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  • Download Info

    • Author: eMBee
    • Version: V2.1
    • Views: 6893
    • File size: 77.95 MB
    • Downloads: 3728
    • File Author: Sixtoe / eMBee
    • Updated: June 14, 2020
    • Categories:
  • Thanks to Destruk, TAB, TheManFromPost for VP8/9 version and DeVaL for the VPX conversion.

    It started as a "change playfield" only, just for experimenting and see what I could do and how the VP editor works

    Things changed when Sixtoe jumped in and offered help with playfield touchups, etc. From just doing Photoshop things to table building, scripting, etc. was crazy but really satisfying when things worked!

    Thanks to this community for all the help and support!

    New to this table:

    Script changes, new mechanical sounds, Adjusted ramps, new plastics, new lighting, new playfield, new apron, new materials en textures.

    Special Thanks to: Sixtoe: Playfield upgrades, lights and improvements and support Thalamus 2020 April : Improved directional sounds, support and fixes 32Assassin: Assets from his SST base table. JPSalas: GI , lighting and overall appearance Vogliadicane: Upscaled plastics and images. Knorr: 3D Apron Schreibi34: PF Inserts Flupper: Dome and material textures Zany/Dark: Domes

    Thanks to all authors who helped directly or via support threat and tutorials.

    *V2.0 Sixtoe - On April 3rd I read a post by eMBee in the forums about Starship Troopers needing the playfield working on, having taken a shot at the Joust playfield before and quite enjoying doing it I thought I'd have a go at tidying it up, being alright at photoshop. eMBee and I put together something fun which worked well and we were proud of the table we had released from 2 guys who had never made a table before :)

    After we released v1.1, I started messing around with VPX trying to learn how it actually worked a bit better whilst eMBee was working on new toy primitives.

    What happened next is a credit to the entire visual pinball community, as a relative newbie I had a lot of questions, of which everyone I asked was more than happy to help with, the table as it stands literally wouldn't have been possible without the help of;

    eMBee, for going back and changing the primitives every time I asked (which was quite a lot!)

    32assassin for sending me his SST code rebuild and some extra bits and pieces and advising me on things to look out for and that needed doing.

    DJRobX for going above and beyond in helping me learn how to code vpx, getting the warrior bug working properly and providing loads of support for loads of different things.

    Flupper helped integrate his new v2 flashers into the table when I was really struggling, and then even modified them as the SST flashers are a bit bonkers and not fully supported in vpinmame, then redid the ramps & textures and provided a shadow layer as a lovely present!

    Thalamus helped with the SSF code and bugfinding.

    Schreibi34 for the playfield inserts and his excellent lighting basics tutorial (which I have bookmarked!)

    Dark for his generic primitive collections.

    Loads of other people who have written things on the forums when I was searching for answers to whatever I was stuck on that day!

     

    It's definitely made the past month fly by :)

    Enjoy the light show!

     

    *V2.1 - Changed most of the plastics. Thanks chuck87 for your scans. All though most of the plastics are obscured in cabinet mode, they do look better and sharper ;) - Changed Apron textures, Nuke signs and shooter cover. - Numerous depth bias issues - Changed romset to startrp2 and enabled fastflips thanks to TheLoafer - Added DOF undercab thanks to Angrim - Tweaked plunger position.

     

    - If you want to MOD the table, please don't re-upload but PM me first -

    All Logos, Copyrights and Trademarks are property of their respective owner

    Place in your Visual Pinball tables folder.

    V1.1: Some quick fixes Sixtoe - Added Live fire range global light - Fixed analog/mechanical plunger - Moved a couple of walls ever so slight - All table sounds now come from table

    eMBee - Changed Arachnid primitive size and texture (not there yet. Want to make it better) - Minor cleanups

    V2.0: ** Major update** - Complete rebuild from the ground up, most things replaced or changed. Added loads of stuff (Sixtoe). New Toy primitives (eMBee).

    V2.1:

    - New plastics from Chucky87, numerous depth bias issues, changed romset to startrp2 and enabled fastflips thanks to TheLoafer, added DOF undercab thanks to Angrim, tweaked plunger position.

