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    • Author: Dark
    • Version: 1.1
    • Views: 502
    • File size: 30.86 MB
    • Downloads: 49
    • File Author: Dark,SnakeEyes Friex
    • Updated: February 17, 2020
    • Categories:
  • WoZ Wicked Witch 3D conversion by Dark

    https://skfb.ly/6QyuU

    Like all my models this model is free to use any way you like, however I am to be credited for my work in any application.  Also this model is NOT to be re-distributed or used in a commercial product!

    Original sculptris sculpt by: SnakeEyes Friex

    I converted this high poly mesh into an optimized low poly mesh for user: emBee

    I capture the detail of the high poly mesh with the use of projection mapping and normal map texture  baking.

    Please note:  All the textures (for fidelity) were rendered at 4096x4096 resolution and then downsized to 2048x2048.  Even at 2048x2048 they are probably way larger than they need to be so what I suggest you do is finalize the sizing and positioning of the model on your table then make copies of the textures and downsize them by half and see if you can notice any difference in quality

     

    Simpy copy paste the primitive mesh from the template table to your table.  Note that both 'windows' must be open in the same application of vpx.

    1.1 - Added a "Local XYZ" normal map as download to fix issue with 'tangent' based normal map on witch's hat in VPX  (Hopefully tangent map issue will be fixed in future)

    Note: You MUST enable the checkbox for 'Object space" normal map.

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 6 posts - 1 through 6 (of 6 total)
    • Author
      Posts
    • #163518
      Dark
      Moderator
      @dark
      vipMemberContributor

      WoZ Wicked Witch 3D conversion by Dark

      https://skfb.ly/6QyuU

      Like all my models this model is free to use any way you like, however I am to be credited for my work in any application.  Also this model is NOT to be re-distributed or used in a commercial product!

      Original sculptris sculpt by: SnakeEyes Friex

      I converted this high poly mesh into an optimized low poly mesh for user: emBee

      I capture the detail of the high poly mesh with the use of projection mapping and normal map texture  baking.

      Please note:  All the textures (for fidelity) were rendered at 4096x4096 resolution and then downsized to 2048x2048.  Even at 2048x2048 they are probably way larger than they need to be so what I suggest you do is finalize the sizing and positioning of the model on your table then make copies of the textures and downsize them by half and see if you can notice any difference in quality

       

      8 users thanked author for this post.
      #163521
      Dark
      Moderator
      @dark
      vipMemberContributor

      3dcreation

      • This reply was modified 1 month, 1 week ago by randr.
      2 users thanked author for this post.
      #163530
      DeathInc
      Participant
      @deathincclan
      Member

      That looks awesome Dark.  Thank you!!!!

      #163541
      eMBee
      Participant
      @embee

      So i figured out how to swap the witch in the table.
      Now i have to change the start and end points when she is popping up.

      Where can I change this?.. the script or VP editor?

      Witch_3D

      • This reply was modified 1 month, 1 week ago by eMBee.
      #163549
      Dark
      Moderator
      @dark
      vipMemberContributor

      If she animates up and down on the table, I would assume there’s a portion of the script telling it to move up and down on the Z axis and by how much.

      3dcreation

      #164998
      Slydog43
      Participant
      @slydog43
      Member

      Thanks, you are really cranking out so many models recently!

      When I was very young I was told that my grandmother was one of the best friends with the Wicked Witch of the west in real life.  Sadly I never met my grandmother as she died the year I was born.  So this table/movie has always had a special place in my heart.

      • This reply was modified 1 month ago by Slydog43.
    Viewing 6 posts - 1 through 6 (of 6 total)
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