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  • in reply to: New Guy Needs Some Advice for Software on Cabinet Build #232153
    32assassin
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      @32assassin
      Member

      if you are building a multi screen cabinet you will also need

      DMDtext or  PupDMD

      so that you can move your FX3  DMD  from the PF screen to a secondary monitor

      https://www.nailbuster.com/wikipinup/doku.php?id=pupdmd_fx3

       

      You also don’t want a black Backglass monitor,   so you will need to display an image in the backglass while you play a game.

      You can use the built in FX3 backglass support  to display an image.

      or

      If you don’t want a static image you can use a Front End to display a video  like this.

      https://vpinball.com/VPBdownloads/fx3-aliens-vs-pinball-backglass-videos/

      or

      if you want  to have some feed back backglass.   you can use Doflinx  to run the dB2s file

      so that when you hit an object  while you play the game.  A light in the Backglass lights up

       

       

       

       

       

       

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      in reply to: New Guy Needs Some Advice for Software on Cabinet Build #231941
      32assassin
      Participant
        @32assassin
        Member

        DOF was originally built for Visual Pinball and  more directly PINMAME.

        FX3 does not use PINMAME,  so it does not support DOF.

        if you want to run Solenoids or a  Shaker  with the Pinscape Light.  You need to install DOflinx (Not sure it supports SSF as this is all scripted on a per table basis)

        you can read all about DOFlinx here  https://www.vpforums.org/index.php?showtopic=35852

         

        You can map the buttons of any generic USB controller  to Steam.

        you will need to use 3rd party software in order to map the Analog inputs from your Pinscape to Steam so that they work in FX3.

        The default controller for FX3 is a 360 controller or X-Input Controller.

        The Pinscape controller is a D-Input Controller,  Steam will not map every thing correctly.

        you can use DOFlinx or 360ce.exe  to map your buttons and analog inputs

        Your Analog Nudge and your Plunger need to be mapped to the Analog Sticks of your controller

        make sure you download version 3 if you want the 360ce to open and close when you open and close FX3

         

         

        see a table you like help me find the resources so that I can finish it
        https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

        in reply to: Michael Jordan (Data East 1992) #230616
        32assassin
        Participant
          @32assassin
          Member

          Awesome work!!!! I cant help but notice the colordmd in the upper left hand corner of the preview picture posted here… did I miss something regarding a altcolor for this rom??

           

          Thanks for great work fella and the download, is there an altcolor file for the colour DMD you show ? I can’t seem to find it searching online. :good:

          Given that I know the rules for LW3 , I did all the captures for this game.  I have the project fully captured and keyframed the only thing is that the colored scenes are at about 80%  complete.

          the more complex scenes  need to be colored.

          I did this back in June 2020 when the first MJ table was released.

          I had no plans of spending allot of time on this project as I have other projects I’m more interested in.

          I posted a link  to see if anyone was interested in finishing the project  but nobody replied.

           

          Their are about 20+  scenes that need to be colored,  coloring each of this scenes can take 5 min to over an Hour.

          if anyone  wants to finish this feel free to ask I will give you a project that only contains the scenes that need to be colored.

          I spent my first 2 weekends of march fully coloring Family Guy

          and my last 2 weekends coloring Shrek (and making minimal progress as this project contains allot of complex coloring and will take some time to fully color the project)

          thanks to the 64 color editor we now have  colors over the dynamic content

           

           

           

          see a table you like help me find the resources so that I can finish it
          https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

          in reply to: Lethal Weapon 3 (Data East 1992) #230611
          32assassin
          Participant
            @32assassin
            Member

            I s this flasher correct?

