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    Wrd says to me, would you like to do another Date East table, I just brought home a tmnt.  Before I thought about it I said YES.

     

    This was one I wanted to work on since I started building tables.  I had attempted to gather resources and even started a really sad playfield redraw.... but anyone that’s looked knows there are pretty much no good resources for tmnt.  So, Wrd stripped his table took around 500 pics for me over the course of the build.  I stitched together a playfield best I could and started a redraw.  (if anyone asks you to redraw a DE playfield, don't do it )  Table is a complete scratch build.  I did peak back at edizzle’s pm5 version to double check things here and there though.

     

    Once the table was built Wrd fine-tuned the position of everything.  It really does play great.

     

    --------------------

    As always check the top of the script for a bunch of options.  I left the playfield Oooze on by default because it’s worth it.  :P

    --------------------

     

    Credits/Thanks:

     

    Me: table build, playfield redraw, ramp decal redraws, ramps, lots of little primitives here and there.

    Wrd1972: COUNTLESS resource pics and answering of far too many silly questions.  Physics and table fine tuning.  Plastic scans.

    Roth:  Being a code wizard and for putting up with Wrd and me. (understatement of the century :P)

    Dark: Turtle Models!!!! and other small primitives here and there. (I did resize the turtle images to make the file size sorta reasonable)

    Flupper: Flasher Domes and Ramp Tutorial.

    Hauntfreaks: He made a pass and did the awesome things he does.

    themotherbrain: testing and feedback

    nFozzy: I'm using his new fading lights + a few tweaks by me.

    DJRobX: SSF code and thanks to RustyCardores for showing me the way, you can't go back!!  Ball drop tweaks by Roth and me.

    Last but not least the developers and other table authors.  This community is nothing without everyone doing their part!!!!!!

     

    Enjoy!!

     

    -cp

    Need 10.5

    1.1

    -File size reduced

    -Small bug fixes and tweaks

    This topic contains 77 replies, has 48 voices, and was last updated by  Wob76 3 months, 4 weeks ago.

    Viewing 20 posts - 21 through 40 (of 78 total)
    • Author
      Posts
    • #94983
       Sliderpoint 
      Participant
      MemberContributor

      Nice work!  Looks great!

      Although I think I suck… I can not save April.  The ball refuses to hit the target off the orbit for me (about 0-30 so far…).  Can someone else just verify it’s makable?

      -Mike

      #95003
       Skitso 
      Participant
      Member

      Thanks a bunch guys, an amazing recreation of the real one.

      Few issues:

      -I once got a stuck ball in the left outlane

      -If turtle weapons mod is enabled, the upper right hand turtle doesn’t have his swords.

      -If I change sound volume (via F12), flippers won’t work after that. Havn’t found any volume settings in the rom menu. (pressing 7 and expand adj)

      -Performance drops in multiball. All the tables I have run flawlessly 165hz on my system, even the new G5K AFM. This table is 165hz too, but as soon as I get a multiball, the performance drops to 120-130hz.

      :bye:

      #95005
       Pinfan45 
      Participant
      Member

      Looks Soo Awesome. Thanks Cyberpez for sharing your brilliant work. and Thanks to the rest of the talented Crew that was involved. I like DE Tables. Cyberpez if your willing to take on another DE game sometime. I own a Guns N Roses game if you interested. :rose:

      #95011
       Skyrider 
      Participant

      Thank you very much for this wonderful release and all the work that was made by the whole team behind it.  :good:

      Sadly I have a little issue with the DMD (Desktop mode). I use the newest VPX beta and the newest Vpinmame. Does anyone have an idea?

      Unbenannt

      Best regards

      #95017
       takut 
      Participant
      MemberContributor

      Wow, what an awesome table. Thanks for sharing this beauty  :good:

      #95019
       xenonph 
      Participant
      MemberContributor

      You can try right clicking on the DMD and press restore DMD size.

      Or right click on the DMD and uncheck Show Border,  Show Title.

      Or you can go to Line 260 in the table script and uncomment it.(Remove the ‘ at beginning of Line 260)(So the letters are not green, as seen in pic.)

      I had to do this and set it to 0 to replicate your DMD, so with it set to 1, it should fix your DMD.

      Hope this helps.

      Great table you guys!!!

      Thanks!!

       

      Attachments:
      4 users thanked author for this post.
      #95037
       snwfrd38 
      Participant

      wow nice! Just to report I can’t play it – it’s the first time a table crashes my VPX (10.5).

      It loads up / table & b2s show up the rom plays and starts to talk “Teeanage” and then after 2s it crashes VPX.

      My setup is clean – all recently freshly installed and all tables from various sites (Monsterbash, here and VPForums) are working flawlessly.

