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  • Full Ruleset WIKI can be found here - https://orbitalpin.com/docs/the-leprechaun-king/

    See it in Action (Hard Mode - Gold Frame) https://youtu.be/ZRrJQOuYmIk

     

    Story

    You're on the search for the Leprechauns gold. To get it you've got to power up the rainbow machine to find his castle, collect a key and then ransack that gold! With the help of the local tavern you can ransack the castle for even more! Can you make it to find The Leprechaun King?!

     

    Credits

    Table Story, Design, Development: ScottyWic

    Art: Victoria Fernandez

    Voices & Callouts: Danny Tieger

    3d Modeling: Sofia Silva

    Castle 3d Modeling: Did Crabtree

    DOF & MXLED: Frank Heming

    Playtesting: Orbital Creators Club

     

    Project Details

    I coded this up closing in on a year ago for a project but that project fell through. The team I worked with decided to allow it to come to the public, So here we are.

     

    FAQS

    • Game too easy? Switch on Hard mode in the script. Good luck.
    • pinup required
    • DOF to come
    • Yes please stream it
    • Orbital Global high score board to come. SO get those scores ready.

    CHECK the top of the script for options. Audio levels, HARD MODE, Soundtrack Options and more.

    ***Requires the latest pinup player. Just drag the folder to your pinup folder and boot it up.

    As usual I don't offer support, but please help each other out.

    35

    • DOF & MXLED added
    • You don't need to redownload the media kit

    34

    • topper fixed
    • ultradmd fixed
    • scoreboard for both Normal & hard mode w/ new art
    • fixed some labels
    • fixed some looping sounds
    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 21 through 40 (of 94 total)
    • Author
      Posts
    • #139163
      misfit
      Participant
      @edavis

      Anyone have a wheel image for this one?  :-)

      #139190
      NailBuster
      Moderator
      @nailbuster
      ModeratorMember

      i have mine on the PinUP Media server.  Leprechaun KingLeprechaun King Alt

      4 users thanked author for this post.
      #139193
      shaman
      Participant
      @shaman
      Member

      Thank you Scottywic for another great original…..and all the resource material on your site (for those moments when I feel like I’m smart enough to try to build my own original some day). You, and the other folks who do such magic are an inspiration to us all. :yahoo:   :yahoo:   :yahoo:

      #139211
      Oldschool4
      Participant
      @oldschool4
      Member

      Thanks for sharing Scottywic,Cheers. :good:

      #139220
      Scottywic
      Participant
      @scottywic

      34 is up and fixes ultradmd and topper, also adds a separate scoreboard for hard mode and various other small bits.

      have fun everyone

      thanks for all the kind words

      8 users thanked author for this post.
      #139269
      Tom
      Participant
      @armyaviation
      MemberContributor

      This music screams The Boondock Saints, I love it

      #139270
      xenonph
      Participant
      @xenonph
      MemberContributor

      Thanks for sharing!!

      Glad the team you worked with, decided to let this table come to the public.

      I also would like to hear more about the background of this project.

      When you say “the project fell through”, does this mean you couldn’t sell this table idea to a company, like you tried with the Stranger Things table?

      If so, I would say to you to keep trying!! Sooner or later you will hit your big payday, if that is what you are striving for!!

      You seem to know what you are doing, and you do it very well.

      Wish you the “Luck of the Irish”, on all your future endeavors!!

      I also like the Orbital Pinball Framework Template you made!! (Just found your page today.) Great idea, and it should help make creating tables easier for all!!

      Thanks again!!

      #139370
      Herweh
      Participant
      @herweh
      vipMemberContributor

      Love your originals, Scotty. Thx so much for sharing. You had me at the very latest when ‘Come on Eileen’ came out of the speakers :yes: :good: .

      #139418
      Scottywic
      Participant
      @scottywic

      Love your originals, Scotty. Thx so much for sharing. You had me at the very latest when ‘Come on Eileen’ came out of the speakers :yes: :good: .

      You had me at the very latest when ‘Come on Eileen’ came out of the speakers .

