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    • Author: TerryRed
    • Version: 1.0
    • Views: 4873
    • File size: 1.02 GB
    • Downloads: 3355
    • File Author: TerryRed, Tarcísio Caleiro
    • Updated: September 20, 2018
    • Categories:
  • It's time to "transform" the virtual pinball world with this new Transformers: Mega-Tracks PuP-Pack! Featuring over 250 videos, and a new "PuP-Tracks" music option that replaces the original SAM mono music with a new (high quality Stereo) Original Movie Soundtrack played from Pinup Player! A first for SAM based tables!

     

    A video preview of the PuP-Pack with the OST music can be seen here:

    https://youtu.be/i5Y8nRuu4aE

     

    System:  Visual Pinball X (version 10.5+)

     

    PuP-Pack: Videos, Media, music, PuP-Pack Editor & PuPCapture files by TerryRed

    Autobot and Decepticon "Eyes" Toppers: Tarcísio Caleiro

    Pinup Player: Nailbuster

    This PuP-Pack and the use of it's music was heavily inspired by Rom and SLAMT1LT's excellent Future Pinball table. (some of the music files are from that table)

     

    Features:

    -over 250 different videos for each of the 19+ game modes!

    -6 different video screens always playing at the same time.

    -electrically animated border.

    -optional new PuP-Tracks music (that replaces the mono low quality SAM music). Featuring (high quality stereo) Original Movie Soundtracks from the first 3 movies.

    -overlay still frame

    -Autobot and Decepticon crest and characters that change videos based on which side you choose and what mode you are playing!

    -music will change based on what side you choose. Each side's main music will also be different every game.

    -different music tracks for every mode in the game.

    -Backglass will change it's "Eyes" depending on what side you choose.

    -optional Topper "Eyes" videos that also change with what side you choose. (you can change up the backglass video files so they don't change to better match this option)

    -works with all cabinet configurations (DMD can be positioned in the bottom text area if required)

    -over 220 PuPCapture DMD images being monitored

     

    This PuP-Pack uses the following PuP-screens:

    Screen 2 - Backglass (Underlay Video Layer)

    Screen 3 - DMD (Text)

    Screen 5 - Menu (Decepticon Crest)

    Screen 6 - Select (Autobot Crest)

    Screen 7 - Other1/Backglass 2 (Decepticons)

    Screen 8 - Other2/Topper 2 (Autobots)

    Overlay - Frame Layer

    Screen 4 - Music (PuP-Tracks, OST) "Optional"

    Screen 0 - Topper (Auto / Dec "Eyes") "Optional"

     

    Important! If you have ANY of the above PuP screens "rotated" in the PuP default settings (you shouldn't though), then those same screens will also be rotated in this PuP-Pack!

    =============================================================

    REQUIREMENTS: IMPORTANT!

     

    Visual Pinball X 10.5 All in One or higher installed (this is to include newest B2S Server):

    https://vpinball.com/VPBdownloads/categories/vpx-exes/

    PinMAME 3.2 beta or higher installed:

    http://vpuniverse.com/forums/topic/3651-sambuild32-beta-thread/

     

    PINUP SYSTEM (1.3.7 or higher):

    PinUP System 1.3.6 FULLY installed and PinUP Player setup. (The Pinup Popper front-end is not required for PuP-Packs, for those who use another front-end)

    https://vpinball.com/VPBdownloads/pinup-system-player-and-popper-front-end-install/

    If you are upgrading from 1.3.5 or lower, you MUST first update to 1.3.6 and install the new dmddevicePUP.dll that comes with the 1.3.6 update, into your VPinMAME folder!

    http://www.nailbuster.com/wikipinup/doku.php?id=release_notes

    Then you need to update FROM 1.3.6 TO to 1.3.7 (until a newer update comes out). If these updates are not properly installed, then this PuP-Pack will not work correctly! (make sure there are no blocked files)

    http://www.nailbuster.com/pinupdates/PinUPSystem_update_1_3_7.zip

     

    DMDEXT:

    DMDExt 1.71 (32 bit/x86 files only!) or higher installed in your VPinMAME folder and configured to enable PUPCapture!