            No

            I was not planning to map the backwall domes  given that i couldn’t confirm the controlling IDs.
            I did not adjust the height of the lights or flashers.
            the material for the right dome  Prim 9  (Lit)  is also wrong,  the Lit flasher should be under the right (9) dome
            I’m going to do another update but I’m going to wait a few days to see if other bugs are found
            so far I have fixed
            you can wait for the bug fixes  or if you like to apply them your self
            Backwall domes
            Flasherlight7, Flasherlight8, Flasherlight9   —->  should have a height of 186
            Flasherlit9 (primitive dome)  —>  should have material Flashermaterial9
            Flasherflash7, Flasherflash8, Flasherflash9   —->  should have a height of 235
            Bumpers
            the bumpers are sticking through the bumper caps primitives    —->  Bumpers should have a height of 80
            Fluppers Domes and Jps lights don’t get along you have to have separate calls
            1 for the domes and  1 for the lights,  I forgot to add a light call for R4 solenoid so that the R4 PF light can turn on
            SolCallback(28)=”SetLamp 128,” ‘4R PF
            SolCallback(28)=”Flash4R” ‘4R Fluppers Dome
            I also reversed the mapping for  R4 and R5 ,
            it should be

            Sub Flash4R(flstate) ‘4R
            If Flstate Then
            Objlevel(4) = 1 : FlasherFlash4_Timer
            Objlevel(5) = 1 : FlasherFlash5_Timer
            End If
            End Sub

            Sub Flash5R(flstate) ‘5R
            If Flstate Then
            Objlevel(7) = 1 : FlasherFlash7_Timer ‘Left Backwall Dome
            End If
            End Sub

            see a table you like help me find the resources so that I can finish it
            https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

            1 user thanked author for this post.
            in reply to: Michael Jordan (Data East 1992) #230458
            32assassin
            Participant
              @32assassin
              Member

              nice looking table but i get an error

              VBScript

              Can`t start Gamemj_130

              Game name not found!

              i have the roms etc…

              when you get a missing rom error like this

              1.  Go to your PINMAME folder and run setup.exe;   Click on the Test button.  Look for your “missing” rom and

              click “Check roms”  to make sure you don’t have any missing bin files in the zip.

              if all your bins check out as OK,  click start to see if PINMAME can load your rom.

              if PINAME can load your rom then the error is with  something else.

               

              This is more then likely your problem

              2. You are running Visual Pinball in “Exclusive Full Screen”

              and you did not take the proper steps to make sure that this table/rom is able to run in E.F.S.

               

               

               

              see a table you like help me find the resources so that I can finish it
              https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

              in reply to: Lethal Weapon 3 (Data East 1992) #230437
              32assassin
              Participant
                @32assassin
                Member

                Not playable, Script Error FlashR4, please reupload , thanks!

                as stated download the table again,   if you are still getting an error  with the fixed table.

                I suggest you updated to the latest and final 10.6 and latest PINMAME,     I don’t know this for a fact but

                older versions might not like Fluppers V2.2 script.

                see a table you like help me find the resources so that I can finish it
                https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                in reply to: Michael Jordan (Data East 1992) #230422
                32assassin
                Participant
                  @32assassin
                  Member

                  download the table again

                  or line 55

                  I renamed the variables   removing the color

                   

                  SolCallback(28)=”Flash4R” ‘4R Fluppers Dome

                  see a table you like help me find the resources so that I can finish it
                  https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                  2 users thanked author for this post.
                  in reply to: Lethal Weapon 3 (Data East 1992) #230414
                  32assassin
                  Participant
                    @32assassin
                    Member

                    you are right about the MARS light thats the right ID..lol that i know for a fact from fire dept days ;-)

                    well that makes sense,

                    MARS light mapped with 1.0a update.

                    1.0a should also fix FlashredR4  error  on line 55

                    should be

                    SolCallback(28)=”Flash4R” ‘4R Fluppers Dome

                    see a table you like help me find the resources so that I can finish it
                    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                    1 user thanked author for this post.
                    in reply to: Lethal Weapon 3 (Data East 1992) #230401
                    32assassin
                    Participant
                      @32assassin
                      Member

                      for whatever dumb reason I added the version number to the tittle.

                      I updated the upload but the changes where not applied to the forum post.

                      see a table you like help me find the resources so that I can finish it
                      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                      in reply to: Reccomend me a 3d scanner for providing table resources. #228726
                      32assassin
                      Participant
                        @32assassin
                        Member

                        their are multiple DIY  options to choose from  ,  You defiantly need to read up on each option

                        I’m not sure how well they work or how much post clean up you will need to do

                        I’m not sure you will find an option out their (cheap or expensive) that is just “going to work”  when you press the scan button.

