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  • Download Info

  • Thank you to TAB (VP9) and  DevaL for the VPX crude conversion.

    Vpinmame 3.3 rev 4895 or later is REQUIRED!   This table has a the Warrior Bug motor that cannot be read correctly without this code update.

    I used SAMBuild r4946

    This release is the result of another great team work and we are aware this release is a great start point. Table is also ready for SSF Users.

    Script totally rebuilt, new mechanical sounds, new ramps, new plastics, new lighting, new playfield, new apron, new materials added, new 3D models of all Bugs and Ships (found over the internet, thanks to who share them) and much more.

    Special Thanks to:

    Arrestis: Playfield, Apron and Plastics re-scan

    Teppotee: Lighting, GI

    DJRobX: SSF and Bug Motor coding

    Jasiel Estrada: Physics and mechanical sounds tweaking

    Thanks to all the Admins at VP Nation for supporting another project.

    This table took a great amount of time and we worked with you in mind... so please leave constructive feedback or comments in the support topic and will try to make it better.

    If you are able to make some modification, please send them to me so I can upload a new version for the community.

    Permission to Mod:  you must ask / get permission first.

    DO NOT include any of these files with other downloads or projects without asking permission first.

    All Logos, Copyrights and Trademarks are property of their respective owners.


    Vpinmame 3.3 rev 4895 or later is REQUIRED!   This table has a the Warrior Bug motor that cannot be read correctly without this code update.

    I used SAMBuild r4946

    Also 1.3 DT_Mode Version available for Desktop users ONLY (enhanced by @Galahad)

    Ver 1.2

    Slingshots Force dropped from 4 to 3 (thanks for the suggestion)

    GI Improved and more realistic by TeppoTee

    Ver 1.3

    New 3D model of the Warrior Bug (Thanks to Arrestis & his crew)

    Cleaner playfield and an updated apron

    New EnvironmentalLighting

    Script Enhanced - Thank you @Thalamus

    Plunger moved back to  Position Y : 1978


    Also 1.3 DT_Mode Version available for Desktop users ONLY (enhanced by @Galahad)

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    Viewing 8 posts - 41 through 48 (of 48 total)
    • Author
    • #180287
      The Loafer

      Sure but that’s up to them, different visions can get in a way.  I’m just glad we have decent choices now as opposed to a month ago!


      Hi friends

      there are two versions of starship troopers and each has better details than the other. it would be cool @eMBee and @goldchicco to make only one version with your versions I think by taking the base of goldchicco which is a little more advanced. what do you guys think?

      We are working on our table update as we speak. It not an update really, but more like a total rebuild!
      Lots of new stuff added by Sixtoe and he’s doing a complete makeover.
      New primitives, textures, ramps, etc.
      Also script enhancements and new assets from 32Assassin. Script enhancements from DJRobX (new bug motor script) and Angrim.

      I we weren’t working on this update, I wouldn’t mind, but in this case I’ll ask for your patience…



      A cooperation to create a great unique table should be a good choice, but seems like (from the reply of the other Author) that is not going to happen. I really appreciate your suggestion – that should be the right spirit.

      I did contact one of their crew member before any release was put out there and same NO was answered.

      I already moved on another project and working on another table since I’m not in competition; I am happy with the result accomplished and I left any touch up to the community,  the response was GREAT – script was enhanced, desktop versions  is now a much better quality and hopefully more will come.

      Thank you for your words


      no problem for me guys, after each team does as they wish but I think that an association can be always nice and name all the people who participated to create only one table and a great compromise. good luck to all of you and thank you for this table.

      1 user thanked author for this post.

      Hey there, just to clarify in case anyone got the wrong idea, there’s no bad feeling at all between the authors of both tables. I fully support VPN in their version and in all the tables they do, but I’m using our version of the table and I (kinda) know how it works so far, and for me one of the main points of this exercise is to learn how everything works in visual pinball and what all the settings do, so I’m taking things apart piece by piece as much as anything to learn how VPX works and how it all fits together so that next time (if there is one!) it won’t be as…painful ;)
      “Combining” tables would mean I have to add something I don’t understand, and I don’t want that at the moment as I’m still learning.
      So there’s no ill intention at all, it’s just that we’re doing a version as an educational tool for ourselves as well :)

      • This reply was modified 6 months, 1 week ago by Sixtoe.
      • This reply was modified 6 months, 1 week ago by Sixtoe.

      Excited to try this one out but script bombs out for line: UpdateMaterial “Flashermaterial” & nr,0,0,0,0,0,0,FlashLevelb(nr),RGB(255,255,255),0,0,False,True,0,0,0,0

      after I insert second quarter. Any ideas?


      Thank you!


      I just checked and UpdateMaterial is a fairly new global change. Only Clash, Pro this table and Doctor Who – from what I’m seeing has used it yet. It required a fairly new, if not latest version of 10.6 – so, you need to update.

      • This reply was modified 4 months, 2 weeks ago by Thalamus.
      2 users thanked author for this post.

      100% yes that was it. I had no idea a new version was even out haha! Updated and works now.

      Thanks so much!

    Viewing 8 posts - 41 through 48 (of 48 total)
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