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 77 total)
    • Author
      Posts
    • #177881
      eMBee
      Participant
      @embee
      Member

      Thanks to Destruk, TAB, TheManFromPost for VP8/9 version and DeVaL for the VPX conversion.

      It started as a "change playfield" only, just for experimenting and see what I could do and how the VP editor works

      Things changed when Sixtoe jumped in and offered help with playfield touchups, etc. From just doing Photoshop things to table building, scripting, etc. was crazy but really satisfying when things worked!

      Thanks to this community for all the help and support!

      New to this table:

      Script changes, new mechanical sounds, Adjusted ramps, new plastics, new lighting, new playfield, new apron, new materials en textures.

      Special Thanks to: Sixtoe: Playfield upgrades, lights and improvements and support Thalamus 2020 April : Improved directional sounds, support and fixes 32Assassin: Assets from his SST base table. JPSalas: GI , lighting and overall appearance Vogliadicane: Upscaled plastics and images. Knorr: 3D Apron Schreibi34: PF Inserts Flupper: Dome and material textures Zany/Dark: Domes

      Thanks to all authors who helped directly or via support threat and tutorials.

      *V2.0 Sixtoe - On April 3rd I read a post by eMBee in the forums about Starship Troopers needing the playfield working on, having taken a shot at the Joust playfield before and quite enjoying doing it I thought I'd have a go at tidying it up, being alright at photoshop. eMBee and I put together something fun which worked well and we were proud of the table we had released from 2 guys who had never made a table before :)

      After we released v1.1, I started messing around with VPX trying to learn how it actually worked a bit better whilst eMBee was working on new toy primitives.

      What happened next is a credit to the entire visual pinball community, as a relative newbie I had a lot of questions, of which everyone I asked was more than happy to help with, the table as it stands literally wouldn't have been possible without the help of;

      eMBee, for going back and changing the primitives every time I asked (which was quite a lot!)

      32assassin for sending me his SST code rebuild and some extra bits and pieces and advising me on things to look out for and that needed doing.

      DJRobX for going above and beyond in helping me learn how to code vpx, getting the warrior bug working properly and providing loads of support for loads of different things.

      Flupper helped integrate his new v2 flashers into the table when I was really struggling, and then even modified them as the SST flashers are a bit bonkers and not fully supported in vpinmame, then redid the ramps & textures and provided a shadow layer as a lovely present!

      Thalamus helped with the SSF code and bugfinding.

      Schreibi34 for the playfield inserts and his excellent lighting basics tutorial (which I have bookmarked!)

      Dark for his generic primitive collections.

      Loads of other people who have written things on the forums when I was searching for answers to whatever I was stuck on that day!

       

      It's definitely made the past month fly by :)

      Enjoy the light show!

       

      *V2.1 - Changed most of the plastics. Thanks chuck87 for your scans. All though most of the plastics are obscured in cabinet mode, they do look better and sharper ;) - Changed Apron textures, Nuke signs and shooter cover. - Numerous depth bias issues - Changed romset to startrp2 and enabled fastflips thanks to TheLoafer - Added DOF undercab thanks to Angrim - Tweaked plunger position.

       

      - If you want to MOD the table, please don't re-upload but PM me first -

      All Logos, Copyrights and Trademarks are property of their respective owner

      Total of 59 users thanked author for this post. Here are last 20 listed.
      #177884
      DeathInc
      Participant
      @deathincclan
      Member

      Looks great Boys!  Thank you for the hard work.

       

      #177887
      Sixtoe
      Participant
      @kiella
      Member

      Thanks, this was good fun and I’m super happy we managed to do it, even if it was a bit in the deep end! I started off trying to improve the playfield here and there to eventually redrawing and cleaning up most of it, then in a month I went from never using the VPX editor before (apart from to change rom names!) to trying to figure out how it all worked and debugging the table, there were more than a few times I felt like throwing my pc out the window (I tried to implement fluppers flashers and failed miserably, the scripting is beyond me at the moment…)
      Anyway, it was fun to do and work with eMBee, and I hope you enjoy it :)

      1 user thanked author for this post.
      #177895
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      VP is much more fun that changing rom names ;) And, yes, it can be frustrating at times, but, the learning and feeling of accomplishment once you’ve figured it out is kind of exciting too ;)

      Thanks, and congratulations to both of you @embee and @kiella ! :good:

      1 user thanked author for this post.
      #177904
      HiRez00
      Participant
      @hirez00
      Member

      Greetings,

      Great job on this table – have been waiting for this table to be made well in VPX – so thank you!