                         

                        https://all3dp.com/2/best-diy-3d-scanners-you-can-build-or-buy/

                         

                        $240

                         

                        $170

                        https://www.3dprintersbay.com/he3d-ciclop-diy-3d-scanner-for-3d-printer?gclid=Cj0KCQiA-aGCBhCwARIsAHDl5x9uNbqg5rJBUc4I9PWZBLVy1esxLOVXLoStR0ptCvC-aqur7Udmf4IaAjOuEALw_wcB

                        see a table you like help me find the resources so that I can finish it
                        https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                        in reply to: Super Mario Bros #227867
                        32assassin
                        Participant
                          @32assassin
                          Member

                          I just tested this again

                          the original 3 year old files released by Scotty

                          https://pinside.com/pinball/forum/topic/pin2dmd-colorization-of-super-mario-bros

                          work on Freezys 1.8.2

                          but the updated files released (2 months ago) by Lucxor

                          https://pinside.com/pinball/forum/topic/pin2dmd-colorization-of-super-mario-bros/page/2

                          have allot of broken scenes in 1.8.2

                          This is a question for lucky; my only guess is that Lucxor is using a dated PIN2DMD editor.

                           

                          see a table you like help me find the resources so that I can finish it
                          https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                          in reply to: Super Mario Bros #227768
                          32assassin
                          Participant
                            @32assassin
                            Member

                            Mine looks closer to the one in this video, but there are still some differences https://www.youtube.com/watch?v=Zgyo5l_gyHI

                            But in this video the DMD looks the best, this is what I am trying to achieve https://www.youtube.com/watch?v=VU_1ifjs5Nw

                            same one

                            the only difference  I see between the two videos is

                            you are running a generic video in your front end,  the 2nd YouTube video as a video that was captured with the  DMD colored.

                            run this video in your front end.  Load the table and wait for the attract mode to cycle through the images if you see

                            the image I posted above and it  has the same colors your project is working as its suppose to.

                            (unless you have an older version of the VNI and PAL )

                            https://www.dropbox.com/s/dm1l5kacts53iau/Super%20Mario%20Bros.%20%28Gottlieb%201992%29.mp4?dl=0

                            see a table you like help me find the resources so that I can finish it
                            https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                            in reply to: Super Mario Bros #227724
                            32assassin
                            Participant
                              @32assassin
                              Member

                              Freezys 1.7.2  had a known problem with PIN2DMD   files.

                              those issues have been fixed with 1.8,    the post you read most likely said only use 1.7.1  when their was no 1.8 version.

                              why don’t you post screen shots of what you have done and links to the files you used.

                              its very difficult to give you any advice when you have very little info.

                              and this is a screen capture running on the latest version of Freezys 1.8.x

                              see a table you like help me find the resources so that I can finish it
                              https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                              in reply to: Media Scraper Available? #227475
                              32assassin
                              Participant
                                @32assassin
                                Member

                                forgot to mention this but PinballX  has a FTP  and will also let you download files based on your XML table list

                                feel free to pay for a subscription if that is the rout you want to take.  and FYI  I personally don’t think you will get your moneys worth with what you find in their FTP.

                                 

                                click on the FTP videos and artwork like

                                its currently free

                                https://www.pinballx.com/

                                see a table you like help me find the resources so that I can finish it
                                https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                                1 user thanked author for this post.
                                in reply to: Media Scraper Available? #227465
                                32assassin
                                Participant
                                  @32assassin
                                  Member

                                  Hey Everyone,

                                  having a lot of tables with multiple possible media items per table to locate, download and setup. In video game frontends like launchbox or hyperspin, there is a scraper that will search for, download and place the vast majority of artwork, vids etc for each game. Is there such a tool for pinup popper?

                                  Thanks for the information in advance!

                                  You said it best.

                                  Unlike rom based games the media you make will not change.

                                  if you record a video clip of the game you will not need to create a new one  if the rom is updated (because it never is).

                                  For Visual Pinball this is NOT THE CASE!!

                                  Tables,  Backglass  are always updated when higher quality media is found.

