestis & his crew)

    Cleaner playfield and an updated apron

    New EnvironmentalLighting

    Script Enhanced - Thank you @Thalamus

    Plunger moved back to  Position Y : 1978

     

    Also 1.3 DT_Mode Version available for Desktop users ONLY (enhanced by @Galahad)

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 48 total)
    • Author
      Posts
    • #178473
      Goldchicco
      Participant
      @goldchicco

      Thank you to TAB (VP9) and  DevaL for the VPX crude conversion.

      Vpinmame 3.3 rev 4895 or later is REQUIRED!   This table has a the Warrior Bug motor that cannot be read correctly without this code update.

      I used SAMBuild r4946

      This release is the result of another great team work and we are aware this release is a great start point. Table is also ready for SSF Users.

      Script totally rebuilt, new mechanical sounds, new ramps, new plastics, new lighting, new playfield, new apron, new materials added, new 3D models of all Bugs and Ships (found over the internet, thanks to who share them) and much more.

      Special Thanks to:

      Arrestis: Playfield, Apron and Plastics re-scan

      Teppotee: Lighting, GI

      DJRobX: SSF and Bug Motor coding

      Jasiel Estrada: Physics and mechanical sounds tweaking

      Thanks to all the Admins at VP Nation for supporting another project.

      This table took a great amount of time and we worked with you in mind... so please leave constructive feedback or comments in the support topic and will try to make it better.

      If you are able to make some modification, please send them to me so I can upload a new version for the community.

      Permission to Mod:  you must ask / get permission first.

      DO NOT include any of these files with other downloads or projects without asking permission first.

      All Logos, Copyrights and Trademarks are property of their respective owners.

      PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

      Total of 37 users thanked author for this post. Here are last 20 listed.
      #178492
      studlygoorite
      Participant
      @studlygoorite
      Member

      Well done looks, plays and feels great! Thanks

      #178498
      VONSENSEY
      Participant
      @vonsensey

      :yahoo:

      #178507
      naeromagus
      Participant
      @naeromagus
      Member

      Thank you for the improvements , cant wait to try this out later tonight

      #178512
      vothar
      Participant
      @vothar
      Member

      thanks for this beautiful table.

       

      There is a problem with the launching of ball. The table put a ball in the launching lane, and if you wait and arm your plunger, another ball is added. i even get 3 balls…. it seems that the table add ball if you didn’t launch them after a certain time (you can hear an auto ball filling clicking even if you didn’t arm the plunger)

      same you get the multiball, the ball stay in the launching lane and you add balls .

      Second problem : if you set the BIGFLASHERS = 0 in the script (line 23 ) , you get 2 errors at lines 493 and 494 (Warriorflash2.visible = true and warrioflash3.visible=true)

       

      #178537
      Pinbolt
      Participant
      @pinbolt
      Member

      Thank you, looks perfect.

      #178547
      0Cool
      Participant
      @0cool
      Member

      Mille grazie! Looks and plays great, thanks all. :good:

      #178550
      sheltemke
      Participant
      @sheltemke
      Member

      First of  all this is a masterpiece,looks and plays beautiful. I read the description carefully if may i say a constructive feedback and you told this:

      “so please leave constructive feedback or comments in the support topic and will try to make it better.”

      So i think it’s not problem if i say what could be better.

      The table itself is beautiful, the models, lightning absolute masterpiece.

      The only i changed is the Slingshot power from 4 to 3 becouse with 4 from 5 ball 4 go one of the outline.

       

      And now the feedback(graphic thing only): I think the only thing must improve is the inserts. A masterpiece table like this maybe needs better looking inserts later in an update :)

      Every other thing is beautiful and lovely. Just my 2 cents and i really hope it’s not problem i said this :)

       

      Thank you so much for the amazing table! I will play a lot.

