Forum Replies Created
-
AuthorPosts
-
March 31, 2021 at 2:48 pm in reply to: New Guy Needs Some Advice for Software on Cabinet Build #232153
if you are building a multi screen cabinet you will also need
DMDtext or PupDMD
so that you can move your FX3Â DMDÂ from the PF screen to a secondary monitor
https://www.nailbuster.com/wikipinup/doku.php?id=pupdmd_fx3
You also don’t want a black Backglass monitor,  so you will need to display an image in the backglass while you play a game.
You can use the built in FX3 backglass support to display an image.
or
If you don’t want a static image you can use a Front End to display a video like this.
https://vpinball.com/VPBdownloads/fx3-aliens-vs-pinball-backglass-videos/
or
if you want to have some feed back backglass.  you can use Doflinx to run the dB2s file
so that when you hit an object while you play the game. A light in the Backglass lights up
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
March 29, 2021 at 7:36 pm in reply to: New Guy Needs Some Advice for Software on Cabinet Build #231941DOF was originally built for Visual Pinball and more directly PINMAME.
FX3 does not use PINMAME, so it does not support DOF.
if you want to run Solenoids or a Shaker with the Pinscape Light. You need to install DOflinx (Not sure it supports SSF as this is all scripted on a per table basis)
you can read all about DOFlinx here https://www.vpforums.org/index.php?showtopic=35852
You can map the buttons of any generic USB controller to Steam.
you will need to use 3rd party software in order to map the Analog inputs from your Pinscape to Steam so that they work in FX3.
The default controller for FX3 is a 360 controller or X-Input Controller.
The Pinscape controller is a D-Input Controller, Steam will not map every thing correctly.
you can use DOFlinx or 360ce.exe to map your buttons and analog inputs
Your Analog Nudge and your Plunger need to be mapped to the Analog Sticks of your controller
make sure you download version 3 if you want the 360ce to open and close when you open and close FX3
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
Awesome work!!!! I cant help but notice the colordmd in the upper left hand corner of the preview picture posted here… did I miss something regarding a altcolor for this rom??
Thanks for great work fella and the download, is there an altcolor file for the colour DMD you show ? I can’t seem to find it searching online.
Given that I know the rules for LW3 , I did all the captures for this game. I have the project fully captured and keyframed the only thing is that the colored scenes are at about 80% complete.
the more complex scenes need to be colored.
I did this back in June 2020 when the first MJ table was released.
I had no plans of spending allot of time on this project as I have other projects I’m more interested in.
I posted a link to see if anyone was interested in finishing the project but nobody replied.
Their are about 20+ scenes that need to be colored, coloring each of this scenes can take 5 min to over an Hour.
if anyone wants to finish this feel free to ask I will give you a project that only contains the scenes that need to be colored.
I spent my first 2 weekends of march fully coloring Family Guy
and my last 2 weekends coloring Shrek (and making minimal progress as this project contains allot of complex coloring and will take some time to fully color the project)
thanks to the 64 color editor we now have colors over the dynamic content
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
I s this flasher correct?
No
I was not planning to map the backwall domes given that i couldn’t confirm the controlling IDs.I did not adjust the height of the lights or flashers.the material for the right dome Prim 9 (Lit) is also wrong, the Lit flasher should be under the right (9) domeI’m going to do another update but I’m going to wait a few days to see if other bugs are foundso far I have fixedyou can wait for the bug fixes or if you like to apply them your selfBackwall domesFlasherlight7, Flasherlight8, Flasherlight9  —-> should have a height of 186Flasherlit9 (primitive dome) —> should have material Flashermaterial9Flasherflash7, Flasherflash8, Flasherflash9  —-> should have a height of 235Bumpersthe bumpers are sticking through the bumper caps primitives   —-> Bumpers should have a height of 80Fluppers Domes and Jps lights don’t get along you have to have separate calls1 for the domes and 1 for the lights, I forgot to add a light call for R4 solenoid so that the R4 PF light can turn onSolCallback(28)=”SetLamp 128,” ‘4R PF
SolCallback(28)=”Flash4R” ‘4R Fluppers DomeI also reversed the mapping for R4 and R5 ,it should beSub Flash4R(flstate) ‘4R
If Flstate Then
Objlevel(4) = 1 : FlasherFlash4_Timer
Objlevel(5) = 1 : FlasherFlash5_Timer
End If
End SubSub Flash5R(flstate) ‘5R
If Flstate Then
Objlevel(7) = 1 : FlasherFlash7_Timer ‘Left Backwall Dome
End If
End Subsee a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
1 user thanked author for this post.
nice looking table but i get an error
VBScript
Can`t start Gamemj_130
Game name not found!
i have the roms etc…
when you get a missing rom error like this
-  Go to your PINMAME folder and run setup.exe;  Click on the Test button. Look for your “missing” rom and
click “Check roms” to make sure you don’t have any missing bin files in the zip.
if all your bins check out as OK, click start to see if PINMAME can load your rom.
if PINAME can load your rom then the error is with something else.
This is more then likely your problem
2. You are running Visual Pinball in “Exclusive Full Screen”
and you did not take the proper steps to make sure that this table/rom is able to run in E.F.S.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
Not playable, Script Error FlashR4, please reupload , thanks!
as stated download the table again,  if you are still getting an error with the fixed table.
I suggest you updated to the latest and final 10.6 and latest PINMAME,   I don’t know this for a fact but
older versions might not like Fluppers V2.2 script.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
download the table again
or line 55
I renamed the variables  removing the color
SolCallback(28)=”Flash4R” ‘4R Fluppers Dome
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
you are right about the MARS light thats the right ID..lol that i know for a fact from fire dept days
well that makes sense,
MARS light mapped with 1.0a update.
