THANKS to all who have and continue to make this a fantastic and vibrant hobby. Contributors to this table include: JPSalas, mfuegemann, STAT, Nailbuster, Sliderpoint, EmBee, and Tarcisio. Specific acknowledgements are detailed in the table script along with install notes, rule differences, and known bugs.
This table needs the backglass to completely show the game progress and needs to be loaded even when the PUPpack is active. The PUPpack videos significantly enrich the playing experience while also help to overcome some backglass limitations.
20181230 -The backglass server requires the 4G patch so the backglass will load. The backglass should be loaded when the PUPpack is used. If the PuPSystem is not used, change the PUPpack option in the table script file in the GAME OPTIONS section to False. With this set to false, the PUPpack triggers will be skipped and instead backglass images with sound files will be used. PinUPSystem v1.3.7 was used with dmdext-v1.7.0-x86. The PUPpack script expects the following screen assignments. Topper is 0 and Backglass is 2. Screens 5, 6, 7, 8, 9 & 10 all use custom positioning that displays indirectly on the backglass. No triggers directly play to the backglass screen 2.
20181230_02 - WIP replacement release. The vpx file, the backglass, the UltraDMD directory, and the PUPpack all have changes including:
- New backglass images
- The Somewhere Over the Rainbow (SOTR) game mode has been added.
- The playfield lighting has been redone.
- There are more videos in the PUPpack. Tarcisio's attract mode is awesome!
- There are added PUPpack triggers, sound files, fixes and tweaks to the playfield.
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