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    • Author: pgheyd
    • Version: V1.1
    • Views: 1041
    • File size: 67.14 MB
    • Downloads: 344
    • File Author: pgheyd, Bord, Sixtoe
    • Updated: February 21, 2021
    • Categories:
  • Added the VR conversions to this table that was done by Bord (Thanks for the permission to mod!)  I also appreciate all the work all the authors do that go into creating the table.  This table includes the great backglass that was done by Blacksad.  Primatives and templates were done by so many authors including Sixtoe and many others.  My contribution is only getting the table to look and play well in the VR environment.

    I love the Black Knight tables, and since BK2k was already done in VR, I thought I'd get the original one done as well.

    I did quite a few VR mods to get it to look good (all documented in the script). Sixtoe provided a once over and did a couple additional material and other minor tweaks.

    Once again, I changed the typical minimal room slightly to have a wood floor, and a slightly different wall... which gives an appearance of lighting from the pinball machine casting on the wall.  You can change back to the original walls and floor in the options section of the script.

    If you get 3 credits each time you add a coin, I put instructions in the script on how to modify your ROM to only add one coin.

    Anyway, I hope you enjoy!  And thanks again to Bord, Sixtoe, Blacksad, and so many others!

    Have a working VPVR install.

    In the script set 0 for Modern Minimal Walls, floor, and roof and 1 for Sixtoe's original walls and floor.

    If you get 3 credits each time you add a coin, I put instructions in the script on how to modify your ROM to only add one coin.

    V 1.0:  VR Tweaks, custom environment, and a few other minor adjustments to fit in VR Cab.

    V1.1:

    ' - Modified the backglass to have lighted interactivity (added primative and several flashers) ' - Changed the ball decal and image to better emulate ball rolling ' - Removed the ball motion blur ' - Moved the plunger forward, and the plunger wall forward to better hold the ball. Also moved the ball trigger forward.

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    Viewing 8 posts - 1 through 8 (of 8 total)
    • Author
      Posts
    • #220222
      pgheyd
      Participant
      @pgheyd

      Added the VR conversions to this table that was done by Bord (Thanks for the permission to mod!)  I also appreciate all the work all the authors do that go into creating the table.  This table includes the great backglass that was done by Blacksad.  Primatives and templates were done by so many authors including Sixtoe and many others.  My contribution is only getting the table to look and play well in the VR environment.

      I love the Black Knight tables, and since BK2k was already done in VR, I thought I'd get the original one done as well.

      I did quite a few VR mods to get it to look good (all documented in the script). Sixtoe provided a once over and did a couple additional material and other minor tweaks.

      Once again, I changed the typical minimal room slightly to have a wood floor, and a slightly different wall... which gives an appearance of lighting from the pinball machine casting on the wall.  You can change back to the original walls and floor in the options section of the script.

      If you get 3 credits each time you add a coin, I put instructions in the script on how to modify your ROM to only add one coin.

      Anyway, I hope you enjoy!  And thanks again to Bord, Sixtoe, Blacksad, and so many others!

      #220273
      Blacksad
      Participant
      @blacksad
      Member

      Hello,
      It’s nice the Backglass used in your creation… A small quote from its author would have been appreciated or at least a “like” or a “thank you” on the B2S download page… :whistle:

      • This reply was modified 1 month ago by Blacksad.
      4 users thanked author for this post.
      #220331
      pgheyd
      Participant
      @pgheyd

      Sorry, Blacksad.  I had no intention to not show appreciation for your work on the backglass.  I used the graphic as it was the best one I’ve seen… it’s incredible, and looks amazing in VR!

      1 user thanked author for this post.
      #220342
      pgheyd
      Participant
      @pgheyd

      Blacksad, I have updated the description to give you credit for the backglass.  By the way, I am only using the image you created, not the entire b2s.  It is by no way packaged in the download.  If a user wants to use your backglass, they’d have to download it from you.  I’m using only the graphic.

      I’d like to reference a similar comment on the VR Room Hurricane table.   Sixtoe explained how the backglass images are used in VR, and the options that we have in VR to use them.   The link is here:  https://vpinball.com/forums/topic/vr-room-hurricane-minimal-williams-1991-v1-1/?fbclid=IwAR0XlF6nXueJh628JlC77Gsz37_5kveajgsqJMYyMeNuUALwInV7rVwb4E0

      The specific explanation is this:

      “I think there might be some confusion over how the backglasses work in VR, there’s essentially 3 different way’s it’s implemented;

      1. There is normallly a basic flat “backglass” primitive which displays a static image (just literally a picture of the translite), this is what you’re seeing in 99% of the VR table images “out the box” and is used as kind of a “placeholder” rather than have a blank backbox.
      2. There is an option in VPVR to “capture” the b2s’s (and pup packs, and external DMD’s), this requires the user to download and have the b2s just like you would in a normal cabinet or desktop mode, VPVR then projects these captured images (literally frame by frame) onto the backglass primitive as mentioned above. This is probably the most common usage and it displays all the work you and others have done with your backglasses inside of the VR environment.
      3. The entire backglass is rebuilt inside VPX, using flashers and all sorts of nonsense and odd code. This is a time consuming and complicated process (as b2s’s are I imagine!), but when done well can look really good and actually takes less computer resources to run than capturing the b2s.

      So if an end user wishes to have a working backglass, they are required to download your backglass, or have one of the few tables where the backglass has been fully built and integrated.

      Again, I really do appreciate all the work you and everyone else has done in this community.  I’m just trying to get the tables to play in the VR environment and look like a real table.

      1 user thanked author for this post.
      #220402
      Blacksad
      Participant
      @blacksad
      Member

      @pgheyd evreything is ok don’t worry ;)

      I will give a try to the VR one day, I think the relief (I hope it is stereoscopic..?) could be interesting but actually I don’t have time for this and I really love to play with my mini cabinet.

      I work on a computer all day and don’t think much of putting a helmet on my head in the evening to relax and rest my eyes :)

      Having said that, I am interested in virtual reality, I had already been passionate about 3D photography since the 80’s.
      It was interesting to read you about how b2s work in VR.

      Cheers :bye:

      #220565
      Olliebommel
      Participant
      @pintris

      great table. Thanks for the hard work that was obviously put into this.

      #223801
      playcade
      Participant
      @playcade

      Hi! The upper playfield lights dont work! The rest is excellent! Thank you very much

       

      #223859
      pgheyd
      Participant
      @pgheyd

      Interesting…. They work perfectly fine on my machine.  Perhaps try redownloading?  Did you modify anything that might have caused it?

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