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  • VPX Table by: cyberpez

    Uses 2 sets of flippers so configure as needed.

    Adjusted Lighting.

    Added Monster bonus LEDs on playfield for 6 digit rom.

    Updated VR cab to resemble the real one.

    Suggest using the 6 digit LED rom, 7 digits will work but monster bonus LED's won't activate.

    Extract and copy to tables folder.

    Adjusted Lighting.

    Added Monster bonus LEDs on playfield for 6 digit rom.

    Updated VR cab to resemble the real one.

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    • #220850
      psiomicron
      Participant
      @psiomicron

      VPX Table by: cyberpez

      Uses 2 sets of flippers so configure as needed.

      Adjusted Lighting.

      Added Monster bonus LEDs on playfield for 6 digit rom.

      Updated VR cab to resemble the real one.

      Suggest using the 6 digit LED rom, 7 digits will work but monster bonus LED's won't activate.

      #221707
      Darquayle
      Participant
      @darquayle

      One of my favorite tables and I was lucky enough to get to work on a directb2s backglass for it a number of years ago.  Have always liked it since then.  Very nice VR implementation.   I do have one issue that I’m hoping you know the answer to… The table always sits higher in the VR Room than my other tables.  I end up bumping the table down with the “Table Down” button but that then saves the value globally which then means I have to bump it back up again when I play one of my other tables.  Do you have this same experience and do you know a way around it?  My guess is that it is affected by the lower playfield?  Or the fact that is has a lower, normal, and upper playfield.

      Any suggestions are appreciated.

      Again, GREAT JOB!

    Viewing 2 posts - 1 through 2 (of 2 total)
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