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    Williams White Water / IPD No. 2768 / January, 1993 / 4 Players
    made for VPX by Flupper
    Thanks to JPSalas and PacDude's earlier versions
    Many thanks also to:
    Rock primitives & base textures, bigfoot, transparent targets by Dark
    Playfield texture and plastic images by Clark Kent
    Texture redraws by Lobotomy
    Physics tuning by wrd1972 and Clark Kent
    Reference images of darkened table by Darquayle
    Many mechanical sounds by Knorr
    Sound tuning by DjRobX
     
    Notes (from experience during development): 
    1. If Bigfoot head gets out of sync or VPM crashes, delete NVRAM
     
    2. Table defaults at day/night slider at 4 from left, personally I like 2 from left
     
    3. Check the flasher sync script option, to sync the flashers to your refreshrate

    This topic contains 54 replies, has 29 voices, and was last updated by  Flupper 1 month, 1 week ago.

    Viewing 15 posts - 41 through 55 (of 55 total)
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    • #81486
       Ben Logan2 
      Participant
      Member

      @carnypriest

      I’m excited to get WH20 up and running (maybe even this weekend). Love that there’s a whole new way to experience Flupper’s masterpiece! Is there an installation guide somewhere?

      EDIT: Just saw your previous post (2nd post in thread) with link

      • This reply was modified 3 months ago by  Ben Logan2.
      #81489
       CarnyPriest 
      Participant
      Member

      @carnypriest

      I’m excited to get WH20 up and running (maybe even this weekend). Love that there’s a whole new way to experience Flupper’s masterpiece! Is there an installation guide somewhere?

      EDIT: Just saw your previous post (2nd post in thread) with link

      This project is still in production and has not been released! You can read about it though and see why it is so highly anticipated.


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      #81516
       Micronaut 
      Participant
      Member

      very good table, it plays very fun
      very appreciated this great job,thanks Flupper and all your support team. :good:

      #81535
       eMBee 
      Participant

      Excellent, thank you so much for this beauty!
      If anyone can send me a nice quality picture (better than ipdb and the web provide at this moment) of the
      logo or side cabinet i can make e new wheel.


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      1 user thanked author for this post.
      #81585
       HauntFreaks 
      Moderator
      vipContributorMember


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      #81612
       Ben Logan2 
      Participant
      Member

      Even my fifteen year old son who refuses to listen to anything but vinyl records and cassette tapes (I respect him for this!) stopped and watched me play Flupper’s table for half an hour tonight. He was entranced by the realism. We have pins at home in the garage. That’s all he plays. But this VP version got his attention!


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      #82331
       Lighthouse 
      Participant

      A really excellent recreation, the ramps are amazing and the physics and everything else.

      You have my admiration, of course.  ThAnKs !! :yahoo:

      #85129
       Scooby 
      Participant

      I absolutely love this table. Thank you Flupper!

      I have a question regarding DOF for the bumpers. Currently, they are firing the two closest solenoids on the right side of my cab. Specifically the solenoids usually used for right slingshot and right flipper.

      If I wanted to make a personal change in the DOF config for this table so that the bumpers fire my three solenoids at the top/back of the cab, what would I change in the DOF table config?

      Update:

      Arngrim was kind enough to guide me to the manual at IPDB.

      http://www.ipdb.org/files/2768/Williams_1993_White_Water_English_Manual.pdf

      page 2-41 the bumper solenoids are S12 to S14.

      I simply removed the S14 call under Right Slingshot in the DOF config for this table.  Calls for S12,S13, S14 were already set for bumpers in the config.

      Thanks Arngrim and thanks Flupper for an amazing table!

      • This reply was modified 1 month, 3 weeks ago by  Scooby.
      • This reply was modified 1 month, 3 weeks ago by  Scooby.
      #87939
       nkachelmeyer 
      Participant

      This table is amazing. Very well done. Looks real!

      Question on the ball. It looks really dark. I tried to lighten up the table lighting and uploaded a brighter ball image, but it does not really help. Is there a way to brighten the ball only or is it just dark because the way the table is lit? I love the lighting, just wish the ball was brighter.

      Again, great job and can’t wait to see what comes next.  :good:

      #87944
       randr 
      Keymaster
      ModeratorMember

      You can replace the ball image probably the easiest way look in image editor

      We need a POP front end signature!!! Or no?

      1 user thanked author for this post.
      #87960
       vogliadicane 
      Participant
      Member

      here is my collection of ball images, most are from others, some (the fancy colored ones) are from me. I would credit, but I actually only remember JP, who presented his balls in a very open minded way (and I really tried hard to avoid cheap puns B-) ).

      They are only from forum posts, so I think it is ok to share them here. And for me there’s always an image, which fits perfectly, so might be good to share…

       

      • This reply was modified 1 month, 1 week ago by  vogliadicane.
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      #87973
       nkachelmeyer 
      Participant

      Thanks for the suggestion Randr and vogliadicane, but I already know about changing the ball image. With Whitewater it seems no matter what image I use the ball stays darker. I think it is because the table lighting is darker/warmer, so the ball does not get illuminated like it does on other tables.

      #87974
       HauntFreaks 
      Moderator
      vipContributorMember

      Thanks for the suggestion Randr and vogliadicane, but I already know about changing the ball image. With Whitewater it seems no matter what image I use the ball stays darker. I think it is because the table lighting is darker/warmer, so the ball does not get illuminated like it does on other tables.

      you hit it right on the head… and the lighting is intentionally this way…. BUT because we all use hobby-ware, we can make it look anyway you like…
      go into the editor, find the lighting and manually adjust to your lighting (I dont mean just the slider)… this will be a trial and error process, but its really the only way to get the personalized lighting you’re looking for….


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      #87975
       nkachelmeyer 
      Participant

      Thanks HauntFreaks. I guess I have to pick one or the other then. I really like the table lighting on Whitewater, so I will keep as is. I just wasn’t sure if there was a way to brighten the ball on its own without affecting the rest of the table lighting. Thanks again for confirming. By no means does it ruin such a great table.  :good:

      #88001
       Flupper 
      Participant

      All true, but also: the ball is lit up by all the insert lights, that is best visible with a darker ball.

      And as Haunt said: try tweaking it. I started table building by not being happy with a table and trying to improve. If you want a real visible ball, here is a way to start learning how vpx works: try to implement the glowball code from Diner into white water.

       

      Or alternatively for a lighter table/ball:

      change the color grading lookuptable to lut0_0 (backdrop settings)

      change the 0,03 reflection of playfield to 0,2 in ball settings

      change the environment emission scale from 0,4 to 1 for an overall brighter table

      or tweak these values and/or choose another lut

       


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    Viewing 15 posts - 41 through 55 (of 55 total)

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