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    This is a strip and rebuild of frens table

    https://vpinball.com/VPBdownloads/tales-from-the-crypt/

    I start grinding my teeth when I find a VPX table that is still running on the old db2s controller code.

    All primitives have been set to toy and hidden physical objects where added

    multiple primitive upgrades,  such as Darks apron/plunger cover

    version 9.0

    new PF apron texture, tomb texture by Skitso

    plunger LED light updated

    This topic contains 49 replies, has 24 voices, and was last updated by  senseless 2 days, 20 hours ago.

    Viewing 10 posts - 41 through 50 (of 50 total)
    • Author
      Posts
    • #102713
       Bladeof 
      Participant

      32A, thanks for this latest update (Nov 4) and your previous response, I don’t know if it was addressed on the update, I downloaded and I’m still getting the ball stuck on the wire ramp after making the right side ramp shot.

      Attachments:
      #102715
       32assassin 
      Participant
      Member

      I tested that by moving the captive ball kicker to Ramp40  and the ball made it all the way to the end of the ramp

      you can select (hold down the shift button)  the wall that is circled and lower the height by 10

      if its still getting stuck select the ramp (red arrow) and set the physical wall height to 60

      I set the wall height and the ramp height to 60 for the next updated

       

      edit

      I deleted  the physical ramp and got an error on line

      291   RipStones(lastpos).IsDropped = True

      I thought the rip stones might of been moving the ramp but I checked the code and their was nothing that would map Ramp15 to the RipStones

      not sure why but then I noticed the name Ramp15 witch should be the name of my right rail ramp,  I changed the name for both ramps.

      if anyone sees the right rail moving let me know.

      new version is up this time the table was checked during actual game play and the ball was making it to the end of the ramp.

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      • This reply was modified 2 weeks ago by  32assassin.
      Attachments:
      #102757
       Skitso 
      Participant

      Thanks for great table 32assassin! A bit of nit picking: The middle red led lamp is positioned wrong in z-axis (way too high) and it’s wires go nowhere.

      #102765
       STAT 
      Participant
      MemberContributor

      Update again, thanks for that :good:

      #102766
       32assassin 
      Participant
      Member

      I was going to wait to see if their where more bugs found but

      file has been updated

      LED height adjusted

      I extended the wire on the LED primitives mounts and are now pointing down.

      Tomb primitive did not have the texture applied

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      4 users thanked author for this post.
      #102795
       robertms 
      Participant
      Member

      If you haven’t tried TFTC with PinSound, this mix ROCKS: http://pinsound-community.org/forum/index.php?/files/file/150-tftc-metal/

       

      • This reply was modified 1 week, 6 days ago by  robertms.
      #103570
       32assassin 
      Participant
      Member

      given  that their where no bug reported we now have version 0.9

      new with this version

      the PF image  apron and tomb texture have been undated by Skitso

      I did not like how the plunger LED looked so, I updated the light settings.

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      3 users thanked author for this post.
      #103618
       Skitso 
      Participant

      If you look close enough, you’ll probably notice that my PF and apron retexures are not pixel perfect recreations from the original. My goal was mainly to make the soft and compressed texts more sharp and readable. The apron font is not correct and PF texts are made freehanded.

      Hopefully the end result is acceptable for all the purists out there… :unsure:

      #103647
       Arngrim 
      Participant
      DOF Minister

      thanks for the vpx update 32, graphics are more like it should be, for the physics, it needs a lot more work, on the flippers, on the ramp lanes, i wish clark kent put his touch in it :)

      #104006
       senseless 
      Participant
      Member

      Thanks 32 for the rebuild of this classic DE table, it’s great. Love to play it with the pinsound pack for this one :).

       

    Viewing 10 posts - 41 through 50 (of 50 total)

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