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    Standalone DLL and Setup.exe, changelog, and other updated docs

    Installation:

    Simply copy all of the files in the ZIP into your already existing Visual PinMAME directory. Overwrite already existing files there when asked.

     

    Run Setup.exe and press the 'Install' button. Also you may want to press the 'Setup Defaults' button to tweak the new options, like sound mode for example.

     

     

    NOTE: If you use an external hardware display/DMD (*******/PinDMD1/2/3), copy the respective files from the included subdirectories into the main directory to be able to use it.

    So no more need for separate builds like it was the case with 2.7 and before!

     

    NOTE2: In addition this also includes freezys new DMDext, which is still considered experimental for now, but can be used to universally drive external hardware displays/DMDs AND also provides a better windowed DMD/alphanumeric display for all desktop users!

    To use it, also copy the respective files from the included subdirectory DMDext into the main directory and select 'external DMD' in the VPM options/defaults.Dev Team

    2.8b:

    Optimize general sound resampling code

    Expose new option "resampling_quality" to choose between fast/low quality (mode 0) and normal (mode 1)

    2.8:

    *** CORE/CPU *** Thanks to DJRobX and lucky1 and mjr for some of these

    Improve precision/performance of general sound filtering and resampling to final output sample rate (latter using libsamplerate by Erik de Castro Lopo now)

    Improve sound pitch for old Sterns (Catacomb, Flight 2000, Freefall, Lightning, Orbitor 1, and Split Second)

    Further improved BSMT2000 sound core for Sega, Alvin G., Data East (Batman and newer), and Stern (up to Terminator 3) DMD generation games

    Further improved AT91 sound core for the rest of the Stern DMDs (Elvis, LOTR, RBION, Sopranos, Nascar/Grand Prix/Dale Jr.)

    but still one should avoid high volume levels for these machines (~24 and above, for example on Nascar, or even ~20 on LOTR)

    Improved AT91 core emulation features

    and add 'at91jit' option to disable it

    Improved FM sound emulation cores (like AY8910, YMF262 and YM2151: so a lot of Gottlieb generations, old Ballys, pre-DCS games, etc)

    Slightly improved TMS5200 core (Bally Centaur, etc), especially the wrong pitch if Zaccaria games were run after the first time from within VP

    Use reverb for all sound cores (not just TMS5200) used in Bally Centaur

    Improved M114 sound core (Mr. Game)

    Improved HC55516 CVSD sound core (Gorgar up to Twilight Zone, etc) and add some lowpass filtering (active only on older machines) to remove some of the audible noise

    Slightly lowpass filter DCS sound core (Indiana Jones and up) to remove some of the audible noise and additional sound throttling adjustments

    Improved GTS80BS/GTS3 DAC & OKI6376/ADPCM sound cores (Gottlieb DMDs, etc)

    Improved GTS80SS DAC sound core (Haunted House, Black Hole, Mars God of War, etc)

    Improved Capcom sound core

    Improved DMD brightness level mapping for Gottlieb GTS3 & AlvinG

    Retweak Pistol Poker to use the correct 12MHz clock

    Add support for modulated/multi-level flashers on WPC (see whatsnewVPM.txt on how to enable it)

    Add support for GI on Whitestar

    Improve NGG wheel by using the mech class to simulate the spinning wheel

    Reduce latency of input handling, especially on WPC and add new options around this:

    cpu_affinity_mask (default 0, note that its really a mask: For CPU #1 only, set it to 1 (=2^(1-1)), CPU #4 only is 8 (=2^(4-1)), so CPU's 1 and 4 is 9 (=2^(1-1) + 2^(4-1)) then, etc) and

    low_latency_throttle (default 1, will divide an emulated frame into more parts to reduce input latency)

    Change scaling of the window content if DirectX disabled (incl. 64bit compile) to fit the full window, incl. bilinear upsampling of the DMD/Segments (latter using BasicBitmap by skywind)

    Fix window size issues if an additional mini-DMD is in use

    Store DMD dumps in a DmdDump subfolder (but only if it already exists)

    *** ROM SUPPORT *** Thanks to pinball-broker, Juan, Timmo, Chad Hendrickson, Inkochnito, zaccaria-pinball.com, ipdb.org

    Add sound rom dump to U-Boat 65

    New:

    JocMatic: Rider's Surf (running on Playmatic hardware)

    Kinda new:

    Hook 5.00 (unofficial MOD)

    Star Wars 20th Anniversary 1.06 & 1.07

    Tommy 5.00 (unofficial MOD)

    Clones:

    ABC Monday Night Football 2.9 50cts (B5 ROM from IPDB has a wrong checksum)

    Back to the Future 2.8

    Dragonfist Bootleg 2 (matches drop target scoring with the instruction card/manual)

    Laser Cue L-3 (Neverending Bell Fix)

    Lost in Space 1.01 French

    Stargate rev.5

    Star God (alternate version)

    X-Files 3.03 French

    *** Visual PinMAME ***

    - To enable the new modulated/multi-level flasher support (see whatsnew.txt), set SolMask to 2

    - New, generalized external DMD handling via a separate dmddevice.dll instead of the define hell

    This also allows to drive any kind of virtual or real DMD via this new interface (see extdmddevicedmddevice.h)

    For now, Visual PinMAME ships with four different dll packages for PinDMD1/2/3 and Pin2DMD, so pick the one that you need

    NOTE: In case you experience problems on Windows 7 ("No DMD device driver found"), try installing: http://go.microsoft.com/fwlink/p/?linkid=217865

    This topic contains 6 replies, has 5 voices, and was last updated by  randr 1 year, 2 months ago.

    Viewing 7 posts - 1 through 7 (of 7 total)
    • Author
      Posts
    • #55202
       randr 
      Keymaster
      ModeratorMember

      Standalone DLL and Setup.exe, changelog, and other updated docs

      #55204
       ozg 
      Participant
      Member

      Better late than never, LOL.

      #55205
       randr 
      Keymaster
      ModeratorMember

      yeah sorry fell behind B-)

       

      We need a POP front end signature!!! Or no?

      #55224
       freneticamnesic 
      Moderator
      vipModeratorMember

      Just in time!!!!

      #55247
       ICPjuggla 
      Moderator
      MembervipModerator

      Nice!

      #55965
       Dr.Tom 
      Participant
      MemberContributor

      Do you know if the color dmd bugs have been worked out for those using LCD as a dmd?  I tried setting it all up a few months ago but could not get it to work as did many others.  At the time was only working well with people using real end.  Also was not working when launching in front end.  I know there are other forums/sites for this info, but was curious if you knew about any updates.

      #55969
       randr 
      Keymaster
      ModeratorMember

      With proper dmddevice dll from this “official” release you should be good. Now if you add 2.9beta on top of this be sure to use this dmddevice at least i think it should be much better.

      try it and see! just zip up your root vpinmame first incase you have issues you can always go back to the backup!

      We need a POP front end signature!!! Or no?

    Viewing 7 posts - 1 through 7 (of 7 total)

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