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  • Transformers (Stern 2011) Detail Mod as always any modded table of JP's 99% of the credit goes to JP

    • reworked playfield so the correct right hand pro ramp could be used
    • FP ramps were used, texture modded by Draifet
    • left and right ramps detailed and modded to be "close" to the real machine
    • 3D rendered shadows and ambient lights by Bord
    • new lighting and domes
    • flipper and ball shadows
    • normal maps added to all the models for more detail
    • added sounds
    • fast flips enabled

    this is one of those tables that's just not 100% to the real machine, so don't expect it to be

    again thanks, JP, Draifet, Bord and everyone that found real machine photos

    mod release

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 21 through 40 (of 43 total)
    • Author
      Posts
    • #95118
      Skitso
      Participant
      @skitso
      Member

      I’m not sure if this is an improvement or just a change, what do you think: (click images for a larger view)

      Here I have changed the purple to a blue that is more coherent with the colors elsewhere on the table. Also cleaned up texture edges and added shadows.

      example1

      Changed the arrow to match other red hues around the table. Also higher resolution and sharper looks.

      example2

      Same here, cleaned edges, added shadows and corrected colors.

      example3

      Changed bumbers colors to a more muted versions.

      example4

      #95150
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      @Skitso

      other than the “blue” on the decepticons left plastic…. I’ve looked at every real machine I can find and there always purple…

      the rest looks good man…. send me the table and when I do an update i’ll include these…

      #95245
      STAT
      Participant
      @stefanaustria
      MemberContributor

      … also there shouldn’t be a Plane on Right Side.
      Maybe you can add a “on/off” in Script (“Plane Mod”, isn’t a real Mod), but doesn’t matter.

      #95289
      Wob76
      Participant
      @wob76

      I finally got back to test the left ramp, as someone else mentioned it does work on JP’s version (I tested the ramp mod one). The shot appears to register as it goes through “gate6” I compared this to JP’s and the height has been adjusted from 60 to 0, I changed it but the shot still doesn’t register, and the gate appears to be too high compared to the ramp. Not sure if is visual or and actual switch device, beyond my skill set :)

      Thanks,

      Wob

      #95339
      senseless
      Participant
      @senseless
      Member

      Awesome work guys! The mod looks really good :). Never thought the day would come that we could play this baby!

      #95433
      Rajo Joey
      Participant
      @joey2001
      Member

      Also not sure if intentional but the shot to the right ramp has become increasingly difficult to make, successful maybe 3 out of 10 attempts (the ball barely makes it past the gate and rolls back). Thanks again for all you do!

      thanks I’ll see what I F’ed up on the left ramp….

      and the right ramp for sure is harder, you need a clean shot to make it all the way… so make cleaner shots!!… ;-)

      A great mod and nice to play. Thanks. But I must be a bad player, because, I shot only 2 times the right ramp during 20 attempts. :wacko:

      So I see, the ramp is much shorter as in JP’s table. I take it over from this table and now it’s wonderful to play. :good:   :yahoo:

       

      1 user thanked author for this post.
      #95434
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      Also not sure if intentional but the shot to the right ramp has become increasingly difficult to make, successful maybe 3 out of 10 attempts (the ball barely makes it past the gate and rolls back). Thanks again for all you do!

      thanks I’ll see what I F’ed up on the left ramp….

      and the right ramp for sure is harder, you need a clean shot to make it all the way… so make cleaner shots!!… ;-)

      A great mod and nice to play. Thanks. But I must be a bad player, because, I shot only 2 times the right ramp during 20 attempts. :wacko:

      So I see, the ramp is much shorter as in JP’s table. I take it over from this table and now it’s wonderful to play. :good: :yahoo:

      thats the wrong ramp for the table… the one I added is the pro ramp,… that’s what the table should have….