      I have a really nice hi-resolution backglass scan of the original translite.

      Don’t know if it is already being done … but should I make a new b2s backglass?

      Please advice.

      1 user thanked author for this post.
      #177906
      Sixtoe
      Participant
      @kiella
      Member

      Oops, pressed the button too many times and I can’t delete this!

      #177908
      Sixtoe
      Participant
      @kiella
      Member

      Hi @hirez00, we weren’t doing one so as far as I know that’d be great :)

      #177916
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      @hirez00 : If you make a db2s. Maybe consider making one without the scoring too. If I’m right, we might soon start to use Freezy’s alphanum instead of the built in ones from the db2creator.

      #177923
      HiRez00
      Participant
      @hirez00
      Member

      @hirez00 : If you make a db2s. Maybe consider making one without the scoring too. If I’m right, we might soon start to use Freezy’s alphanum instead of the built in ones from the db2creator.

      I was under the impression the backglass didn’t have ANY scoring on it – it is just an illuminated image with lights?

      What am I missing?

      #177925
      TNT2
      Participant
      @tnt2
      Member

      The only good bug is a dead bug.

      #177929
      32assassin
      Participant
      @32assassin
      Member

      @hirez00 : If you make a db2s. Maybe consider making one without the scoring too. If I’m right, we might soon start to use Freezy’s alphanum instead of the built in ones from the db2creator.

      I was under the impression the backglass didn’t have ANY scoring on it – it is just an illuminated image with lights?

      What am I missing?

      this is a static,  DMD backglass
      scroll to 3:10

       

      I made one similar to ID4   ,  classic lighting with fantasy flashers

      but I decided not to uploaded it because the quality of the image is meh

      if you have a better one please share it or make a better quality backglass

       

       

       

       

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      #177936
      HiRez00
      Participant
      @hirez00
      Member

      Here are the 3 versions I am working on.

      1 original that will have a grill for 2 and 3 screen users, and 2 alternate versions that will be 16×9.

      Starship-Troppers-Backglass-02

      Starship-Troppers-Backglass-01

      Starship-Troppers-Backglass-03

       

      1 user thanked author for this post.
      #177938
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Ah. Thanks for correcting me @32assassin and @hirez00 – you are of course right.

      #177952
      senseless
      Participant
      @senseless
      Member

      AWESOME! Thanks for this release! I love this table and am so glad it is available for vpx now :).

      #177957
      Siggi
      Participant
      @siggi
      Member

      Thank you very much to all involved, i never played this table but i like the movie.

      Will go bug hunting tomorow in my cab.  ;-)

      #177967
      Pinbolt
      Participant
      @pinbolt
      Member

      Thank you for this great release.

      #177972
      jamiegates
      Participant
      @jamiegates

      My first ball on this table got stuck at the top inside lane and the shooter lane next to special.  Nudge did not move the ball but when table went in ball search it fired one up the shooter lane and knocked it loose.  Thanks for the table looks really good.

      #178012
      BeachBumTN
      Participant
      @beachbumtn
      Member

      This table is a blast.  I kept telling myself “one more game” and spent most of the evening playing it.  Thanks!

      #178017
      JR
      Participant
      @jfr1
      Member

      Loving learning this table!!  Thanks!!  Plays fantastic.  Feels like a Herweh table!  Wow.  Looking forward to any bg’s  Hirez comes up with.  Always good stuff.  But until then – – Wildman’s Lady Death alternate BG!

      #178030
      newjersey
      Participant
      @newjersey

      Thank you.
      Now we’ve got a new Sky Marshal and a new battle plan…

    Viewing 20 posts - 1 through 20 (of 77 total)
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