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    Put on your polyester leisure suit and slip on those go-go boots because you'll soon be dancing with the grooviest Williams’ Swinger table from 1972.

    This is a 2 player version of their 4 player table Fun Fest released the following year.

    I was inspired to make this table for my virtual pinball cabinet after my friend bough one to restore. I started making this table over a year ago for VP 9.21, but I only recently found the time to converted it for VPX v10.6. Artwork was hand drawn referencing photographs of an actual table.

    Cabinet frontend media files, B2S backglass and POV files are included. I designed this table for use in a cabinet with three screens. Version 1.1 now supports desktopmode! Press F6 to change game settings. I welcome all constructive criticisms to help make future releases even better.

    I hope everyone enjoys this table!

    Extract table and directB2S file into VPX's tables folder.

    Version 1.2 - Overhauled tilt functions.

    Version 1.1 - Added desktop mode and POV file. Fixed top left yellow bumper's light.

    Version 1.0e - Increased flipper friction and elasticity for more ball control. Flippers should act almost if they are sticky and can easily stop the ball.

    - Conservative and Liberal post position option setting. Conservative mode is default. Liberal mode tightens the gap at the Swing Reel saucer and at both outlanes (modify the script to change this setting at line 107).

    - Extra ball award system is fixed. When certain scores are achieved, as listed in the lower left instruction card, you should be awarded an extra ball. The calculation was made after all bonus points were given and would most times leapfrog over the matching score and not award the extra ball. These extra ball high-score values can be modified in the script at line 171.

    - Scoring system bug fixed. At the end of a game with a new high score, 1000 points were left off the high score shown on the sticky tape.

    Version 1.0d - Added DOF support. Adjusted moving target size and location to match target object location and increased flipper friction for better ball control.

    Version 1.0 to 1.0c - Early release. Many bug fixes.

    This topic contains 49 replies, has 27 voices, and was last updated by  united kingdom 21 hours, 33 minutes ago.

    Viewing 20 posts - 21 through 40 (of 50 total)
    • Author
      Posts
    • #128285
       PinPlayer 
      Participant

      I do plan to add DOF support in the future.

      My cabinet setup is SSF, so I’ll need feedback if you have DOF in your cabinet.

      #128289
       Joey2001 
      Participant
      Member

      I make two wheels in Tarcisio’s style for this beautiful table.
      You find them here: https://mega.nz/#F!IFsxBbCD!04cfuNEJi5hwuYxL6CvQIg
      Swinger (Williams 1972)Swinger (Williams 1972) Alt

      1 user thanked author for this post.
      #128293
       Joey2001 
      Participant
      Member

      I play a few games and it is wonderful. Very good physics.

      I notice only one thing. The swinging target in the middle often doesn’t count, even if it was hit correctly.

      #128294
       Slydog43 
      Participant
      Member

      WOW, incredible table.  Plays and looks sooo nice.  Thanks

      1 user thanked author for this post.
      #128307
       PinPlayer 
      Participant

      I see what you mean. I’ll adjust the target size to better match the size and location of the moving target. Look for version 1.0d soon.

      Thanks for the feedback.

      #128315
       randr 
      Keymaster
      ModeratorMember

      @pinplayer my phone app keeps telling me the swingers table was updated!

      Thanks for this table and ALL the updates  :good:

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #128319
       Joey2001 
      Participant
      Member

      Thanks, but it doesn’t work here. Now the moving target never count points for me. Even if I make a direct hit in the middle.

      And with the new version the table tilt immediately by nudging one time. :scratch:

      #128324
       PinPlayer 
      Participant

      I haven’t changed the nudge settings at all, so I’m not sure what could be causing the problem. I’ve been testing the table a lot this afternoon and the moving target is working.

      To be sure, did you know that you must first hit one the yellow targets located mid-table to stop the advancing bonus lights, then hit the center target to collect the bonus score value? Otherwise the moving target scores no points.

       

      #128434
       roccodimarco 
      Participant
      Member

      Really nice table! Thanks for another fun machine!  I played a few rounds last night, really enjoyed it.

      1 user thanked author for this post.
      #128446
       zimmer62 
      Participant

      I had the ball stuck problem too…  I have the physical EM of Fun-Fest if you need any pictures or scans for any reason.

      I also tried to time the speed of the moving target, and had to set the timer’s interval to match.  Mine moves much faster in real life.

      Great table!  It’s pretty neat to compare the game play vs a real table.  I’ll try and get some more feedback in the next few weeks getting a chance to play on them side by side.

       

      1 user thanked author for this post.
      #128490
       PinPlayer 
      Participant

      Thanks to everyone for the positive feedback and for catching the bugs in this table. I have made another update to version 1.0e (hopefully the last one it will need). So if you downloaded this table already, replace it with this latest version.

      In v10.e you will find:

      • Increased flipper friction and elasticity for more ball control. Flippers should act almost if they are sticky and can easily stop the ball.
      • Conservative and Liberal post position option setting. Conservative mode is default. Liberal mode tightens the gap at the Swing Reel saucer and at both outlanes (modify the script to change this setting at line 107).
      • Extra ball award system is fixed. When certain scores are achieved, as listed in the lower left instruction card, you should be awarded an extra ball. The calculation was made after all bonus points were given and would most times leapfrog over the matching score and not award the extra ball. These extra ball high-score values can be modified in the script at line 171.
      • Scoring system bug fixed. At the end of a game with a new high score, 1000 points were left off the high score shown on the sticky tape.

      These last fixes address pretty much all of the scoring logic this game has to offer, so I believe this is the last change for a while.

      Keep on swinging!

       

       

      2 users thanked author for this post.
      #128493
       PinPlayer 
      Participant

      Fun Fest (Williams 1973) is coming soon!

      Loserman commented earlier if I was going to make a Fun-Fest as well. Today I set up the table for four players and am now working on a new directB2S backglass file. Redrawing the graphics is the slow, tedious part.

      1 user thanked author for this post.
      #128499
       randr 
      Keymaster
      ModeratorMember

      Thanks again!

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #128500
       randr 
      Keymaster
      ModeratorMember

      DAA198DD-AA90-4B0C-BB09-2877FA19CA00

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #128501
       Slydog43 
      Participant
      Member

      update table description version (it says 1.0d)

       

      Can’t wait to try, its was awesome before, thanks

      #128508
       Joey2001 
      Participant
      Member

      To be sure, did you know that you must first hit one the yellow targets located mid-table to stop the advancing bonus lights, then hit the center target to collect the bonus score value? Otherwise the moving target scores no points.

      Oops, I didn’t know that. OK, that declare it. But I’m a man and don’t read instructions and rules. :yahoo:

      Then thanks again for the new update and I will try tomorrow and I’m sure, that the target score, if I follow your instructions. :good:

      #128510
       LTA 
      Participant

      I played this quite a bit last night on the cab. Excellent job! Its very fun!!!

      #128516
       BorgDog 
      Participant
      MemberContributorvip

      @pinplayer do you plan on adding desktop score reels etc to this?

      #128525
       Onevox (PeteM) 
      Participant

      Very nice. Thanks! Love these games with the pop culture trend themes. Makes me want to put on some O’Jays and play.

      #128759
       Scooby 
      Participant
      Member

      I had never heard of this table before. It’s a lot of fun to play.

      One question, it looks like you added DOF in a latest version. However I can’t seem to get it working on my cab. I changed the settings at the top of the script, but still no DOF. Any ideas how I can get this working?

      Thanks again for sharing your table!

    Viewing 20 posts - 21 through 40 (of 50 total)

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