      I’m a complete sucker for that song. Always loved it.

      #140550
      randr
      Keymaster
      @randr
      ModeratorMember

      Thanks for the update! Love this table it puts a smile on my face as soon as it loads up and that’s not easy to do :)

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #140563
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Thank you for the update !

      #140567
      newtopinball78
      Participant
      @newtopinball78
      Member

      that okay byyye cracks me up….whoever did the voice great job!!

      #140582
      kds70
      Participant
      @kds70
      Member

      Hey @Scottywic

      thanks for the update; amazin table as i told you already.

      I think there´s a little “slingshot” mismatch in your table script; it fires the left DOF sling only.

      Beginning with line 4952 you see the right sling fires DOF 105 AND 103; thats not right i think. Must be 105 only for the right side and there are two entrys for the right slingshot ? :mail:

      Sub RightSlingShot1_slingshot
      FlashLevel2 = 1 : Flasherflash2_Timer
      PlaySoundAt SoundFXDOF(“fx_slingshot”, 105, DOFPulse, DOFContactors), lane3
      DOF 106, DOFPulse ‘DOF OuterRight Flasher Green
      DOF 301, DOFPulse ‘DOF MX – Right Slingshot
      End Sub

      Sub LeftSlingShot1_slingshot
      FlashLevel3 = 1 : Flasherflash3_Timer
      PlaySoundAt SoundFXDOF(“fx_slingshot”, 103, DOFPulse, DOFContactors), lane2
      DOF 104, DOFPulse ‘DOF OuterLeft Flasher Green
      DOF 300, DOFPulse ‘DOF MX – Left Slingshot
      End Sub

      Sub RightSlingShot_Slingshot
      FlashLevel2 = 1 : Flasherflash2_Timer
      PlaySoundAt SoundFXDOF(“fx_slingshot”, 103, DOFPulse, DOFContactors), lane3
      PlaySound SoundFX(“right_slingshot”,DOFContactors), 0,1, 0.05,0.05 ‘0,1, AudioPan(RightSlingShot), 0.05,0,0,1,AudioFade(RightSlingShot)
      DOF 106, DOFPulse ‘DOF OuterRight Flasher Green
      DOF 301, DOFPulse ‘DOF MX – Right Slingshot
      RSling.Visible = 0
      RSling1.Visible = 1
      sling1.TransZ = -20
      RStep = 0
      RightSlingShot.TimerEnabled = 1

      End Sub

      Second issue is a DOF Config issue (send a request already).

      8 toy bumper users are missing the config entry at the dof config site for this table. they need to add these lines to get bumpers to work:

      tlk-dof-8toy

      Greedings and have fun … :rose:

      VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

      #140584
      TerryRed
      Moderator
      @terryred
      MemberContributorModerator

      Hey @Scottywic

      thanks for the update; amazin table as i told you already.

      I think there´s a little “slingshot” mismatch in your table script; it fires the left DOF sling only.

      Beginning with line 4952 you see the right sling fires DOF 105 AND 103; thats not right i think. Must be 105 only for the right side and there are two entrys for the right slingshot ? :mail:

      Sub RightSlingShot1_slingshot
      FlashLevel2 = 1 : Flasherflash2_Timer
      PlaySoundAt SoundFXDOF(“fx_slingshot”, 105, DOFPulse, DOFContactors), lane3
      DOF 106, DOFPulse ‘DOF OuterRight Flasher Green
      DOF 301, DOFPulse ‘DOF MX – Right Slingshot
      End Sub

      Sub LeftSlingShot1_slingshot
      FlashLevel3 = 1 : Flasherflash3_Timer
      PlaySoundAt SoundFXDOF(“fx_slingshot”, 103, DOFPulse, DOFContactors), lane2
      DOF 104, DOFPulse ‘DOF OuterLeft Flasher Green
      DOF 300, DOFPulse ‘DOF MX – Left Slingshot
      End Sub

