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    Gottlieb's Tag-Team.  I recently stumbled across an old thread, where creators were testing out tables in the infancy of vpx.  In that thread was a Tag-Team table, and I fired it up and to my surprise the table plays fine!  I did make some minor tweaks to try and match videos I watched on this very addictive table.  I was a big fan of the vp9 tables, but it never "felt" right and I was constantly tweaking it.  I can say, this version plays great and just feels nice.  I went through this table and cleaned it up to the best of my photoshopping abilities, so while not perfect, it looks much better than it previously did.

    I have played through the game and can confirm multi ball works, and looks awesome when activated.  However; one minor "bug" I can't figure out and I have a sneaking suspicion it lies somewhere in the dip switches, when you hit the extra ball feature, the shoot again light will not activate as supposed to.  I reached out to the original creator of this table, hmueck, and he confirmed the light does in fact work, but thats as far as we got.  I searched for a dip switch guide but came up empty handed.  So maybe someone can figure out this mystery.

    As I stated above, big thanks to the original creator  hmueck who gave me the permission to edit and release this table.  Also, from reading through the old thread it looks like arngrim provided a dof script of some kind.   Also used Jp's environment and lighting from his Nitro Ground Shaker table

    2.1.1  32Assassin added back in the red multiball lights

    2.1: A big overhaul by 32assassin. "I eliminated over 50 lines of code by using VPX targets

    and if I was going to replace that, I added more primitives,  plastic lane guides, wire guides, better looking bumper caps."

    I added a few playfield touch ups.  The lights can probably use some work, but I'm happy with it for the time being.  If someone wants to help out with them go for it!

    This topic contains 17 replies, has 8 voices, and was last updated by  STAT 3 months, 1 week ago.

    Viewing 18 posts - 1 through 18 (of 18 total)
    • Author
      Posts
    • #91433
       roccodimarco 
      Participant

      Gottlieb's Tag-Team.  I recently stumbled across an old thread, where creators were testing out tables in the infancy of vpx.  In that thread was a Tag-Team table, and I fired it up and to my surprise the table plays fine!  I did make some minor tweaks to try and match videos I watched on this very addictive table.  I was a big fan of the vp9 tables, but it never "felt" right and I was constantly tweaking it.  I can say, this version plays great and just feels nice.  I went through this table and cleaned it up to the best of my photoshopping abilities, so while not perfect, it looks much better than it previously did.

      I have played through the game and can confirm multi ball works, and looks awesome when activated.  However; one minor "bug" I can't figure out and I have a sneaking suspicion it lies somewhere in the dip switches, when you hit the extra ball feature, the shoot again light will not activate as supposed to.  I reached out to the original creator of this table, hmueck, and he confirmed the light does in fact work, but thats as far as we got.  I searched for a dip switch guide but came up empty handed.  So maybe someone can figure out this mystery.

      As I stated above, big thanks to the original creator  hmueck who gave me the permission to edit and release this table.  Also, from reading through the old thread it looks like arngrim provided a dof script of some kind.   Also used Jp's environment and lighting from his Nitro Ground Shaker table

      12 users thanked author for this post.
      #91441
       Thalamus 
      Participant
      ContributorMember

      Now you made me happy not making another VP9 but a VPX. Thank you – looking forward to try this table out !

      #91442
       roccodimarco 
      Participant

      To turn off the constant background game noise f6 switch 31

      1 user thanked author for this post.
      #91446
       Pinbolt 
      Participant
      Member

      Cool one, thank you.

      #91479
       Shannon 
      Participant

      Very Cool! This is a gem that I had never played before. Thank You.

      #91691
       Kalavera3 
      Participant
      Member

      Excellent table thanks Rocco and all involved.

