WoZ Wicked Witch 3D conversion by Dark
Like all my models this model is free to use any way you like, however I am to be credited for my work in any application. Also this model is NOT to be re-distributed or used in a commercial product!
Original sculptris sculpt by: SnakeEyes Friex
I converted this high poly mesh into an optimized low poly mesh for user: emBee
I capture the detail of the high poly mesh with the use of projection mapping and normal map texture baking.
Please note: All the textures (for fidelity) were rendered at 4096x4096 resolution and then downsized to 2048x2048. Even at 2048x2048 they are probably way larger than they need to be so what I suggest you do is finalize the sizing and positioning of the model on your table then make copies of the textures and downsize them by half and see if you can notice any difference in quality
Simpy copy paste the primitive mesh from the template table to your table. Note that both 'windows' must be open in the same application of vpx.
1.1 - Added a "Local XYZ" normal map as download to fix issue with 'tangent' based normal map on witch's hat in VPX (Hopefully tangent map issue will be fixed in future)
Note: You MUST enable the checkbox for 'Object space" normal map.
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