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  • Download Info

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  • Full Ruleset WIKI can be found here - https://orbitalpin.com/docs/the-leprechaun-king/

    See it in Action (Hard Mode - Gold Frame) https://youtu.be/ZRrJQOuYmIk

     

    Story

    You're on the search for the Leprechauns gold. To get it you've got to power up the rainbow machine to find his castle, collect a key and then ransack that gold! With the help of the local tavern you can ransack the castle for even more! Can you make it to find The Leprechaun King?!

     

    Credits

    Table Story, Design, Development: ScottyWic

    Art: Victoria Fernandez

    Voices & Callouts: Danny Tieger

    3d Modeling: Sofia Silva

    Castle 3d Modeling: Did Crabtree

    DOF & MXLED: Frank Heming

    Playtesting: Orbital Creators Club

     

    Project Details

    I coded this up closing in on a year ago for a project but that project fell through. The team I worked with decided to allow it to come to the public, So here we are.

     

    FAQS

    • Game too easy? Switch on Hard mode in the script. Good luck.
    • pinup required
    • DOF to come
    • Yes please stream it
    • Orbital Global high score board to come. SO get those scores ready.

    CHECK the top of the script for options. Audio levels, HARD MODE, Soundtrack Options and more.

    ***Requires the latest pinup player. Just drag the folder to your pinup folder and boot it up.

    As usual I don't offer support, but please help each other out.

    35

    • DOF & MXLED added
    • You don't need to redownload the media kit

    34

    • topper fixed
    • ultradmd fixed
    • scoreboard for both Normal & hard mode w/ new art
    • fixed some labels
    • fixed some looping sounds
    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 61 through 80 (of 94 total)
    • Author
      Posts
    • #142478
      outhere
      Moderator
      @outhere
      MemberContributorvipModerator

      You did this?

      Run a game that has a back glass, right click the back glass and uncheck —> error messageswithout backglass

      #142481
      insert58815
      Participant
      @insert58815

      <span style=”vertical-align: inherit;”><span style=”vertical-align: inherit;”>未命名

      The background can already be displayed on my second screen, but the DMD can’t display and the same error message is displayed.

      #142484
      outhere
      Moderator
      @outhere
      MemberContributorvipModerator

      You did this?

      Run a regular game without a puppack

      that has a back glass, right click the back glass and uncheck —> error messageswithout backglass

      #142485
      insert58815
      Participant
      @insert58815

      You did this?

      Run a regular game without a puppack

      that has a back glass, right click the back glass and uncheck —> error messageswithout backglass

      I try again! I adjusted the PinUpDisplay background, but the DMD becomes undisplayable, other VPX games have DMD but no background ==

      #142486
      outhere
      Moderator
      @outhere
      MemberContributorvipModerator

      Try these games — If They don’t work right that means you have something wrong on your setup
      https://www.vpforums.org/index.php?app=tutorials&article=160

      #142653
      insert58815
      Participant
      @insert58815

      Try these games — If They don’t work right that means you have something wrong on your setup
      https://www.vpforums.org/index.php?app=tutorials&article=160

      未命名

      Currently 3 screens can be displayed normally
      But it will show this error message.

      #142729
      insert58815
      Participant
      @insert58815

      Try these games — If They don’t work right that means you have something wrong on your setup
      https://www.vpforums.org/index.php?app=tutorials&article=160

      Running this game is no problem at all.

      #142762
      bryhud
      Participant
      @bryhud

      Can this be ran without Pup? Thanks

      #142771
      outhere
      Moderator
      @outhere
      MemberContributorvipModerator

      Try it and see what happens and in the script you can turn on the UltraDMD

      #143300
      YoGoUrT
      Participant
      @yogourt

      Hi,

      another master piece from Scott :)

      I have a little problem with it that doesn’t really change the functionality of the table but when I pull the plunger (a real one), I don’t see the plunger on the table move at all, the animation doesn’t seem to kick in … but the plunging “effect” works (the ball get kicked).  If I use the plunger button (Enter), the plunging animation works.   It’s the only table doing that and I really don’t see why it’d do that.

      Thanks guys !

       

      #143302
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      @yogourt : Open table, Cntr + Shift + e ( from memory – element selector  which you can find in the menus too, if I’m mistaken ) – scroll down to plunger. Make sure that options is active on the left pane. Now, you are able to change the properties for the plunger. You want to enable the analog one.

      1 user thanked author for this post.
      #143306
      YoGoUrT
      Participant
      @yogourt

      @thalamus: Thanks, I’ll try this !

      #143310
      insert58815
      Participant
      @insert58815

      Thank you, the table is now available for normal play.

      #145474
      DGPG35
      Participant
      @dgpg35

      Thank you !

      Any update on Harry Potter GoF..?

      #145480
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Better ask on FB ?

      #145485
      DGPG35
      Participant
      @dgpg35

      Better ask on FB ?

      I don’t use FB.  :good:

      #145486
      Scottywic
      Participant
      @scottywic

      Better ask on FB ?

      I don’t use FB.  :good:

      yeah i been working on Harry, but also i been taking it easy. Summer is too damn fun. All our after work sunshine will be gone soon then i’ll be more of a code goblin again. I kinda want Harry to be one of the best tables made. Not sure that’ll happen, buttttt I’ve been doing a bunch of things to it that are probably not really necessary but I want to do sooooo it is all holding it up. Some things I’ve done recently:

      • Balls Missing or stuck processes – No more dead games
      • Complete new “Light run” utilities to make even more of a light show (i felt it was lacking)
      • Whole new media call utility to facilitate a bunch but some items – Scene Skipping, Video waterfalls(this,then this,then this), Multilayered video pause n play (think of running a jackpot animation over a multiball scene, then post animation the video continues where it left off)
      • Full online connectivity. Real-time Weekly & All time Top 10 scoreboard right in the attract & instant posting of your scores (if you’d like) to the boards.
      • Deatheater add a balls (and new table insert) – now required for Wizard Mode
      • Wand Multiball Super Jackpot (and new table insert) – now required for Wizard Mode
      • PupDMD Options begun. Going to have 3 options. 1. real dmd, 2. high res dmd, 3. double tall dmd (game will still be mainly made for 2 screen cabs – which is what i have)

      So quite a lot really, but very little that players might notice. But it’s all items I wanted to do to build the best game I can and also to make the final push towards the finish line. Thanks for your interest.

      #145487
      outhere
      Moderator
      @outhere
      MemberContributorvipModerator

      Thanks for the update and I have no doubt when you are done
      and you’re releasing the final version until the next final version it will be a Spectacular game because it already is

      Thank you

      #148160
      reinkc
      Participant
      @reinkc

      I bet this table with DoF will be unreal. All the rainbow effects will be awesome.

      #148211
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      It is probably even better now with the new code in 10.6.

      We just have to be patient.

    Viewing 20 posts - 61 through 80 (of 94 total)
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