      #92223
       Bob Albright 
      Participant
      Member

      is there music on this table? I’m not getting any but maybe that’s the way it’s supposed to be

      #92247
       roccodimarco 
      Participant

      is there music on this table? I’m not getting any but maybe that’s the way it’s supposed to be

      there is no music, just that weird reverb sound

      #92253
       Bob Albright 
      Participant
      Member

      Thanks for clarification on that.  Wanted to make sure I wasn’t missing something. Fun table. Thanks

      #92294
       32assassin 
      Participant
      Member

      I updated your script given that the table was running on outdated calls

      https://pastebin.com/yGdgssUU

      I like to tell you that you can just copy and past my code to your table,  but I eliminated over 50 lines of code by using VPX targets

       

      and if I was going to replace that, I added more primitives,  plastic lane guides, wire guides, better looking bumper caps.

      so here is a patching diff file I created for your table

       

       

       

      https://www.dropbox.com/s/j2u6roohls57tsi/tagteamcode%20rebuild.dif?dl=0

      the patch will apply all the changes I made including a full VPX 10.5 rebuild with ball ad flipper shadows.

      you will defiantly need to update your light settings given that I updated the materials and Lighting values.

      if you don’t know how to use a patch their are instructions here

      https://vpinball.com/VPBdownloads/stern-nascar-to-dale-jr-patch/#installation

       

       

       

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      1 user thanked author for this post.
      #92857
       roccodimarco 
      Participant

      I updated your script given that the table was running on outdated calls

      https://pastebin.com/yGdgssUU

      I like to tell you that you can just copy and past my code to your table, but I eliminated over 50 lines of code by using VPX targets

      and if I was going to replace that, I added more primitives, plastic lane guides, wire guides, better looking bumper caps.

      so here is a patching diff file I created for your table

      https://www.dropbox.com/s/j2u6roohls57tsi/tagteamcode%20rebuild.dif?dl=0

      the patch will apply all the changes I made including a full VPX 10.5 rebuild with ball ad flipper shadows.

      you will defiantly need to update your light settings given that I updated the materials and Lighting values.

      if you don’t know how to use a patch their are instructions here

      https://vpinball.com/VPBdownloads/stern-nascar-to-dale-jr-patch/#installation

      Awesome 32!  I checked out the patch and thought it was awesome.  I have made a few playfield adjustments, and all I need to do now is lights.  However; my light work is not the greatest, so stand by for an updated table. Thanks for your hard work!

      #93362
       STAT 
      Participant
      MemberContributor

      Thanks for the Update … Lights – Help – i saw a Specialist here called “Hauntfreaks” ;-)

      #94647
       roccodimarco 
      Participant

      I updated your script given that the table was running on outdated calls

      https://pastebin.com/yGdgssUU

      I like to tell you that you can just copy and past my code to your table, but I eliminated over 50 lines of code by using VPX targets

      and if I was going to replace that, I added more primitives, plastic lane guides, wire guides, better looking bumper caps.

      so here is a patching diff file I created for your table

      https://www.dropbox.com/s/j2u6roohls57tsi/tagteamcode%20rebuild.dif?dl=0

      the patch will apply all the changes I made including a full VPX 10.5 rebuild with ball ad flipper shadows.

      you will defiantly need to update your light settings given that I updated the materials and Lighting values.

      if you don’t know how to use a patch their are instructions here

      https://vpinball.com/VPBdownloads/stern-nascar-to-dale-jr-patch/#installation

      Hey 32, I applied the patch and noticed today, for some reason, when you activate the multiball, the light change is no longer active.  Originally when you activate multiball, the lights turn red until the mode is deactivated.  After the patch, the lights no longer switch to red.  Any ideas?

      #94661
       32assassin 
      Participant
      Member

      I don’t remember modifying the lights,

      what lights are you talking about,  your table did not have authentic lights.

      the GI lights and the Aux board lights need to be updated to what the manual indicates.

      in order to do that you will need to do what I did for Bone Busters and watch multiple videos and figure out the pattern in witch they turn on.

      because the Aux boards are nothing more than a chaser (sequential) lights that turn on and on with one of the relays.

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      #94663
       32assassin 
      Participant
      Member

      multi ball starts at 2:05

      if you want the red lights to turn on figure out the pattern in witch the lights turn on

       

       

      it looks like they also light up during attract mode

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      #94665
       32assassin 
      Participant
      Member

      I just noticed what you where referring to

      when the white GI lights turn off ,  red GI lights turn on.

      I merged those into one controller

      here is the fix

      https://www.dropbox.com/s/wqlepnbzu4rxs8k/tag%20team%202.1.vpx?dl=0

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      1 user thanked author for this post.
      #94835
       STAT 
      Participant
      MemberContributor

      Thanks for the Update, Guys :good:

      #94845
       STAT 
      Participant
      MemberContributor

      Better FS POV File here …

      Attachments:
      2 users thanked author for this post.
    Viewing 18 posts - 1 through 18 (of 18 total)

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