                                  I always get a kick of this expensive cabs on YouTube and they go to show their cab and they are using a VP9 table videos

                                  and launching a VPX table. Or even worse when they are using a VPX video for FX3 or a Future Pinball Table video for VPX table.

                                  Long story short,  You can use Pinup Popper to   automatically download media.  but its going to be in a per table basis.

                                   

                                  Most front ends have an auto record function.

                                  I suggest you make your own videos  so that they match  the table and backglass you have  and updated your media

                                  when you download an updated table or dB2s.

                                  see a table you like help me find the resources so that I can finish it
                                  https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                                  in reply to: Space Patrol (Taito 1978) Wheel Image #227199
                                  32assassin
                                  Participant
                                    @32assassin
                                    Member

                                    thanks  you should look into this tutorial

                                    When you have basic shapes and colors like this you can almost do an auto draw

                                    by converting your PNG to a Vector Based  image.  You then can enlarge your vector to 4K. and end up with a 4K “redraw”

                                     

                                    see a table you like help me find the resources so that I can finish it
                                    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                                    1 user thanked author for this post.
                                    in reply to: Simpsons Kooky Carnival Redemption Pinball WIP #227153
                                    32assassin
                                    Participant
                                      @32assassin
                                      Member

                                      the reason I told you that is because many people have tried and failed doing that

                                      Banana primitive flippers where made for this table

                                      https://pinside.com/pinball/forum/topic/banana-flippers

                                      We where all told that the physics would only work from the models starting point.

                                      that’s the same thing I told to Jlou , yet here we are setting prim as non toys.

                                      instead of adding a hidden physical ramps.  add hidden  primitives that are set as “NON” toys based on the rotation angles.

                                      see a table you like help me find the resources so that I can finish it
                                      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                                      1 user thanked author for this post.
                                      Tom
                                      in reply to: Simpsons Kooky Carnival Redemption Pinball WIP #227095
                                      32assassin
                                      Participant
                                        @32assassin
                                        Member

                                        take a look at Shaq Attack,  The moving hoop is using the same code that was used for the Bart toy.

                                        Jlou,   modified it to have more conditions based on the angle of rotation.

                                        you should be able to use the same code and remove the hidden physical ramps.

                                        see a table you like help me find the resources so that I can finish it
                                        https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                                        in reply to: Reccomend me a 3d scanner for providing table resources. #226495
                                        32assassin
                                        Participant
                                          @32assassin
                                          Member

                                          you may or may not need to  buy one.

                                          a photogrammetry process can do the job  if you know how to take the pictures required  for the software to work.

                                          the only real problem with photogrammetry is that if you have smooth featureless objects  = you are destined to fail

                                          Your camera on a tripod and a Turn Table and one of this (you can make from a cardboard box)

                                          https://www.ebay.com/itm/Mini-Folding-Camera-Box-Lightbox-Photography-Background-Photo-Studio-Light-Tent/202667535980?hash=item2f2fed2e6c:g:mOsAAOSw9Gdcx~~C

                                           

                                          take a look at this video and see how the host was able to get better and better results as he improved his pictures.

                                           

                                          the same guy used a Kinect to build a 3D scanner

                                           

                                          see a table you like help me find the resources so that I can finish it
                                          https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                                          1 user thanked author for this post.
                                          in reply to: Bounty Hunter (Gottlieb 1985)b2s #226489
                                          32assassin
                                          Participant
                                            @32assassin
                                            Member

                                            That’s exactly what I do when looking for backglasses @thalamus. Always pick @wildman @HiRez00 @blacksad backglasses if available. Always top quality.

                                            Does anyone have any suggestions for the best Black Knight 2000 backglass as I don’t think there is one from the holy trinity listed above, unless I’ve missed it!?

                                            their are multiple HQ dB2s available but they all have generic or custom lighting.

                                            I spent allot of time trying to rebuild this file but failed miserably  because the service manual has very little info on what controls the backglass lights.

                                            the controlling ID for all the “OFF” bulbs needs to be identified.

                                             

                                            see a table you like help me find the resources so that I can finish it
                                            https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                                          Viewing 20 posts - 1 through 20 (of 627 total)