    This PuP-Pack relies on monitoring the freezy dmdext DMD for specific images to trigger videos and music (PuPCapture). This needs both the freezy 1.71+ "dmddevice.dll" file, and the Pinup Player "dmddevicePUP.dll" file in your VPinMAME folder.

    Ensure PuPCapture is enabled in the dmddevice.ini file (in your VPinMAME folder):

    [pinup]

    enabled=true

     

    Note: If you are using a real DMD, then ensure that the freezy virtual DMD is disabled in the dmddevice.ini file:

     

    ; a DMD that renders with nice dots on a computer monitor

    [virtualdmd]

    enabled = false

     

    PINMAME:

    In the PinMAME settings for the Transformers tf_180 rom (press F1 during gameplay):

    - you must have "Use External DMD (DLL)" enabled. This will enable the freezy dmdext dmddevice.dll to be used, which is needed for PuPCapture.

    - have "Ignore Rom CRC Errors" enabled. (to allow the use of a custom rom)

    DMDs can now be ANY colour (or DMD colour mod) you want! This is a NEW feature with Freezy 1.71 files installed! There is no longer a requirement to have your DMD a specific colour for PuP-Packs in VPX!

    Your DMD must be in English for all PuPCapture video triggers to work correctly!

     

    PinUPPlayerB2SDriver and B2S SERVER SETTINGS:

    Be sure that your PuPB2s Driver and B2S server settings are setup and working correctly so you don't get any errors.

    http://www.nailbuster.com/wikipinup/doku.php?id=puppack_troubleshoot

     

    NO DIRECTB2S BACKGLASS RUNNING:

    You MUST NOT have a directb2s running at all, or it will obscure the PuP Backglass!!!

    Simply make sure you have a copy of your favorite Transformers table (intended only for use with this PuP-Pack), and make sure it is named VERY differently to your directb2s file, so when you launch that copy of your table it won't launch the directb2s!

     

    FRONT-END MEDIA DISABLED FOR TRANSFORMERS TABLE:

    Make sure you have no media displayed on your Backglass and Topper when launching the table from a front-end.

    Pinball X: In Games Manager, make sure you have "Hide Topper" and "Hide Backglass" enabled for the table you are using.

    Popper: In Games Manager, for the table you are using, enter -1 In the "Keep Displays ON" field (to not use Popper media on ALL Displays when launching the table)

     

    ================================================

    INSTALLATION:

    Ensure there are no files in your "PUPVideos" "tf_180" folder (if that folder already exists).

    Copy the PuP-Pack "tf_180" folder from the zip archive into your PUPVideos folder.

     

    OST Movie Music (optional). To enable the PuP-Tracks music:

    -you MUST use my custom "Muted Music Rom" version of the tf_180.zip Rom file. Copy the tf_180.zip from the "TF_PuP-Muted Music Rom.zip" to your VPinMAME Roms folder (backup your original tf_180.zip file). This is required because SAM tables cannot have their music turned down or reduced by either VPX or the table's Service Menu. I made this custom version of the rom with all the game's music muted so it will allow only the PuP-Pack to play music for the game.

    -edit the tf_180 PuP-Pack with the PuP-Pack Editor, and change Screen 4 (Music) to "Show". Then Save.

    -run the PinUpPlayerConfigDisplays.bat in the "PinupSystem" folder, and make sure your Music screen "Default State" is set to "Hide Always" (Sound Only)

    PuP-Tracks OST Music ONLY Pack:

    If you only want to have the PuP-Tracks OST Music and NO Videos, then I have also included a "TF-PuP-Tracks OST Music Only Pack.zip". Just copy the "tf_180" folder from the zip archive into your "PupVideos", and use the custom rom from the "TF_PuP-Muted Music Rom.zip".

