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Viewing 20 posts - 1 through 20 (of 71 total)
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  • in reply to: vpx VR-Launcher #231871
    b4sti
    Participant
      @b4sti

      thanx @rysr. i fixed the woz “problem”

      in reply to: vpx VR-Launcher #230999
      b4sti
      Participant
        @b4sti
        The Table is “High Speed 2 : The Getaway”. If you put “high”, “speed” and “getaway” in the filename, it will be recognized.
        If you want to setup something at the launcher, you should disable the option “hold vpx_gl on top”, because you want vrlauncher on top, if you must setup things. if you’ve finished your setup, you should reactivate “hold vpx_gl on top”.
        1 user thanked author for this post.
        in reply to: vpx VR-Launcher #230848
        b4sti
        Participant
          @b4sti

          @rysr

          You can give me just the name (manufactor year) or even better:

          Grab version 3.22 (? fixed – was an utf-8 encoding problem) and include the missing 18 tables in the array and post the tablearray here. So i can include the array. Thanks.

          in reply to: vpx VR-Launcher #229309
          b4sti
          Participant
            @b4sti

            @strikekat

            3.17 will have the minimzed option.

            Tip: use opencomposite instead of steamvr. It’s faster and looks better.
            If you have problems with opencomposite: make a file opencomposite.ini with one line:

            enableAudio=false

            next to openvr_api.dll.

            The “hold vpx_gl on top” option is not for vr-launcher it’s for vpx-vrplayer, because this window needs focus to get keyboard events.

            Next Tip: hold vpx_gl on top should be checked. Only if you want to change settings, uncheck it temporarily.

            • This reply was modified 3 years, 1 month ago by b4sti.
            • This reply was modified 3 years, 1 month ago by b4sti.
            • This reply was modified 3 years, 1 month ago by b4sti.
            • This reply was modified 3 years, 1 month ago by b4sti.
            in reply to: vpx VR-Launcher #228815
            b4sti
            Participant
              @b4sti

              @b4sti On your latest release you call our a version of vpvr beta with a link. The latest version I see on that page is 12-28-2020…. Was that the version you meant?
              Thank you, I can’t wait to try the latest version. It sounds like from reading the thread here that it will no longer update itself to the latest version? If we customized our buttons on older versions, will we need to translate that over?

              Thanks again…I really like this launcher for VR!!

              Yes, this version is correct.
              No, you don’t need to translate the buttons.

              1 user thanked author for this post.
              in reply to: vpx VR-Launcher #228676
              b4sti
              Participant
                @b4sti
                ok, where can i set this?
                I didn’t find anything in the scripts.

                I described it in german for you. Please read before asking again. :)

                • This reply was modified 3 years, 1 month ago by b4sti.
                1 user thanked author for this post.
                in reply to: vpx VR-Launcher #228598
                b4sti
                Participant
                  @b4sti

                  Hi @Neeru,

                  you should check your tablepath. It seems to be not correct.

                  Du solltest deinen Pfad zum Verzeichnis mit deinen VR-Tischen überprüfen. Es sieht so aus, als wenn keine Tische gefunden werden. Das stellst du im vr-launcher ganz oben ein. Wenn du Probleme mit dem Fokus hast, klick zunächst das Häkchen bei “hold player in front” weg.  

                  in reply to: VR Room Fireball (Bally 1972) #228512
                  b4sti
                  Participant
                    @b4sti

                    VR Room Fireball (Bally 1972)

                    https://vpuniverse.com/forums/files/file/5513-fireball-bally-1972/

                    in reply to: vpx VR-Launcher #228341
                    b4sti
                    Participant
                      @b4sti
                      Short answer: yes.
                      It must be version 10.6.
                      You should use the version linked in my project-post.

                       

                      in reply to: vpx VR-Launcher #227766
                      b4sti
                      Participant
                        @b4sti

                        Nanuk,

                        I used to edit the launcherVPX file when the launcher was first released. I found you had to be very careful with the syntax in the table array or you have problems with using it afterwards. If you download a new launcher update zip and install it, you have to redo all your previous changes on the new file, as well as additional changes for any new unrecognized tables you have added. So it’s better to just rename the table’s filename to match the arrays naming so it will pick it up.

                        If you wait until you have 10 or more new tables to add like I do, theirs the issue of recognizing which one of them don’t match the table array. You just have to start the launcher and check if every table you added shows up in the launcher. Then edit it’s filename name to match what’s in the array. You have to load the launcher vpx file in a non VR version of VPX to load the script and see the table array, or print the table array for reference.

                        I wish the launcher would just load all tables in the working directory, then just use the array to match artwork that does match. then at least you wouldn’t have to deal with table naming.

                        nanuk wrote:
                        thx ill try that

                        Wouldn’t it be best for everyone if you report missing tables and then make them available to everyone in the future?
                        And if you’re nice enough to create the graphics for the table preview, then everything would be perfect.

