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  • This is a strip and rebuild of frens table

    https://vpinball.com/VPBdownloads/tales-from-the-crypt/

    I start grinding my teeth when I find a VPX table that is still running on the old db2s controller code.

    All primitives have been set to toy and hidden physical objects where added

    multiple primitive upgrades,  such as Darks apron/plunger cover

    version 9.0

    new PF apron texture, tomb texture by Skitso

    plunger LED light updated

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 12 posts - 41 through 52 (of 52 total)
    • Author
      Posts
    • #102713
      Bladeof
      Participant
      @bladeof
      Member

      32A, thanks for this latest update (Nov 4) and your previous response, I don’t know if it was addressed on the update, I downloaded and I’m still getting the ball stuck on the wire ramp after making the right side ramp shot.

      Attachments:
      #102715
      32assassin
      Participant
      @32assassin
      Member

      I tested that by moving the captive ball kicker to Ramp40  and the ball made it all the way to the end of the ramp

      you can select (hold down the shift button)  the wall that is circled and lower the height by 10

      if its still getting stuck select the ramp (red arrow) and set the physical wall height to 60

      I set the wall height and the ramp height to 60 for the next updated

       

      edit

      I deleted  the physical ramp and got an error on line

      291   RipStones(lastpos).IsDropped = True

      I thought the rip stones might of been moving the ramp but I checked the code and their was nothing that would map Ramp15 to the RipStones

      not sure why but then I noticed the name Ramp15 witch should be the name of my right rail ramp,  I changed the name for both ramps.

      if anyone sees the right rail moving let me know.

      new version is up this time the table was checked during actual game play and the ball was making it to the end of the ramp.

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      Attachments:
      #102757
      Skitso
      Participant
      @skitso
      Member

      Thanks for great table 32assassin! A bit of nit picking: The middle red led lamp is positioned wrong in z-axis (way too high) and it’s wires go nowhere.

      #102765
      STAT
      Participant
      @stefanaustria
      MemberContributor

      Update again, thanks for that :good:

      #102766
      32assassin
      Participant
      @32assassin
      Member

      I was going to wait to see if their where more bugs found but

      file has been updated

      LED height adjusted

      I extended the wire on the LED primitives mounts and are now pointing down.

      Tomb primitive did not have the texture applied

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      4 users thanked author for this post.
      #102795
      robertms
      Participant
      @mophead
      Member

      If you haven’t tried TFTC with PinSound, this mix ROCKS: http://pinsound-community.org/forum/index.php?/files/file/150-tftc-metal/

       

      #103570
      32assassin
      Participant
      @32assassin
      Member

      given  that their where no bug reported we now have version 0.9

      new with this version

      the PF image  apron and tomb texture have been undated by Skitso

      I did not like how the plunger LED looked so, I updated the light settings.

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      3 users thanked author for this post.
      #103618
      Skitso
      Participant
      @skitso
      Member

      If you look close enough, you’ll probably notice that my PF and apron retexures are not pixel perfect recreations from the original. My goal was mainly to make the soft and compressed texts more sharp and readable. The apron font is not correct and PF texts are made freehanded.

      Hopefully the end result is acceptable for all the purists out there… :unsure:

      #103647
      Arngrim
      Participant
      @arngrim
      DOF MinisterMember

      thanks for the vpx update 32, graphics are more like it should be, for the physics, it needs a lot more work, on the flippers, on the ramp lanes, i wish clark kent put his touch in it :)

      #104006
      senseless
      Participant
      @senseless
      Member

      Thanks 32 for the rebuild of this classic DE table, it’s great. Love to play it with the pinsound pack for this one :).

       

      #203050
      Jeremy
      Participant
      @malachi666

      Hey Guys, I know this is an older table and what not, but is there anyway to remove the screen shake effect when the ball hits the bumpers?  I find it makes me a bit motion sick.  I play it on desk top mode and when the bumpers or the ramps are hit it shakes the screen.

      #203056
      32assassin
      Participant
      @32assassin
      Member

      that is a fake shaker motor  for DT and non DOF users

      it  only shakes when the shaker motor solenoid is enabled,  not when the bumpers are hit

      if you have DOF and a shaker motor  or don’t want the fake shake

      remove (comment out)  the ShakerMotor.Enabled = 1  and ShakerMotor.Enabled = 0

       

      line 98

      Sub SolShake(enabled)
      If enabled Then
      ShakerMotor.Enabled = 1
      playsound SoundFX(“quake”,DOFContactors)
      Else
      ShakerMotor.Enabled = 0
      End If
      End Sub

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    Viewing 12 posts - 41 through 52 (of 52 total)
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