     

    "EYES" and Topper / Unders:

    -during gameplay the Backglass will change it's robot "eyes" animation to whatever side you choose in the game. You can also have this animation show up on your "Topper-Under" monitor (if you have one). Use the PuP-Pack Editor to change the Topper (Screen 0) to Force ON and save. Then copy the files from the Topper (21:9 screen) or Under (wider screen) zip archive into your "PuPVideos" "tf_180" folder.

    -if you don't want the Backglass to change its "eyes" from the default image, then remove the files in the "Backglass_Autobots" and "Backglass_Decepticons" folders. Then copy the video from "Backglass_Backgrounds" to those same folders.

    ================================================

    PROBLEMS:

    The “eyes” video switching (when you choose your side) only works correctly for one player (or the last player to choose). There is nothing in the DMD I can use to identify player 1 or 2 , etc to make it work beyond the last player who chose their side.

    If you have video stuttering or artifacts with PuP-Packs with VPX...  you most likely don't have VSYNC properly setup in VPX. Set "FPS Limiter/VSYNC" to 1, and "Maximum Pre-Rendered Frames" to 1 in VPX Video Options. This can also be set per-table in the Table's "User Customization" options, so check that as well.

    Having certain programs running in the background can also cause issues as they may interfere with VLC or prevent Overlays from displaying. Try closing out other programs / processes to see if that helps resolve any issues.

    If the OST music "during gameplay" isn't working correctly then you probably didn't update correctly.

    To make it CLEAR. You MUST be updated "properly" to Pinup System 1.3.7 for this Pack to work "correctly"! Some videos may not be triggering, and the OST Music PuP-Tracks will NOT work correctly without that update! Full instructions for updating and the links are in the Description under REQUIREMENTS.

    For other issues with getting a PuP-Pack to work, refer to the wiki:

    http://www.nailbuster.com/wikipinup/doku.php?id=puppack_troubleshoot

    Ensure you have read ALL of the requirements needed in the Description FIRST!

    ================================================

    INSTALLATION:

    Ensure there are no files in your "PUPVideos" "tf_180" folder (if that folder already exists).

    Copy the PuP-Pack "tf_180" folder from the zip archive into your PUPVideos folder.

     

    OST Movie Music (optional). To enable the PuP-Tracks music:

    -you MUST use my custom "Muted Music Rom" version of the tf_180.zip Rom file. Copy the tf_180.zip from the "TF_PuP-Muted Music Rom.zip" to your VPinMAME Roms folder (backup your original tf_180.zip file). This is required because SAM tables cannot have their music turned down or reduced by either VPX or the table's Service Menu. I made this custom version of the rom with all the game's music muted so it will allow only the PuP-Pack to play music for the game.

    -edit the tf_180 PuP-Pack with the PuP-Pack Editor, and change Screen 4 (Music) to "Show". Then Save.

    -run the PinUpPlayerConfigDisplays.bat in the "PinupSystem" folder, and make sure your Music screen "Default State" is set to "Hide Always" (Sound Only)

    PuP-Tracks OST Music ONLY Pack:

    If you are insane, and only want to have the PuP-Tracks OST Music and NO Videos, then I have also included a "TF-PuP-Tracks OST Music Only Pack.zip". Just copy the "tf_180" folder from the zip archive into your "PupVideos", and use the custom rom from the "TF_PuP-Muted Music Rom.zip".

     

    "EYES" and Topper / Unders:

    -during gameplay the Backglass will change it's robot "eyes" animation to whatever side you choose in the game. You can also have this animation show up on your "Topper-Under" monitor (if you have one). Use the PuP-Pack Editor to change the Topper (Screen 0) to Force ON and save. Then copy the files from the Topper (21:9 screen) or Under (wider screen) zip archive into your "PuPVideos" "tf_180" folder.

    -if you don't want the Backglass to change its "eyes" from the default image, then remove the files in the "Backglass_Autobots" and "Backglass_Decepticons" folders. Then copy the video from "Backglass_Backgrounds" to those same folders.

    ================================================

    PROBLEMS:

    The “eyes” video switching (when you choose your side) only works correctly for one player (or the last player to choose). There is nothing in the DMD I can use to identify player 1 or 2 , etc to make it work beyond the last player who chose their side.