      #95436
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      if anyone want to fix the left ramp while we regroup on some new idea how to redo the ramps…..

      here’s how…. in the editor…. turn on just layer 1…. look over at the left ramp where the exit gate is…. theres a star trigger called sw10

      select it…. now look to the right were the opinions are…. look for hit height… it will say 50… change it to 100 and the left ramp will register correctly

       

      or you can wait for the next update…..

      6 users thanked author for this post.
      #95859
      Vance
      Participant
      @007navrecgmail-com

      My Friend JasperPark had the real pinball game. This is very close to the real thing.

      Simply Amazing, Thanks to both Haunt and JP for their hard work on this! :good:

      #97229
      tedbell
      Participant
      @tedbell

      This table looks and plays so well! This is what teamwork is all about – you guys are just amazing. I feel spoiled with all of these quality tables.

      #97233
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Been quiet from HF lately :scratch:

      #97235
      TerryRed
      Moderator
      @terryred
      MemberContributorModerator

      Very nice work to bring this to VPX!

      My new Transformers PuP-Pack is coming along very nicely…with 100’s….yes 100’s of videos! I have 100s of PuPCapture images to use from the DMD. Crazy!

      It works so well with this version of the table! Can’t wait to show you guys.

      #97237
      vogliadicane
      Participant
      @vogliadicane
      Member

      Been quiet from HF lately :scratch:

      I hope it’s not a burn out syndrome.

      #99544
      Grinch
      Participant
      @grinch86

      Been trying to figure this issue out. The ball seems to get stuck loading into the shooter lane. Seems to get stuck sticking halfway out. Not sure how to fix this. Any help or suggestions is greatly appreciated. Thank you!

      Attachments:
      #99548
      foofoorabbit
      Participant
      @foofoorabbit

      Been trying to figure this issue out. The ball seems to get stuck loading into the shooter lane. Seems to get stuck sticking halfway out. Not sure how to fix this. Any help or suggestions is greatly appreciated. Thank you!

      First post? This tells me that you, like me a few months ago, are new to VPX. I will guess that, like me, you are playing with a controller. And that you decided you wanted analog nudge on one of the thumbsticks. But that, like me, you didn’t set a dead zone of at least 5%. Which means that the analog thumbstick is nudging slightly towards the right continuously… causing the ball to be moving left continuously.

      If this issue happens on many tables, and if you find that the ball has a tendency to pull left all the time… this is almost certainly the issue.

      Or you changed the z-axis value.

       

      Hopefully one of these is the issue and you can fix this. I believe in you.

      TLDR; if you’re playing with a controller and have turned on analog nudge… you need to set a dead zone of, IMO, 5%

      #99687
      Grinch
      Participant
      @grinch86

      Thank you for your reply.

      Yes this is actually my first post. I’ve had VPX installed since finishing my machine about a year ago. I recently upgraded it to 10.5 before downloading this table. I’ve run into other issues that have been fairly easy to figure out. But this one has me stumped.

      As for changes, believe it or not, I haven’t gone in and changed any settings. The pics are “straight out of the box.” I usually download everything, place it where it belongs, change the name on the B2S file, and fire the table up, play a game or two then go in and makes the changes needed. This is actually the first table this has happened on. All of my other tables work as they should.  I’ve never actually had any issues with the controller or calibrations so I’ve never gone in and adjusted them. So I guess that’s why I’m stumped.

      #106104
      Pattyg234
      Participant
      @pattyg

      hello when I try and load the game I get line 60 variable undefined initvpmfflipssamgetting

      #106110
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      You need to update your VPM. And while your at it, I recommend updating VP too.

      #106149
      Pattyg234
      Participant
      @pattyg

      Updated everything and still getting the same line 60….

      #106161
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Still. I believe you haven’t updated it correctly. But you can comment it out.
      Just put a

      In the start of the line in question at it becomes a comment. Doing so just means you don’t get the fast flipper response that is possible with everything updated correctly.

    Viewing 20 posts - 21 through 40 (of 43 total)
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