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Download Info

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Author:
psiomicron
- Version: 1.1
- Views: 613
- File size: 113.83 MB
- Downloads: 256
- File Author: Psiomicron, cyberpez
- Updated: January 28, 2021
- Categories:
VPX Table by: cyberpez
Uses 2 sets of flippers so configure as needed.
Adjusted Lighting.
Added Monster bonus LEDs on playfield for 6 digit rom.
Updated VR cab to resemble the real one.
Suggest using the 6 digit LED rom, 7 digits will work but monster bonus LED's won't activate.
Extract and copy to tables folder.
Adjusted Lighting.
Added Monster bonus LEDs on playfield for 6 digit rom.
Updated VR cab to resemble the real one.
- This topic has 1 reply, 1 voice, and was last updated 3 weeks, 4 days ago by
Darquayle.
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AuthorPosts
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January 24, 2021 at 8:04 pm #220850
VPX Table by: cyberpez
Uses 2 sets of flippers so configure as needed.
Adjusted Lighting.
Added Monster bonus LEDs on playfield for 6 digit rom.
Updated VR cab to resemble the real one.
Suggest using the 6 digit LED rom, 7 digits will work but monster bonus LED's won't activate.
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14 users thanked author for this post.
January 30, 2021 at 7:35 pm #221707One of my favorite tables and I was lucky enough to get to work on a directb2s backglass for it a number of years ago. Have always liked it since then. Very nice VR implementation. I do have one issue that I’m hoping you know the answer to… The table always sits higher in the VR Room than my other tables. I end up bumping the table down with the “Table Down” button but that then saves the value globally which then means I have to bump it back up again when I play one of my other tables. Do you have this same experience and do you know a way around it? My guess is that it is affected by the lower playfield? Or the fact that is has a lower, normal, and upper playfield.
Any suggestions are appreciated.
Again, GREAT JOB!
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