Thanks to Destruk, TAB, TheManFromPost for VP8/9 version and DeVaL for the VPX conversion.
It started as a "change playfield" only, just for experimenting and see what I could do and how the VP editor works
Things changed when Sixtoe jumped in and offered help with playfield touchups, etc. From just doing Photoshop things to table building, scripting, etc. was crazy but really satisfying when things worked!
Thanks to this community for all the help and support!
New to this table:
Script changes, new mechanical sounds, Adjusted ramps, new plastics, new lighting, new playfield, new apron, new materials en textures.
Special Thanks to: Sixtoe: Playfield upgrades, lights and improvements and support Thalamus 2020 April : Improved directional sounds, support and fixes 32Assassin: Assets from his SST base table. JPSalas: GI , lighting and overall appearance Vogliadicane: Upscaled plastics and images. Knorr: 3D Apron Schreibi34: PF Inserts Flupper: Dome and material textures Zany/Dark: Domes
Thanks to all authors who helped directly or via support threat and tutorials.
*V2.0 Sixtoe - On April 3rd I read a post by eMBee in the forums about Starship Troopers needing the playfield working on, having taken a shot at the Joust playfield before and quite enjoying doing it I thought I'd have a go at tidying it up, being alright at photoshop. eMBee and I put together something fun which worked well and we were proud of the table we had released from 2 guys who had never made a table before :)
After we released v1.1, I started messing around with VPX trying to learn how it actually worked a bit better whilst eMBee was working on new toy primitives.
What happened next is a credit to the entire visual pinball community, as a relative newbie I had a lot of questions, of which everyone I asked was more than happy to help with, the table as it stands literally wouldn't have been possible without the help of;
eMBee, for going back and changing the primitives every time I asked (which was quite a lot!)
32assassin for sending me his SST code rebuild and some extra bits and pieces and advising me on things to look out for and that needed doing.
DJRobX for going above and beyond in helping me learn how to code vpx, getting the warrior bug working properly and providing loads of support for loads of different things.
Flupper helped integrate his new v2 flashers into the table when I was really struggling, and then even modified them as the SST flashers are a bit bonkers and not fully supported in vpinmame, then redid the ramps & textures and provided a shadow layer as a lovely present!
Thalamus helped with the SSF code and bugfinding.
Schreibi34 for the playfield inserts and his excellent lighting basics tutorial (which I have bookmarked!)
Dark for his generic primitive collections.
Loads of other people who have written things on the forums when I was searching for answers to whatever I was stuck on that day!
It's definitely made the past month fly by :)
Enjoy the light show!
*V2.1 - Changed most of the plastics. Thanks chuck87 for your scans. All though most of the plastics are obscured in cabinet mode, they do look better and sharper ;) - Changed Apron textures, Nuke signs and shooter cover. - Numerous depth bias issues - Changed romset to startrp2 and enabled fastflips thanks to TheLoafer - Added DOF undercab thanks to Angrim - Tweaked plunger position.
- If you want to MOD the table, please don't re-upload but PM me first -
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Place in your Visual Pinball tables folder.
V1.1: Some quick fixes Sixtoe - Added Live fire range global light - Fixed analog/mechanical plunger - Moved a couple of walls ever so slight - All table sounds now come from table
eMBee - Changed Arachnid primitive size and texture (not there yet. Want to make it better) - Minor cleanups
V2.0: ** Major update** - Complete rebuild from the ground up, most things replaced or changed. Added loads of stuff (Sixtoe). New Toy primitives (eMBee).
- New plastics from Chucky87, numerous depth bias issues, changed romset to startrp2 and enabled fastflips thanks to TheLoafer, added DOF undercab thanks to Angrim, tweaked plunger position.
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