                        • This reply was modified 3 years, 1 month ago by b4sti.
                        in reply to: vpx VR-Launcher #227520
                        b4sti
                        Participant
                          @b4sti

                          RYSr, you have to hold down the filter-key, while toggling through filter-menu with left/right. release = confirm selection

                          1 user thanked author for this post.
                          in reply to: vpx VR-Launcher #226869
                          b4sti
                          Participant
                            @b4sti

                            Hi b4sti,

                            Is there a way to get the b2s backglass to open when launching a VR table with vpx-vrlauncher.exe? I have some old EM tables that I cannot port to VR (I just don’t know how to be honest). So I am using OVR toolkit to project the b2s backglass from the desktop onto the EM table in VR. I can do this with the normal VPinballX_GL.exe by the VR launcher seems to be restricting opening the b2s backglass.

                            Any help on this would be great. Loving your launcher and appreciate all the great work you are doing on it :-)

                            Cheers,

                            Honestly there a so many great VR releases, i don’t play others. The launcher just starts VpinpallX_GL.exe. The only difference could be the window behaviour (minimized with focus). Please link a table you know working without launcher and not working with launcher, so i can have a look.

                            in reply to: vpx VR-Launcher #226868
                            b4sti
                            Participant
                              @b4sti

                              Hi b4sti, amazing work ! This is a must have for any Vpx VR fan. Makes a world of difference. Say, on the previous version I was running ( 2.3 or something, don’t remember ) the cabs next to the selected one used to switch to the next/previous cab. Now they are all stuck on AC/DC ( my first one on the list ). What gives ?

                              These tables now are your slots for favourits. Please read the updated description.

                              in reply to: vpxOnTop #226492
                              b4sti
                              Participant
                                @b4sti

                                It’s just for a window with the title: “Visual Pinball Player”. If this window is active, it will be getting focus.

                                • This reply was modified 3 years, 1 month ago by b4sti.
                                • This reply was modified 3 years, 1 month ago by b4sti.
                                in reply to: vpx VR-Launcher #225857
                                b4sti
                                Participant
                                  @b4sti

                                  If you are the only one with this problem, you should check your setup instead of downgrading. Using the newest version is better for stability, because the newest version always has the most bugfixes.

                                  in reply to: vpx VR-Launcher #224383
                                  b4sti
                                  Participant
                                    @b4sti

                                    I haven’t had the pleasure of using the VR Launcher yet. Have everything I need, I think, just a matter of time but until I do, I have a question. Every time I see the launcher screen, I want it for my other front ends —- Popper or PinballX. Is it possible to do that? Thanks.

                                    I’m take that as no. Thank you

                                    If you want, you can edit vr-launcher.vpx and make it looking nice in a 2d-vpx. If you rename the vpinball.exe to vpinpall-gl.exe, the launcher will work with 2d tables. But this is not my project, because since vr, I’ve never touched a 2d table again.

                                     

                                    • This reply was modified 3 years, 2 months ago by b4sti.
                                    1 user thanked author for this post.
                                    in reply to: vpx VR-Launcher #224230
                                    b4sti
                                    Participant
                                      @b4sti

                                      I haven’t had the pleasure of using the VR Launcher yet. Have everything I need, I think, just a matter of time but until I do, I have a question. Every time I see the launcher screen, I want it for my other front ends —- Popper or PinballX. Is it possible to do that? Thanks.

                                      Non-vr users have their front ends.

                                      The vr-launcher is a front-end for vr.

                                       

                                      in reply to: vpx VR-Launcher #223976
                                      b4sti
                                      Participant
                                        @b4sti

                                        @eustonr

                                        it’s fixed in 3.04. pls check this.

                                        1 user thanked author for this post.
                                        in reply to: vpx VR-Launcher #223489
                                        b4sti
                                        Participant
                                          @b4sti

                                          Now, there is an alternative downloadlink of a version without autoupdate. You can try this, if you have problems with virus flagging.

                                          2 users thanked author for this post.
                                          in reply to: vpx VR-Launcher #223452
                                          b4sti
                                          Participant
                                            @b4sti

                                            Great update and the method to create filters is very nice. Now I have my “Top 20” machines as one of my categories.

                                            I am having a problem exiting from my launched tables and hope I’m just missing a configuration step. I use the “q” key to exit from the player but for some reason that is not being passed thru when the launcher app is running. So, I can’t return to the menu or exit from the game. If I close the launcher the q key gets passed thru to the player and it closes.

                                            Any ideas?

                                            I checked the q key. no problems. the only event the launcher is in is the middle mouse button. the launcher makes the middle mouse button to ESC. (TankStick’s red light button) You should use “hold player on top”.

                                            • This reply was modified 3 years, 2 months ago by b4sti.
                                          Viewing 20 posts - 1 through 20 (of 71 total)