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  • Download Info

    • Author: randr
    • Version: 1.0
    • Views: 5998
    • File size: 30.23 MB
    • Downloads: 1400
    • File Author: freneticamnesic
    • Updated: March 25, 2016
    • Categories:
  • FP to VP conversion

    install in tables folder

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 22 total)
    • Author
      Posts
    • #16804
      randr
      Keymaster
      @randr
      ModeratorMember

      FP to VP conversion

      2 users thanked author for this post.
      #32595
      Fulltilt
      Participant
      @fulltilt

      This table and conversion is pretty awesome I think, and its even more awesome with julien42’a updated metal sound pak. Pinsound is definitely worth a try.  Thanks again Fren, really enjoying this table :)

      Here is the youtube video of TFTC with the updated sounds

       

      #32597
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      Fulltilt…. sometimes thing fall thru the cracks with me…  I think I remember seeing people talk about pinsound

      but never put two and two together…. please post links or whatever… I love that sound update on TFTC

      #32598
      Drybonz
      Participant
      @drybonz
      Member

      I don’t know about pinsound either, but that sounds a lot better than what I have.

      #32599
      Fulltilt
      Participant
      @fulltilt

      This is the PinSound site I got the files from :)

      http://pinsound-community.org/forum/

      Just unzip the sounds file and keep the folder structure ..then you create a folder under Pinmame called altsound and in that folder you will create another folder the name of the rom of the table you are using the sounds for. So for TFTC you would create a folder called tftc_303, and finally inside that folder is where you put the contents of the downloaded music files.

      When all the files are in place you need to go to your Pinmame folder and click Test ..look for the rom you just made a folder for (tftc_303) then just highlight the rom name and click Game Options .. inside the option screen make sure the Sound Mode is set to 1 and it will use the alternate sounds .. just change to 0 to use the default sounds. Hope this helps.

      Here is a playlist of Pinsound previews on Youtube

       

       

       

      #32604
      roar
      Participant
      @roar
      Member

      When I set Sound Mode to 1 and then restart pinMAME and click on Game Options for that ROM again the 1 is gone. Is that expected behavior?

      #32606
      Fulltilt
      Participant
      @fulltilt

      Mine will stay the same if I go back and test the rom again .. it should stay on 1

      This is the updated vpinmame.dll that I have installed on mine ..not sure why it won’t save on yours though

      https://vpinball.com/VPBdownloads/visual-pinmame-2-7-standalone-dll-pindmd3-2-7/#changelog

      I am guessing that the dll is not the problem since you have the option for Sound Mode but not sure what else to try

      Sorry I can’t help more

      1 user thanked author for this post.
      #32607
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      you’re the man…. followed your instructions … and bam it works

      I think you should do a dedicated thread for this… with your instructions… just make sure to tell people to take the files out of the main folder that’s in the zip

      thank you again Sir!!

      #32608
      roar
      Participant
      @roar
      Member

      Hmmm… not sure what is going on with my setup… can’t get a value to stay in the Sound Mode input box. Well… I reinstalled and unblocked my DLL’s and now I can get that value to save… but now I’ve lost all my Stern games… off to find a different version of dll, is that version no hosted here too?

      #32609
      CarnyPriest
      Participant
      @carnypriest
      Member

      When I set Sound Mode to 1 and then restart pinMAME and click on Game Options for that ROM again the 1 is gone. Is that expected behavior?

      Nope, you need to update to v2.7 and run setup.exe and click the “Install” button.

      1 user thanked author for this post.
      #32611
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      ok, so i just set it up on my cab , its very cool… I did found an expedited way to set the sound mod to 1 by just right clicking the dmd and hitting game setting from there… I’m also running 2.7 final

      #32696
      RustyCardores
      Moderator
      @rustycardores
      MemberModerator

      ok, so i just set it up on my cab , its very cool… I did found an expedited way to set the sound mod to 1 by just right clicking the dmd and hitting game setting from there… I’m also running 2.7 final

      What if the DMD is integrated into the translite like Dr Dude…. is there a fast way to do that?

      #32709
      freneticamnesic
      Moderator
      @freneticamnesic
      vipModeratorMember

      If you press F1 you should be able to get to the same VPM options, for games like Dr. Dude with SMDs

      Punch it!

      #32710
      freneticamnesic
      Moderator
      @freneticamnesic
      vipModeratorMember

      …or is it F6?

      Punch it!

      #32719
      RustyCardores
      Moderator
      @rustycardores
      MemberModerator

      …or is it F6?

      I dunno??  You’re the one telling the story. ;) lol

      Thanks. I will check it out. It’s handy being able to switch back and forth easily while still under PBX.

       

      EDIT:  It was F1  Thanks again for the tips.  :good:

      #50671
      Keyza Soulsay
      Participant
      @darxide

      Awesome table, but having extreme slowdown/stuttering when the ball is traveling the ramps.  Very weird.

      #50704
      freneticamnesic
      Moderator
      @freneticamnesic
      vipModeratorMember

      The ramps are primitives on this table (3d objects) so they have a lot of collision points. It’s not the right way to build it, but it’s the quickest way… I believe I already reduced the collidable mesh so I’m not sure there’s much that can be done to improve it for you :(

      Punch it!

      #50833
      Jeremy
      Participant
      @malachi666

      Is anyone else having a hard time trying to hit that left ramp?  I hit it will what I think is full strength right flipper and the ball only goes up about half way.  Is increasing the flipper strength the fix?  Or is there a sweet spot that I haven’t found yet?

      Great job on this table by the way.

      #50841
      robwaade
      Participant
      @robwaade
      Member

      i have the real table its easy on it  vp its tough both ramps real game you barely have to put strength into flipper shot

      #83374
      Micronaut
      Participant
      @micronaut
      Member

      very funny. :good:

      thanks

    Viewing 20 posts - 1 through 20 (of 22 total)
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