    If you have video stuttering or artifacts with PuP-Packs with VPX...  you most likely don't have VSYNC properly setup in VPX. Set "FPS Limiter/VSYNC" to 1, and "Maximum Pre-Rendered Frames" to 1 in VPX Video Options. This can also be set per-table in the Table's "User Customization" options, so check that as well.

    Having certain programs running in the background can also cause issues as they may interfere with VLC or prevent Overlays from displaying. Try closing out other programs / processes to see if that helps resolve any issues.

    If the OST music "during gameplay" isn't working correctly then you probably didn't update correctly.

    To make it CLEAR. You MUST be updated "properly" to Pinup System 1.3.7 for this Pack to work "correctly"! Some videos may not be triggering, and the OST Music PuP-Tracks will NOT work correctly without that update! Full instructions for updating and the links are in the Description under REQUIREMENTS.

    For other issues with getting a PuP-Pack to work, refer to the wiki:

    http://www.nailbuster.com/wikipinup/doku.php?id=puppack_troubleshoot

    1.0

    -over 250 different videos for all 19+ modes!

    -6 different video screens always playing at the same time.

    -electrically animated border.

    -optional new PuP-Tracks music (that replaces the mono low quality SAM music). Featuring (high quality stereo) Original Movie Soundtracks from the first 3 movies.

    -overlay still frame

    -Autobot and Decepticon crest and characters that change videos based on which side you choose and what mode you are playing!

    -music will change based on what side you choose. Each side's main music will also be different every game.

    -different music tracks for every mode in the game.

    -Backglass will change it's "Eyes" depending on what side you choose.

    -optional Topper "Eyes" videos that also change with what side you choose. (you can change up the backglass video files so they don't change to better match this option)

    -works with all cabinet configurations (DMD can be positioned in the bottom text area if required)

    -over 220 PuPCapture DMD images being monitored

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 4 posts - 81 through 84 (of 84 total)
    • Author
      Posts
    • #165906
      r3trogear
      Participant
      @r3trogear

      excellent work and I love it so far.
      Only issue I have is no video in my backglass. I am pretty new to PuPs, having only installed it yesterday.
      I read through and see someone else a few posts up had an issue with the OST and videos not playing but I really am not sure what any of it means yet.

      Any help is appreciated.

      I might add that I do have 8 other tables working perfectly with videos, except terminator 3, but thats another story for that specific support topic

       

      Here’s my DMDDevice.ini if that will help at all:

      [global]

      ; how to downscale SEGA 192×64 pixel games to smaller displays: fit, fill or stretch
      resize = fit

      ; flips the image horizontally
      fliphorizontally = false

      ; flips the image vertically
      flipvertically = false

      ; enable or disable frame-by-frame colorization (inactive in VPX bundle)
      colorize = true

      ; a DMD that renders with nice dots on a computer monitor
      [virtualdmd]
      enabled = true

      ; virtual dmd stays on top of all other windows
      stayontop = true

      ; hide the resize grip
      hidegrip = true

      ; ignore the aspect ratio of the rendered dots when resizing
      ignorear = false

      ; use VPM’s registry values when positioning the virtual dmd
      useregistry = false

      ; x-axis of the window position
      left = 15

      ; y-axis of the window position
      top = 66

      ; width of the dmd in monitor pixels
      width = 920

      ; height of the dmd in monitor pixels
      height = 230

      ; scale the dot size (set to 0.8 for same size as pre-1.6.0)
      dotsize = 1.0

      [pindmd1]

      ; if false, doesn’t bother looking for a pinDMD1
      enabled = true

      [pindmd2]

      ; if false, doesn’t bother looking for a pinDMD2
      enabled = true

      [pindmd3]

      ; if false, doesn’t bother looking for a pinDMD3
      enabled = true

      ; COM port, e.g. COM3
      port =

      [pin2dmd]

      ; if false, doesn’t bother looking for a PIN2DMD
      enabled = true

      ; how long to wait in milliseconds after sending a palette
      delay = 25

      [browserstream]