1.0a should also fix FlashredR4 error on line 55
should be
SolCallback(28)=”Flash4R” ‘4R Fluppers Dome
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
1 user thanked author for this post.
for whatever dumb reason I added the version number to the tittle.
I updated the upload but the changes where not applied to the forum post.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
March 10, 2021 at 3:13 pm in reply to: Reccomend me a 3d scanner for providing table resources. #228726their are multiple DIY options to choose from , You defiantly need to read up on each option
I’m not sure how well they work or how much post clean up you will need to do
I’m not sure you will find an option out their (cheap or expensive) that is just “going to work” when you press the scan button.
https://all3dp.com/2/best-diy-3d-scanners-you-can-build-or-buy/
$240
$170
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
I just tested this again
the original 3 year old files released by Scotty
https://pinside.com/pinball/forum/topic/pin2dmd-colorization-of-super-mario-bros
work on Freezys 1.8.2
but the updated files released (2 months ago) by Lucxor
https://pinside.com/pinball/forum/topic/pin2dmd-colorization-of-super-mario-bros/page/2
have allot of broken scenes in 1.8.2
This is a question for lucky; my only guess is that Lucxor is using a dated PIN2DMD editor.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
Mine looks closer to the one in this video, but there are still some differences https://www.youtube.com/watch?v=Zgyo5l_gyHI
But in this video the DMD looks the best, this is what I am trying to achieve https://www.youtube.com/watch?v=VU_1ifjs5Nw
same one
the only difference I see between the two videos is
you are running a generic video in your front end, the 2nd YouTube video as a video that was captured with the DMD colored.
run this video in your front end. Load the table and wait for the attract mode to cycle through the images if you see
the image I posted above and it has the same colors your project is working as its suppose to.
(unless you have an older version of the VNI and PAL )
https://www.dropbox.com/s/dm1l5kacts53iau/Super%20Mario%20Bros.%20%28Gottlieb%201992%29.mp4?dl=0
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
Freezys 1.7.2Â had a known problem with PIN2DMDÂ Â files.
those issues have been fixed with 1.8,  the post you read most likely said only use 1.7.1 when their was no 1.8 version.
why don’t you post screen shots of what you have done and links to the files you used.
its very difficult to give you any advice when you have very little info.
and this is a screen capture running on the latest version of Freezys 1.8.x
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
forgot to mention this but PinballXÂ has a FTPÂ and will also let you download files based on your XML table list
feel free to pay for a subscription if that is the rout you want to take. and FYI I personally don’t think you will get your moneys worth with what you find in their FTP.
click on the FTP videos and artwork like
its currently free
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
1 user thanked author for this post.
Hey Everyone,
having a lot of tables with multiple possible media items per table to locate, download and setup. In video game frontends like launchbox or hyperspin, there is a scraper that will search for, download and place the vast majority of artwork, vids etc for each game. Is there such a tool for pinup popper?
Thanks for the information in advance!
You said it best.
Unlike rom based games the media you make will not change.
if you record a video clip of the game you will not need to create a new one if the rom is updated (because it never is).
For Visual Pinball this is NOT THE CASE!!
Tables, Backglass are always updated when higher quality media is found.
I always get a kick of this expensive cabs on YouTube and they go to show their cab and they are using a VP9 table videos
and launching a VPX table. Or even worse when they are using a VPX video for FX3 or a Future Pinball Table video for VPX table.
Long story short, You can use Pinup Popper to  automatically download media. but its going to be in a per table basis.
Most front ends have an auto record function.
I suggest you make your own videos so that they match the table and backglass you have and updated your media
when you download an updated table or dB2s.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
thanks you should look into this tutorial
When you have basic shapes and colors like this you can almost do an auto draw
by converting your PNG to a Vector Based image. You then can enlarge your vector to 4K. and end up with a 4K “redraw”
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
1 user thanked author for this post.
the reason I told you that is because many people have tried and failed doing that
Banana primitive flippers where made for this table
https://pinside.com/pinball/forum/topic/banana-flippers
We where all told that the physics would only work from the models starting point.
that’s the same thing I told to Jlou , yet here we are setting prim as non toys.
instead of adding a hidden physical ramps. add hidden primitives that are set as “NON” toys based on the rotation angles.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
1 user thanked author for this post.
take a look at Shaq Attack, The moving hoop is using the same code that was used for the Bart toy.
Jlou,  modified it to have more conditions based on the angle of rotation.
you should be able to use the same code and remove the hidden physical ramps.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
February 27, 2021 at 3:36 pm in reply to: Reccomend me a 3d scanner for providing table resources. #226495you may or may not need to buy one.
a photogrammetry process can do the job if you know how to take the pictures required for the software to work.
the only real problem with photogrammetry is that if you have smooth featureless objects = you are destined to fail
Your camera on a tripod and a Turn Table and one of this (you can make from a cardboard box)
take a look at this video and see how the host was able to get better and better results as he improved his pictures.
the same guy used a Kinect to build a 3D scanner
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
1 user thanked author for this post.
That’s exactly what I do when looking for backglasses @thalamus. Always pick @wildman @HiRez00 @blacksad backglasses if available. Always top quality.
Does anyone have any suggestions for the best Black Knight 2000 backglass as I don’t think there is one from the holy trinity listed above, unless I’ve missed it!?
their are multiple HQ dB2s available but they all have generic or custom lighting.
I spent allot of time trying to rebuild this file but failed miserably because the service manual has very little info on what controls the backglass lights.
the controlling ID for all the “OFF” bulbs needs to be identified.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
-
AuthorPosts