      Sub RightSlingShot_Slingshot
      FlashLevel2 = 1 : Flasherflash2_Timer
      PlaySoundAt SoundFXDOF(“fx_slingshot”, 103, DOFPulse, DOFContactors), lane3
      PlaySound SoundFX(“right_slingshot”,DOFContactors), 0,1, 0.05,0.05 ‘0,1, AudioPan(RightSlingShot), 0.05,0,0,1,AudioFade(RightSlingShot)
      DOF 106, DOFPulse ‘DOF OuterRight Flasher Green
      DOF 301, DOFPulse ‘DOF MX – Right Slingshot
      RSling.Visible = 0
      RSling1.Visible = 1
      sling1.TransZ = -20
      RStep = 0
      RightSlingShot.TimerEnabled = 1

      End Sub

      Second issue is a DOF Config issue (send a request already).

      8 toy bumper users are missing the config entry at the dof config site for this table. they need to add these lines to get bumpers to work:

      tlk-dof-8toy

      Greedings and have fun … :rose:

      To get around any missing 8 bumper configs for tables…. the easiest solution would be to combine the rear-left and middle-left toys into one COMBO, and do the same for the rear-right and middle-right toys. This is basically doing the same thing in the end and would work with basically everything one way or another. This is how I got around having only 9 working solenoids in my cabinet.

      #140637
      Manolo / ICE
      Participant
      @kamerik
      Member

      :yahoo: Thank you Scotty and all who worked on this.

      I absolute love the table, i’m a fan of Celtic punkrock, so this gives me a biggg smile  :yahoo:   Yeahh

      i only miss  “The Rumjacks” on this table ;)

      #140916
      Peter222
      Participant
      @swietlikowa
      Member

      My family loves this table, so we often play in multiplayer mode. I’ve observed that sometimes strange things happen after a change of player. It used to be, for example, that another player started with multiball (although he shouldn’t), then turned on the “ball search” mode as if the game was lost in the release of balls. Another time the next player had a left key, although he didn’t do it before (as if he inherited the key from the previous player?). It is possible that not all settings per player reset and the next player inherits the result of the previous player.

      #140924
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Something strange happens also if you lock the ball behind the drop targets – before they are able to reset for the next round. Or at least that is what it looked like for me.

      #140931
      Arngrim
      Participant
      @arngrim
      DOF MinisterMember

      I haven’t tried the table yet, but an error has been detected in the 5 Flasher outside right

      E106 Green/E162 Red f200/E148 Orange_red f200/E132|E119 Medium_sea_green/E175 Dark_violet f200/E176 Light_coral f200/(missing E***) Yellow 400 8/E151 Blue f300 W160 L2

      Can this be updated and sent for approval?

      #141256
      Scottywic
      Participant
      @scottywic

      My family loves this table, so we often play in multiplayer mode. I’ve observed that sometimes strange things happen after a change of player. It used to be, for example, that another player started with multiball (although he shouldn’t), then turned on the “ball search” mode as if the game was lost in the release of balls. Another time the next player had a left key, although he didn’t do it before (as if he inherited the key from the previous player?). It is possible that not all settings per player reset and the next player inherits the result of the previous player.

      You can steal locks from other players. This is intentionally designed in an old school table lock format similar to tables like pinbot or space station etc. Locks are not player specific. If ball search came on then it did think there should eb another ball out there and will help you continue your game by adding one. Obviously we don’t want a ball search but balls get lost in pinball from time to time.

      #141257
      Scottywic
      Participant
      @scottywic

      I haven’t tried the table yet, but an error has been detected in the 5 Flasher outside right

      E106 Green/E162 Red f200/E148 Orange_red f200/E132|E119 Medium_sea_green/E175 Dark_violet f200/E176 Light_coral f200/(missing E***) Yellow 400 8/E151 Blue f300 W160 L2

      Can this be updated and sent for approval?

      what is the error exactly. I haven’t seen it error out any while myself or anyone i know is playing so give me a bit more details.

    Viewing 20 posts - 21 through 40 (of 94 total)
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