This is a VP Conversion of probably the coolest FP table by B L I N D M A N K I N D P I N B A L L .at least its the largest code i have ever seen(while not very optimized) its still a monster! Amazing Original table!
Table itself was a lot of work to build as the trap needs to work BUT there is a built in ball search so give it time if a ball goes missing. You will forget this has NO ROM control its all hand scripted....just amazing.
I hand re-scripted 100,699 Lines of code! NO KIDDING! so i am certain i missed some stuff and YOU WILL GET ERRORS at some point but please play this beta and report any errors with screenshot of error! with over 100k lines of code the screen shot of error will help me fix issue quickly.
Even on a game restart the balls dump out of trap and any out of hell before game restarts.
If you want just like real pinball pressing both flippers will bypass bonus counts BUT its so cool at least watch it during beta testing to see if any errors happen.
Table is just amazing but its a beta so here are known issues:
1: Lighting is not final
2: UltraDMD coding not finished but will get there
3: Have not Play tested to the end of game
4: I may have missed a sound here or there so please check debugger and provide any missing sounds listed that would be big help!
5: still needs SSF and DOF but that will have to wait for the"final" version
6; Don't press flippers for status report when game over as i have not scripted that part yet. if you want go ahead but you will get error
I used Fluppers flasher demo table technic for the flashers.
Download the very simple backglass available for download in download section under backglass section
Put .mp3's from the music zip file into the VP music folder
1: Main reason for this update is for VR players. I left a plane above table attached to ramp models(stupid mistake on my part) but should be gone now!
2: Added a ceiling to captive ball area to help solve lost ball that could happen for some people.
3: Made some changes to skill shot area on 4th kicker and if you plunge past 4th kicker and should work better.
4: Moved 3rd trap kicker to make it easier to hit.
11/28/2018 Added Rules(flyers really) and some history thats to RYSr for the images!
Beta 0.95: Fixed light scripting error thanks to Robertms for the bug report.
Adjusted auto plunger to help those having auto plung issues will need feedback as it always works fine for me so i cant really test it.
Removed "S" keycode pressed for scroll on/off as it may cause issues for people that use non standard key assignments.
score should now resets to Zero on game restart.
Beta 0.94: Fixed a few light errors thanks corey for the bug report.
Debugged end of game so now that works error free other game modes may have bugs yet not sure needs further testing.
Still working on ultradmd programming so understand not everything is displayed correctly on dmd YET.
Beta 0.92: Cleaned up wishmaster selection should make much more sense to people on what to do(this was a small part of ultradmd cleanup i mentioned that still needs to be done but this part should be very clear now)
Cleaned up small graphic glitch on X insert
Added soul inserts to playfield near center drain area around star
Beta 0.91: Fixed status report if you press flippers during game over
Beta Release 0.9 : first beta release
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