       

      #178554
      Goldchicco
      Participant
      @goldchicco

      if you set the BIGFLASHERS = 0 in the script (line 23 )

      Just block those line 493 and 494 putting ‘ at the beginning of those 2 lines

      ‘ Warriorflash2.visible = False
      ‘ Warriorflash3.visible = False

       

      #178570
      RYSr (Rich)
      Participant
      @rysr
      Member

      Wow, Nice !

      #178571
      koenzie
      Participant
      @koenzie

      Great job! One small question, How do I get the small flipper to work with my magnasave button?

      #178572
      Goldchicco
      Participant
      @goldchicco

      you must set you magnasave button in vpx

      Attachments:
      #178601
      koenzie
      Participant
      @koenzie

      you must set you magnasave button in vpx

      Thanks, but I have those set the same as in the picture and they work on other tables…

      #178607
      vothar
      Participant
      @vothar
      Member

      the plunger / autoplunger /multiball are still buggy in v1.1

      #178612
      Pinbolt
      Participant
      @pinbolt
      Member

      Is this version only for FS user?

      Tested the v1.0 version, this version looks better in the DT view. Only 2-3 steps and the version looks good, not so with v1.1

      #178613
      PEandS1Ws
      Participant
      @peands1ws

      Awesome job. The community appreciates all the effort in bringing this table to life.



      @goldchicco
      is there a way to make this kickout to the right flipper more random in strength. If I wanted I could just keep flipping it repeatedly into the hole by cradling the ball and hitting it with the magna-save flipper. Not sure if it’s like that on the real machine since I have never played this in real life.

      IMG_3712

      #178617
      Sliderpoint
      Participant
      @sliderpoint
      MemberContributor

      Thanks for the upload. I know it’s a lot of work to put together a table for release.  There are a couple visual issues that I see.   First your flasher images for the flashers are floating way above the flasher objects. This is probably fine for cabinet view, but not great for desktop view.  Second is that many of your objects are missing material assignments.

      My recommendations are; first ‘Enable flying around’ in the Keys preferences.  Then use those in the camera mode to look at the table from all angles to look for things out of place (ie: the flasher image heights)

      Second change your editor/UI options so that the ‘Default Material color’ is crazy neon green (or some other color that really stands out).  This will make objects that are missing material assignments much more apparent.  You can also use the edit(menu)>Select Element screen to sort through your objects to find ones that do not have material assigned as they should.

      -Mike

       

      #178631
      Bladeof
      Participant
      @bladeof
      Member

      Thank you for another table @goldchicco. A couple of issues that don’t seem to be functioning right with the table. As part of one of the skillshots, There should be magnets at the top of the table to stop the ball above the b.u.g lanes and drop it into one of the lanes when the ball is launched from the plunger. When doing a full plunge, the ball travels completely around to the flippers and when doing a softer plunge to the top lanes the magnets still do not stop the ball. Also during gameplay I think they also should activate at certain times to stop the ball when shooting the orbit shots.

      #178882
      Dazz
      Participant
      @dazz

      Ok, so I’ve not played this game on a real machine… Not sure if these are problems with the VPX version or if this is part of the real game as well.

      1. Ramps do not seem to score Jackpots during multiball.
      2. Yellow standup target to right of right ramp does not seem to trigger when lit.

      #178883
      Arngrim
      Participant
      @arngrim
      DOF MinisterMember

      Thank you for the work and the release, this was one of the top table still on vp9 on my cabinet, now playable in vpx, great stuff :)

      i have made an update of the script, with soundfx fixes, added rgb undercab action for dof, the updated script is here

      https://github.com/sverrewl/vpxtable_scripts/blob/master/Starship%20Troopers%20(SEGA%201997)%20VPN%20Edition%201.1.vbs

      3 users thanked author for this post.
    Viewing 20 posts - 1 through 20 (of 48 total)
    • You must be logged in to reply to this topic.
  • Please login to download.

  • ©2020 VPinBall.com

    Log in with your credentials

    or    

    Forgot your details?

    Create Account

    The Vpinball app

    FREE
    VIEW