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    • Author: randr
    • Version: 10.3.0
    • Views: 6306
    • File size: 35.08 MB
    • Downloads: 1398
    • File Author: Dev Team
    • Updated: June 12, 2017
    • Categories:
  • What's New in Version 10.3.0 (See full changelog)

    for the VP 9.9.X PM5 Plunger/Accel MOD:

    ---------------------------------------

    - all PM5 physics (and additional) changes

    - backport plunger/accel/nudge changes from main VP

    - minor fixes and backports from main VP

    - fix UI issue with the layer buttons for high desktop resolutions

    - disable visual touch/pen feedback to save one frame of input latency/lag

    - fix timers that dis/enable themselves in the script

    - fix EMReel crash when image is missing and reel value is nonzero

    - extend right click behavior for multi-select to hidden items

    - fixed rendering of overlapping balls

    - include optional nudge filtering (selectable in the keys dialog)

    and remove implicit dead zone handling (if you have the dead zone setting at 0% and now experience problems, set it to at least 1%)

    - native support for the Pinscape Controller

    - CPU affinity setting

     

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    • #57068
      randr
      Keymaster
      @randr
      ModeratorMember

      What's New in Version 10.3.0 (See full changelog)

      for the VP 9.9.X PM5 Plunger/Accel MOD:

      ---------------------------------------

      - all PM5 physics (and additional) changes

      - backport plunger/accel/nudge changes from main VP

      - minor fixes and backports from main VP

      - fix UI issue with the layer buttons for high desktop resolutions

      - disable visual touch/pen feedback to save one frame of input latency/lag

      - fix timers that dis/enable themselves in the script

      - fix EMReel crash when image is missing and reel value is nonzero

      - extend right click behavior for multi-select to hidden items

      - fixed rendering of overlapping balls

      - include optional nudge filtering (selectable in the keys dialog)

      and remove implicit dead zone handling (if you have the dead zone setting at 0% and now experience problems, set it to at least 1%)

      - native support for the Pinscape Controller

      - CPU affinity setting

       

      1 user thanked author for this post.
    Viewing 1 post (of 1 total)
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