      ; if enabled, stream to your browser in your LAN
      enabled = false
      port = 9090

      [vpdbstream]

      ; if enabled, stream DMD to https://test.vpdb.io/live
      enabled = false
      endpoint = https://api-test.vpdb.io/

      ; if enabled, writes frames to an .avi file
      enabled = false

      ; path to folder or .avi file. if folder, gamename.avi is used.
      path =

      [pinup]

      ; if enabled, send frames to PinUP.
      enabled = true

      #165912
      TerryRed
      Moderator
      @terryred
      MemberContributorModerator

      excellent work and I love it so far.

      Only issue I have is no video in my backglass. I am pretty new to PuPs, having only installed it yesterday.

      I read through and see someone else a few posts up had an issue with the OST and videos not playing but I really am not sure what any of it means yet.

      Any help is appreciated.

      I might add that I do have 8 other tables working perfectly with videos, except terminator 3, but thats another story for that specific support topic

      Here’s my DMDDevice.ini if that will help at all:

      [global]

      ; how to downscale SEGA 192×64 pixel games to smaller displays: fit, fill or stretch

      resize = fit

      ; flips the image horizontally

      fliphorizontally = false

      ; flips the image vertically

      flipvertically = false

      ; enable or disable frame-by-frame colorization (inactive in VPX bundle)

      colorize = true

      ; a DMD that renders with nice dots on a computer monitor

      [virtualdmd]

      enabled = true

      ; virtual dmd stays on top of all other windows

      stayontop = true

      ; hide the resize grip

      hidegrip = true

      ; ignore the aspect ratio of the rendered dots when resizing

      ignorear = false

      ; use VPM’s registry values when positioning the virtual dmd

      useregistry = false

      ; x-axis of the window position

      left = 15

      ; y-axis of the window position

      top = 66

      ; width of the dmd in monitor pixels

      width = 920

      ; height of the dmd in monitor pixels

      height = 230

      ; scale the dot size (set to 0.8 for same size as pre-1.6.0)

      dotsize = 1.0

      [pindmd1]

      ; if false, doesn’t bother looking for a pinDMD1

      enabled = true

      [pindmd2]

      ; if false, doesn’t bother looking for a pinDMD2

      enabled = true

      [pindmd3]

      ; if false, doesn’t bother looking for a pinDMD3

      enabled = true

      ; COM port, e.g. COM3

      port =

      [pin2dmd]

      ; if false, doesn’t bother looking for a PIN2DMD

      enabled = true

      ; how long to wait in milliseconds after sending a palette

      delay = 25

      [browserstream]

      ; if enabled, stream to your browser in your LAN

      enabled = false

      port = 9090

      [vpdbstream]

      ; if enabled, stream DMD to https://test.vpdb.io/live

      enabled = false

      endpoint = https://api-test.vpdb.io/

      ; if enabled, writes frames to an .avi file

      enabled = false

      ; path to folder or .avi file. if folder, gamename.avi is used.

      path =

      [pinup]

      ; if enabled, send frames to PinUP.

      enabled = true

      http://www.nailbuster.com/wikipinup/doku.php?id=puppack_troubleshoot

      #213832
      infinatepuma
      Participant
      @infinatepuma

      is they any way to turn the sfx up on this table as i can hardly hear the flippers bumpers etc. Also have this problem on tron table. I have my sound in visual pinball set at 100 for both music and sfx and i have also turned the volume up in the rom by using the the 8 and 9 keys but still can hardly hear them.

      #213833
      TerryRed
      Moderator
      @terryred
      MemberContributorModerator

      is they any way to turn the sfx up on this table as i can hardly hear the flippers bumpers etc. Also have this problem on tron table. I have my sound in visual pinball set at 100 for both music and sfx and i have also turned the volume up in the rom by using the the 8 and 9 keys but still can hardly hear them.

      Post “table” issues and problems on the table’s support topic.

      This has nothing to do with the pup-pack.

    Viewing 4 posts - 81 through 84 (of 84 total)
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