      I welcome any idea to test this beauty  :scratch:   :mail:

      #95038
       Skyrider 
      Participant

      Thanks a lot Xenonph,

      I had to change the script to make it work. Thanks for your help!! :yahoo:

      #95040
       Josh 
      Participant

      I made the mistake of showing screenshots of this to my four year old son 3 weeks ago.  He has asked everyday about the table.  I told him today after Karate the turtle table would be ready for him.  Needless to say had a hard time getting him to daycare today.  CP thank you for all of the hard work in making this table to totally tubular.  I will be the hero dad when matthew gets home, but all of you that put in the hard work deserve all of the credit.  Thanks again!

      #95041
       robbo43 
      Participant

      Thanks to all involved with creating this table. A lot of effort has gone in and it really shows

      Rob

      #95042
       wrd1972 
      Participant
      MembervipContributor

      Nice work! Looks great!

      Although I think I suck… I can not save April. The ball refuses to hit the target off the orbit for me (about 0-30 so far…). Can someone else just verify it’s makable?

      -Mike

      Hey Mike,

      That particular shot was very difficult to get right. In order for the ball to strike the target, it needs to ride the back wall perfectly, to propoerly strike the target. The last time I tweaked, I had to adjust the large rear rubber to ensure that the ball was not deflected, prior to hitting the wall. So the last time I tested it, it seemed to be working fine. I will check it again, but it might be a day or two. But in the short term, you can add a knocker sound for when the target is struck, just to ensure it is actually being hit or missed.

       

      IIRC, there is not a dramatic or really noticeable “effect”, even when that target is hit. But adding a knocker sound can help be certain, whether it is being hit or not.

      My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

      40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

      1 user thanked author for this post.
      #95043
       cyberpez 
      Participant
      Member

      Glad everyone is enjoying the table!!  It was fun to work on, and compared to some of my other builds went really quick and smooth even with the playfield redraw.  I know with the redraw there was one or two areas that did not quite line up in the end, but I doubt anyone would ever find them.

      HF just sent me an updated table that he worked his magic on, dropped the files size in half O_O.  My guess is that will fix most people’s performance issues.

      xenonph to the rescue again.  I had that same issue with the dmd and it drove me nuts for a while.  Uncomment that sections, then once its fixed you can comment it back out if you want.

      As for the Save April, yeah like Wrd said he spent quite a bit of time trying to get that right.  Also the call out when you make the shot is pretty lame, so it’s easy to miss.  You would expect some sort of thank you or something  :unsure:   I tweaked the wall in the spinner lane a hair, but will let Wrd have the final say when he gets to it.  I do know that I suck at making the shot when I need to, but have hit the target before.

      Not sure on the ball stuck in the left out lane, I’ve not seen that before.  Anyone else?  Screenshot?

      Thanks Draifet, missing screw is fixed and lowered them both so the fit onto the post better.  You look for those kinda things for weeks and a few still slip by.  Also fixed the light cutting through the left flasher.  Left the blooms big because :P

      I’m going to double check a few more thing then post the update.

      3 users thanked author for this post.
      #95044
       vogliadicane 
      Participant
      Member

      fantastic work here! Plays and looks superbe, thanks a lot!

      #95045
       Sven34 
      Participant
      Member

      I do not need the Rome TNMT_104 104g Wrong link to Rome

      #95046
       exodus_cl 
      Participant

      Happyness for the weekend :yahoo: , thanks buddy, amazing work!!!!

      #95047
       Magnus 
      Participant

      Great table! Got a small problem though. Running the table as desktop and the

      dmd looks strange. Dragged out vertical somehow.  :scratch:

      #95052
       senseless 
      Participant
      Member

      Wauw! Looking freaking awesome!! Thanks for this super duper release :).

      Running 10.5 final and latest beta sam but getting an error using solenoids=2 (fastflips). Do I need to do something additionally?

      #95053
       cyberpez 
      Participant
      Member

      Great table! Got a small problem though. Running the table as desktop and the

      dmd looks strange. Dragged out vertical somehow. :scratch:

      In my best announcer voice from Scared Stiff… “Look Up”  xenonph posted this fix with a nice screenshot.

       

      Version 1.1 is up.  File size in half, so hopefully fixed performance issues some are having.  I did tweak the spinner lane wall a bit and nailed the target a couple times, 4 out of 5ish I think.  A couple other small things.

      1 user thanked author for this post.
      #95054
       cyberpez 
      Participant
      Member

      Wauw! Looking freaking awesome!! Thanks for this super duper release :).

      Running 10.5 final and latest beta sam but getting an error using solenoids=2 (fastflips). Do I need to do something additionally?

      I thought I’d turned it on by default?  Or?  sorry if not the Fastflips stuff is new to me.

      Attachments:
      #95057
       Sven34 
      Participant
      Member

      Okay Sorry guys, Thank you for the update  :yahoo:

    Viewing 20 posts - 21 through 40 (of 78 total)

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